Skyrim Special Edition

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TheNizorro

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TheNizorro

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About this mod

A real "patch" to blend JK's Skyrim with Capital Windhelm Expansion in a seamless way. Other available patches disable most if not all of JK's work on Windhelm, Now you can have both mods installed, patches for EmbersXD, Skyrim Sewers and more are coming.

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OBS! I have not had a PC in almost 2 years now and will not be able to get one for about a year more. I really want to fix the bugs and update the mod and it's patches but I am unable to do so at this moment.

My mods will always be free and you are encouraged to download my stuff, edit them, improve it and upload your own versions!

Just beware that the mod is not being supported at this time and it's patches are more than likely not working as intended. Thank you!

---

So I love the
Capital Windhelm Expansion mod, it truly makes Windhelm feel like the old capital of Skyrim... but. I also like a lot of JK's work with JK's Skyrim areas such as the graveyard, the gray quarter, the market and more. Since the available patches for these two mods simply disable most of JK's work, I took it upon myself to make my first mod for Skyrim to blend the two together.

Now, for those that don't like either mod, perhaps check this out anyways and see if the mix makes both mods work for you, and for those who liked one but not the other, same goes for you, try it out. Now I appreciate any and all feedback, bug reports, etc.

My first real mod release, so be gentle.



↓↓↓ PLEASE READ BELOW!  ↓↓↓



  • THIS IS NOT A COPY PASTE OF JK's SKYRIM INTO CWO!
  • THIS PATCH HEAVILY EDITS SEVERAL PARTS OF BOTH MODS!
  • THIS IS AN ATTEMPT AT BLENDING THE TWO MODS SEAMLESSLY!
  • NO CONTENT HAS BEEN CUT FROM CWO EXCEPT FOR A FEW IDLE MARKERS!
  • YES, IT SLIGHTLY ALTERS THE PLAYER HOME!


Load order:
JK Skyrim.esp
WindhelmSSE.esp
CWE - JK - United.esp
--\--PATCHES--/--


↓ Compatibility patches ↓



  • Fixes for potential breakage by other CWE fixes.
  • Embers XD - done
  • Skyrim Sewers 4 - coming
  • Lanterns of Skyrim 2 - done
  • Ai Overhaul - done
  • Storefront - coming
  • Tamriel Master Lights - primitive patch out, not complete. Functional nonetheless.
  • More... (tree mods and the like will probably need a patch for re-placement of trees to reduce clipping)



OBS!
If a patch exists for JK Skyrim, that alter windhelm, then they will most likely be incompatible with "CWE & JK - United". Please direct me to these patches in the posts and I will convert them into a "CWE & JK - United" version or make an entirely new one. Same goes for patches that removes, adds or otherwise alter Capital Windhelm Expansion.


As a general rule tho, this mod is probably incompatible with any mod that alter anything inside the walls of Windhelm, besides the mods that have a patch and ofc the two main city overhauls this whole mod is dependant on, in the sense that you will experience clipping. This mod has so far only edited static objects, very few light sources and ofc navmesh. No edits whatsoever have been done to scripts, quests, perks, or anything else rly.


-Credits-