Skyrim Special Edition

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StuardBr

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stuard

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About this mod

This mod was created to mix some of the overhaul mods available to Riverdood: JK Skyrim + Expanded Towns and Cities + T'Skyrim - Riverwood + Whiterun Valley V2

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THIS MIX IS IN ALPHA STAGE! DON'T USE IT IN YOUR REGULAR GAMEPLAY YET!
If you can, help me track the bugs that was included by my inexperience or bugs of the related mods that can be patched here.
NAVMESHES need some attention. I don't know how to tweak they yet, so if someone can help me with it, I'll be very grateful!

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I am a big fan of Riverwood. I like a lot the place but, as many aspects of the game, this town can be much more attractive with the help of the mods. The big problem here is: Many modders have them perspective about how to improve this town, and I, as good mod user, I liked all of them...

Here I post my attempt to mix all the mods I like that touch Riverwood in some point. Today, the mods covered here are:

- Jk Skyrim
- T'Skyrim - Riverwood
- Expanded Towns and Cities 0.7 (link to the file in nexus, since the mod is hidden...)
- Whiterun Valley (V2) (Take the old version, V2)

Load Order can be managed by LOOT as usual.


Some Questions:

Q: Why are you using an old version of Whiterun Valley?
A: I use  Whiterun The City of Walls in my play and this wasn't updated yet to use the new version, so I keeped to the old version too.

Q: I found a bug
A: Put it in the bug tab and I'll try to address ASAP, but I have a life outside here, so can take some time...

Q: Can you add the mod X?
A: Maybe. If I like the mod, I can look at it, but no promises!

Q: Home X compatible?
A: No. I don't use homes in Riverwood. The space around are limited and I don't want to wast space with home mods. For me, is better to change the home location that trade some of the buildings or decorations from the main mods. If you have a good home that conflict with this in Riverwood, create a bug report and I can try to create an alternate location to it.

Q: LE Version?
A: No. I don't play LE since SE was released, so no.

Q: AE compatible?
A: Yes, the mix was created and tested in AE environment (AE + ALL CC content from the AE DLC)

Q: ETaC is hidden, will you remove it?
A: No. ETaC is a core part of the Riverwood's Overhaul, remove it is not in discussion now. If the mod stay hidden for more time, we can discuss this again.

TO-DO:
-
Learn how to work with navmeshes and tweak it;
- Add Heart of Skyrim to the mix (low priority, but need to be done before some homes)
- Create alternate locations from some homes or patches:
    - Mac's Alchemist Retreat - DONE. In tests...
    - Leaf Rest (An alternate location already exists)
    - Sindora's Cottage in the Woods - DONE. In tests...
    - Vandalf Cottage
- Create a version that use Whiterun Valley V3. (Low priority. I need to be able to tweak existent navmeshes first before add more navmeshs in the salad)
- Create an eFPS Patch, adding occlusion panes. (Low priority. I need to finish the additions to move to this)



CREDITS AND THANKS:
I don't created anything here. All I did was rearrange some buildings, move some trees, move some decorations and try to keep all this thing playable.
All the credits go to the original authors of the mods used:

jkrojmal and Teabag86 for JK Skyrim
mnikjom for T'Skyrim - RIverwood
missjennabee for Expanded Towns and Cities
willybach for Whiterun Valley

Thank you all for the uncountable hours of work to bring us this masterpieces, and sorry for ruin your work mixing all of then in a mixer hahaha.
A special thanks to @1990srider to create the mod "Whiterun The City of Walls". Your idea motivated me to do this work. I REALLY recommend him mod. My work is very very small at the side of the number of things he addressed...