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- Enhanced Lights and FX
Enhanced Lights and FX
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Version3.06
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- Manual
File information
Last updated
Original upload
Created by
anamorfusUploaded by
anamorfusVirus scan
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About this mod
Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lighting.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Author's instructions
- If you want to reupload my mod in other websites, ask me first. I give no permission to upload it on Bethesda.net, I will upload my mods there eventually.
- Modders must ask for permission to use my modified meshes in their mods.File credits
This author has not credited anyone else in this file
Donation Points system
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
- Czech
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Translations available on the Nexus
Language Name Mandarin Author:Gyfy-Xew Enhanced Lights and FX - CHS - Rj Turkish Author:Negatrm Enhanced Lights and FX (3.06) - Turkish Translation Spanish Author:supercento Enhanced Lights and FX - Castellano - Spanish Italian Author:nicola89b - Dunevar Enhanced Lights and FX - Traduzione Italiana French Author:Maximimi123 Enhanced Lights and FX - BUNDLE FR Russian Author:Sxwbns Enhanced Lights and FX - Russian Ukrainian Author:shovhan Enhanced Lights and FX - Ukrainian translation Mandarin Author:golgif Enhanced Lights and FX - Simplified Chinese Spanish Author:xlwarrior Enhanced Lights and FX 3.06 Spanish Con instalador by xlwarrior Czech Author:DemetriusCZ Enhanced Lights and FX Czech Russian Author:Dalarin Enhanced Lights and FX SE RU Other Author:seikai15 Enhanced Lights and FX Chinese Translation Mandarin Author:xHouMe Enhanced Lights and FX - Simplified Chinese Translation Polish Author:anathema83 Enhanced Lights and FX PL Portuguese Author:Rozzeno Enhanced Lights and FX - PORTUGUES BR German Author:Nexus Enhanced Lights and FX Patches Deutsch Turkish Author:HamzaHSO Enhanced Lights and FX Turkish Translation German Author:McCloudy Enhanced Lights and FX - German Translation Spanish Author:Francisco Pozo - DJ FrANKy EHP Enhanced Lights and FX - Spanish - Translations Of Franky - TOF Italian Author:wolfrider1992 Enhanced Lights and FX - Italian Translation Polish Author:LordTorus Enhanced Lights and FX - Polish Translation - Changelogs
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Version 3.06
- -Fix for Kynareth Temple window I didn't notice before.
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Version 3.05
- -Fix for Temple of Kynareth.
-Small performance fixes for some cells.
-Tweaked some meshes for compatibility with Better Dynamic Snow, let me know how it goes.
- -Fix for Temple of Kynareth.
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Version 3.04
- -Fixed invisible rains.
-Damn SSE Creation Kit!
- -Fixed invisible rains.
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Version 3.03
- ELFX Weathers - God Rays reenabled, I forgot those.
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Version 3.02
- Matched the Oldrim version of the mod.
Main Module - Changed the external emmitance for firepit light in inns and jarl longhouses so it doesn't go dim during the day.
ELFX Exterior - Updated the building meshes for the windows to be lit in the night and still use the multilayer shader.
ELFX Weathers - Tweaks for the nights, made stars visible in aurora clear nights and removed the moon in cloudy nights.
- New flame for torches.
- Matched the Oldrim version of the mod.
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Version 1.02
- - Uploaded the Windhelm wall fix I forgot.
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Version 1.01
- - Fixes for catacombs meshes and Windhelm market buildings roofs.
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- Donations
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Straight donations accepted


Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc. I made some friendly redesigns as needed too, and some redesigns for more dramatic looking.

EnhancedLightsandFX.esp
-All light sources emits light, even the windows in interiors.
-New candle smoke FX.
-New water reflection.
-New translucent effect to market stands and imperial tents.
-More shadow lights in specific places.
-Each Inn with its own set of lights based in it's local weather.
-Each city with its own set of colors based in it's local weather.
-Enhanced the difference between night and day in interiors.
-Darker and smoky taverns.
-Slight to none FPS loss.
ELFXEnhancer.esp
-Darkened interiors.
-Darkened dungeons.
-Darkened fog colors and tweakened it's distances.
-Reduces color tints so no "white" lights.
-Dynamic lighting templates that changes the ambient lighting depending of the lighting in the place.
-Slight increased contrast and saturation.
ELFX - Hardcore.esp
-Carries all ELFXEnhancer.esp changes.
-Makes all places not inhabited by humans really dark.
ELFX - Exteriors.esp
-Changes exterior light placements and fx.
-New shaders for the exterior windows on the big cities buildings.
-New lantern bugs for Riften area.
-Fake Shadows added to bridges, ships and boats over the waters.
-Removes the "Doesn't light landscape" flag from many lights so those lights the ground generated by heightmap.
-Adds the "Never fades" flag to almost all lights in exteriors so those can be seem from greater distances depending on your INI settings.
-A few friendly new light placements.
ELFX - Weathers.esp
-Tweaks the weathers lighting and colors
-Bigger sun with new textures creating intense sunrises and sunsets.
-More dense rains with new texture and heavier rain sound for storms.
-The fog from fog weathers more strong allowing you to see only a few meters ahead.
-Nights are darker and depends on the weather. Clear nights will be brighter than stormy ones.
Enhanced Ice
-Changes the ice shaders for ice floes and frozen lakes.

Download the mod using Nexus Mod Manager, activate it and pick the modules you want in the installer.

Enhanced Light and FX
Should be compatible with any mod that doesn't change light, fx or the meshes it adds, my meshes are a must have, so make sure it overwrites anything it asks to. You can stick with LOOT load order.
The ELFX Enhancer
-Should be compatible with any mod that doesn't change imagespaces and lighting templates, which means ambient light, fog, contrast, saturation, bloom, depth of field, etc.
The ELFX Exteriors
-It should be compatible with everything that doens't place an object over the light sources I placed. You can stick with LOOT load order.
The ELFX Weathers
-It should be compatible with any mod that doesn't change the weathers. It may be compatible with Climates of Tamriel, because it doesn't change the vanilla weathers, but I don't recommend it, because CoT has so much weathers that you may barely experience mine.
Enhanced Ice
-It should be compatible with any ice retexture and any mod that change the icebergs.
It should be compatible with any ENB setting, but I won't give any support to features that are changed by the ENB.

Insanely thanks to
-Bethesda for Skyrim and Creation Kit
-skyfox69 for NifUtils
-eclips3d for the installer
-xdayman for BAIN installer
-Niftools Team for Nifskope
-Autodesk
-zaga86 for his ice textures.
-Nexus community