An enhanced cities and towns overhaul, all in one. Includes all the latest versions of all my overhauls to date. Big thanks to Teabag86 for the porting and bugfixes!!!
It's time for me to move on to work on other projects. I leave this mod in a highly polished state with patches for all of Arthmoor's mods, a separate mod page for ETaC compatibility and another for Dawn of Skyrim compatibility along with mod combo specific patches. Not to mention all the other compatibility patches I have made for various mods both here and sent to individual mod authors to host. Plus there is an article and video explaining how to remove any individual town to tailor JK's Skyrim exactly how you want it.
The Description and Troubleshooting sticky already answer 95% of the posts nowadays. If you can't find the answer there then simply search the Forum comments. I've enjoyed supporting the mod and creating all these patches to enhance your gaming experience. Now it's time for me to step back and work on some other projects. Have fun modding :)
p.s. patch permissions for JK's Skyrim have and always will be fully open. If you want a new patch don't ask, just create it yourself!
TROUBLESHOOTING STICKY
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(1) I have clipping / floating objects. The SE release has been highly polished, tweaked and finessed by a team of testers. If you have obvious clipping or floating objects like chairs, barrels, lanterns, etc then you probably have a mod conflict. * Open the console and click on the clipping objects. The first two numbers / letters of the FormID show the position of the conflicting mod in your load order. Patches are available for most mods. * If you have installed this or other mods on an existing save it is possible that the game has stored objects in your cache (i.e. baked into your save). Go in to an interior cell and console command "pcb" to clear the cell buffers. If that doesn't work try waiting in an interior cell for 30 days. * More Informative Console will help with your troubleshooting.
(2) I can't load my save or have a repeatable CTD You need to determine whether you have a mod issue or a save issue. * Fire up Skyrim however don't load a save or start a new game. At the Bethesda logo open the console and type "coc whiterunorigin". This will take you straight into the game bypassing your save. If the game loads fine then your save is a problem. Try FallrimTools - Script cleaner to resurrect your broken save. *If you still CTD with the coc bypass save method then you have a mod issue - usually you are missing a master file to a patch you have enabled. Check your load order for missing masters. LOOT and MO2 can help locate the issue. *Note: You can use variations such as "coc solitudeorigin" etc for the walled cities and "coc ivarsteadexterior01" for the villages. The exception is "coc riverwood".
(3) I've got purple, missing or blurred textures? JK's Skyrim doesn't add / change textures or meshes and will use whatever texture overhauls you have installed. It simply places vanilla objects which is why the file size is so small. The only exceptions are a handful of custom assets - ship in Dawnstar, apple trees and crates in Rorikstead.
(4) NPC pathing is wonky? JK's Skyrim makes minimal changes to navmesh where possible and makes extensive use of the L-Navcut collision markers for greater compatibility. If you have a break in your navmesh open all your mods in SSEEdit and check for overwrites to see what it resetting a CELL back to vanilla. Generally this will be a mod adding a load door in the area.
(5) My FPS is tanking! Skyrim is an old engine and modding is a balance. The more high poly objects, HD textures, scripts, AI overhauls, NPCs and ENB the more the game engine will struggle. Of course It's up to you what you want from your game but if you are looking for advice on how to improve performance then tone down the high poly meshes and consider lowering some HD textures. Make sure to install SSE Engine Fixes which will fix the SSE bug of crippling your FPS when too many items load in a single cell.
(6) Something is happening to my doors, interior cells, NPC's, quests, etc? JK's Skyrim doesn't edit ANY vanilla NPC's, doors or interior cells. It simply adds exterior objects. If you have an issue in a city, town or village it doesn't necessarily mean it is related to JK's Skyrim. Please do some research before posting a bug report.
JK's Skyrim (and all JK's Interiors) can be used with SE or AE and with old, new or no USSEP. It makes no difference. All new AE / Creation Club content is fully compatible with patches available for the following mods:-
Fishing patch (courtesy of Czasior) available in Miscellaneous Files
Hi there! Very new to the Skyrim pc modding scene, i've got a burning question for anyone who could help - is this mod compatible with Skyrim Flora Overhaul (SFO)?
A day or two ago, I encountered an issue while trying to use this mod where it seemed to conflict with SFO. I launched the game up with the Alternate Start mod and went straight to Whiterun. The city mod seemed to be working fine but SFO was not, I went outside the city and pretty much all of the smaller bushes and trees around the plains were gone. I uninstalled both mods to get the vanilla bushes and trees back but that didn't happen - certain vanilla trees returned but the rest of the flora seemed absent. Same with the areas around the other cities in the game, I went to Riften as well and most of the bushes and smaller trees weren't there. So I figured the only way to properly resolve it would be to uninstall all the mods, rip the game out and start all over again. In all likelihood, I just had them loaded in the wrong order and that stuffed everything but I'm not entirely sure (pretty sure the mod loader didn't have anything to say about conflicts between the two mods).
I've got SFO running again but I'm hesitant to get any sort of city overhaul mods incase this happens again. Does anyone have both Jk's Skyrim and SFO in their load order? Do they work well? Is there a patch for them?
Just to be sure. this mod add both cities and outskirt, right? Because I installed both this and the respective outskirt and normally Vortex would give me an error if something is duplicated.
Hello! Really enjoying this mod, they make the cities look a good deal better than they did in vanilla. Anyways, I just have a question. Can someone tell me how compatible Immersive Citizens is with this mod? I'm asking 'cuz I got a couple crashes in Whiterun apparently due to Uthgard trying to walk where she shouldn't (navmesh issues I believe). I've already been to Falkreath and no issues there (and I assume Dawnstar won't 'cuz there's actually a patch for that) but I want to know if one or more of the other cities will have similar incompatibilities.
I would ask at the IC forum but their forum is...closed. Yeah, I'm already kind of regretting getting it even if the NPCs behave better. 😅
3594 comments
An enhanced cities and towns overhaul, all in one. Includes all the latest versions of all my overhauls to date. Big thanks to Teabag86 for the porting and bugfixes!!!
It's time for me to move on to work on other projects. I leave this mod in a highly polished state with patches for all of Arthmoor's mods, a separate mod page for ETaC compatibility and another for Dawn of Skyrim compatibility along with mod combo specific patches. Not to mention all the other compatibility patches I have made for various mods both here and sent to individual mod authors to host. Plus there is an article and video explaining how to remove any individual town to tailor JK's Skyrim exactly how you want it.
The Description and Troubleshooting sticky already answer 95% of the posts nowadays. If you can't find the answer there then simply search the Forum comments. I've enjoyed supporting the mod and creating all these patches to enhance your gaming experience. Now it's time for me to step back and work on some other projects. Have fun modding :)
p.s. patch permissions for JK's Skyrim have and always will be fully open. If you want a new patch don't ask, just create it yourself!
(1) I have clipping / floating objects.
The SE release has been highly polished, tweaked and finessed by a team of testers. If you have obvious clipping or floating objects like chairs, barrels, lanterns, etc then you probably have a mod conflict.
* Open the console and click on the clipping objects. The first two numbers / letters of the FormID show the position of the conflicting mod in your load order. Patches are available for most mods.
* If you have installed this or other mods on an existing save it is possible that the game has stored objects in your cache (i.e. baked into your save). Go in to an interior cell and console command "pcb" to clear the cell buffers. If that doesn't work try waiting in an interior cell for 30 days.
* More Informative Console will help with your troubleshooting.
(2) I can't load my save or have a repeatable CTD
You need to determine whether you have a mod issue or a save issue.
* Fire up Skyrim however don't load a save or start a new game. At the Bethesda logo open the console and type "coc whiterunorigin". This will take you straight into the game bypassing your save. If the game loads fine then your save is a problem. Try FallrimTools - Script cleaner to resurrect your broken save.
*If you still CTD with the coc bypass save method then you have a mod issue - usually you are missing a master file to a patch you have enabled. Check your load order for missing masters. LOOT and MO2 can help locate the issue.
*Note: You can use variations such as "coc solitudeorigin" etc for the walled cities and "coc ivarsteadexterior01" for the villages. The exception is "coc riverwood".
(3) I've got purple, missing or blurred textures?
JK's Skyrim doesn't add / change textures or meshes and will use whatever texture overhauls you have installed. It simply places vanilla objects which is why the file size is so small. The only exceptions are a handful of custom assets - ship in Dawnstar, apple trees and crates in Rorikstead.
(4) NPC pathing is wonky?
JK's Skyrim makes minimal changes to navmesh where possible and makes extensive use of the L-Navcut collision markers for greater compatibility. If you have a break in your navmesh open all your mods in SSEEdit and check for overwrites to see what it resetting a CELL back to vanilla. Generally this will be a mod adding a load door in the area.
(5) My FPS is tanking!
Skyrim is an old engine and modding is a balance. The more high poly objects, HD textures, scripts, AI overhauls, NPCs and ENB the more the game engine will struggle. Of course It's up to you what you want from your game but if you are looking for advice on how to improve performance then tone down the high poly meshes and consider lowering some HD textures. Make sure to install SSE Engine Fixes which will fix the SSE bug of crippling your FPS when too many items load in a single cell.
(6) Something is happening to my doors, interior cells, NPC's, quests, etc?
JK's Skyrim doesn't edit ANY vanilla NPC's, doors or interior cells. It simply adds exterior objects. If you have an issue in a city, town or village it doesn't necessarily mean it is related to JK's Skyrim. Please do some research before posting a bug report.
All new AE / Creation Club content is fully compatible with patches available for the following mods:-
A day or two ago, I encountered an issue while trying to use this mod where it seemed to conflict with SFO. I launched the game up with the Alternate Start mod and went straight to Whiterun. The city mod seemed to be working fine but SFO was not, I went outside the city and pretty much all of the smaller bushes and trees around the plains were gone. I uninstalled both mods to get the vanilla bushes and trees back but that didn't happen - certain vanilla trees returned but the rest of the flora seemed absent. Same with the areas around the other cities in the game, I went to Riften as well and most of the bushes and smaller trees weren't there. So I figured the only way to properly resolve it would be to uninstall all the mods, rip the game out and start all over again. In all likelihood, I just had them loaded in the wrong order and that stuffed everything but I'm not entirely sure (pretty sure the mod loader didn't have anything to say about conflicts between the two mods).
I've got SFO running again but I'm hesitant to get any sort of city overhaul mods incase this happens again. Does anyone have both Jk's Skyrim and SFO in their load order? Do they work well? Is there a patch for them?
Any help would be great :)
Complicated.
I would ask at the IC forum but their forum is...closed. Yeah, I'm already kind of regretting getting it even if the NPCs behave better. 😅