About this mod

Turns Whiterun into a more vibrant Economic hub. There's a market, a tailors, a herbalist, and an Inn. There's the Mayor's house, the Doctors, Bookstore and a School. Further afield there's a Metalworks, a Mine, a Leatherworking camp and the Apothecary Guild. It adds citizens, hunters, herders, guards, farmers, workers, followers and animals..

Permissions and credits
  • Polish
  • German

I always loved Whiterun and I found myself trying an increasing number of mods to 'flesh out' the surrounding area. 
This is my attempt at adding a little extra life to Whiterun, whilst ensuring that the surrounding area is fully compatible with some of the more popular mods. It will hopefully work well with all the mods that I feel when used in conjunction make Whiterun the kind of place you find yourself not leaving for hours on end. 


A Market area with a fountain, a central square and The Whiterun Inn complete with beergarden and basement
Several stalls selling mostly raw materials (so as to not reduce the need to travel into Whiterun itself)
A Tailor's Shop and housing for the NPCs
A warehouse to be broken into if so desired and overseen by Mayor Chunderwitt
A Butchers, visited each day by different Herders providing meat.
A Guard house and Townhall
A Stable for Mules, a new farm, and a Fishing Dock
Moon Windwalker's Apothecary
A Healer's Surgery, A Book Repository and Whiterun School

Some locations to explore beyond the Market place:

Whiterun Metalworks and Aeldsten Mine
A Leatherworking Camp
Whiterun Apothecary's Guild
A Dwarven artefact Shop
Many camps for Herders, Lumberjacks and Wandering Traders
Two new Gates, guarding the main road

Over 70 new NPCs:

Merchants, Traders who ferry 'imaginary goods' and Citizens
Followers, Mercenaries and Hunters
Herders who bring their flocks into town periodically
Leatherworkers, Miners and Metalworkers
The Mayors Family, a Mystic, Healers and Wandering Herbalists
A Professor and Bookstore Owner
Guards with their Guard Posts

Also - additional dialogue to spice things up a little from Relationship Dialogue Overhaul

Find new species of creatures native only to Whiterun Hold (cos I'm too lazy):

The Nargrenkle
A wandering pack of Wild Dogs
Blodfish, Hellfish
Shellkrabbes, Bonekrabbes
Tame Slaughterfish and Mudcrabs
Wild Horses

Whiterun Valley 1.41: The Market Place

There are currently 2 separate versions of WRV:

Whiterun Valley - FULL Original Version (places the Market outside the City Walls and has all original additional sites)
Whiterun Valley - LITE (by Mnikjom) which cuts back on some locations, changes names and items to be more lore-friendly

Willybach's Whiterun - this is a separate mod - check it out if you would prefer to have a lot of this content and much more within the city itself. Mod available here: 

>>>Willybach's Whiterun<<<

There are also plans for additional STANDALONE versions:

Whiterun Market + City Outskirts
Whiterun Metalworks + Aeldsten Mine
Skinner's Leatherworks
Whiterun Apothecary Guild

In this mod I have used some modding resources from the following:

STROTI - Converted by TAMIRA - Various packs including Hobbit House Resource and other buildings
YUGHUES - Converted by TAMIRA - New Plants
TARSHANA - Winterbrook Furnishings
IXWIND - The Witcher Cards
JET4571 - Jet Resources
CLOUDEDTRUTH - Relationship Dialogue Overhaul
JOKERINE - Misc resources
TAMIRA/PHITTS - Lanterns Mod
TAMIRA - Assorted Resources
MIGHTYNINE - Tap Warehouse
NORTHBORN - Northborn Fur Hoods
0Prime0 - Blades Samurai Armor and Kinono
OARISTYS - Modder's Resource - The Witcher Extension
LORSAKYAMUNI - The Witcher 3 Mega Resource Pack
NORAIMIRONHAND - Mule Skinner's Farm
HIFOO - Basket Backpack
TREASURECHEST - Furbag Backpack
JACKNIFELEE - Velvet Robes and Cloaks
ELINEN & ZTREE - Hoddminir Plants and Trees
MIHAILMODS - Various Creature Mods
CD Projekt RED
KELRETU - Alchemist Backpack
MATY743 - Noldor Content Pack
BLUEBOAR - Broad-Brimmed Hats
ORIN04 - Decoration Bag
REFURBMADNESS - Simple Outfits for Men
MM137 - Skaal Santa Suit
YAMIELISA - Ambrosia Fashions
LEODOIDAO - Petrogliph and Cave Painting Resource
APEPIofDUAT - Apepi's Art Assets
KRAETEN - Stormcloak Cabin Resource
TESTTIGER2 - TestTiger's Mesh Resources
RUSEY - More Triss Armor Recolours
BUDDY1011 - Mega Resource Pack
DARKRIDER - Celtic Decor for Skyrim I
BLARY - Various Resources
FLINTTONE - Orient Set
ELIANORA - Elianora's Extra Resources
SCARLA - Scarla's Toybox - Modder Resources
ELINEN - Whiterun House Foundations
MAHTY - Hip Bags
JAYR848 - Stormcloak Battle Armor Replacer
MINNGARM / KRITTAKITTY - Realistic Horse Breeds
xXTAINXx - Pierced Ears - Earrings
NICKJORASU - Religious Resources of Tamriel

Big thanks

Mods that are Compatible (with FULL Original Version):

JK's Whiterun
Halla - A Whiterun Player home
Better Cities SE
Dawn of Skyrim
Bathing Beauties or Beefcakes
Provincial Courier Service
Dragonborn Village
Elysium Estate (But must be placed AFTER WRV in load order)
Western Watchtower Revamped
Whitewatch Tower Reborn
Perfect Whiterun
EEK's Whiterun Interiors
Kato's Whiterun
Valkyrja Castle Whiterun

Mods that NEED and already have Patches:

The Great Forest of Whiterun Hold - needs original mod here: The Great Forest of Whiterun Hold
Cutting Room Floor
- needs original mod here: Cutting Room Floor
JK's Whiterun Outskirts v.1.4 - needs original mod here: JK's Whiterun Outskirts
Greenmount Gardens - needs original mod here: Greenmount Gardens

Mods that will hopefully have Patches soon:

JK's Skyrim
Whiterun Gates and Walls Restored
Whiterun Forest Borealis
Peoples of Skyrim
T'Skyrim - Whiterun

This mod WILL be incompatible with:

Whiterun Stable Tweaks (might make patch later)
Holds The City Overhaul

Recommended Mods that I feel work well with WRV:

Cutting Room Floor (needs patch)
Provincial Courier Service

Elysium Estate
The Great Forest of Whiterun Hold (needs patch)
JK's Whiterun Outskirts (needs patch)
JK's Whiterun / Dawn of Skyrim
Western Watchtower Revamped
WhiteWatch Tower Reborn

Translations/Extra files available

German translation by Znerol (big thanks), available here: Znerol's German translation
Polish Version (outdated, but perhaps useful for some) here: nazg2001's Translation
Whiterun Valley LITE Version by Mnikjom here: Mnikjom's Lite Version
German Translation for LITE Version here: Znerol's German Translation for LITE Version
RS Children Overhaul Patch for WRV (Old) here: RS Children Patch
HD Signs Textues for WRV by LupusHegemonia here: Lupus Hegemonia's HD sign textures



Added Occlusion Planes inside most buildings around the Market which apparently prevents items being rendered that you wouldn't ordinarily be able to see. I noticed an improvement of around 3-8 fps just from this alone.
Moved Mystic Meig into a Shack to remove multiple items from the world space. 
Interior complete.
Moved campfire and sleeping area to rear of Warehouse.
Moved Wim and his treehouse further away from City (which fits in better with his whole hermit thing). Romoved forest also.
Repaired and altered Navmesh for Wim's old area.
Removed approx. 20 items from Market area which I felt weren't really adding anything (and at the end of the day 20 items is a lot to render)
Removed many plants and rocks from Market area (making them initially disabled)
Reduced number of NPCs visiting market
Reduced number of things happening on Sunday (it was the most hectic day with the Mammoth herder, Horseman, three vanilla npcs and 2 followers all visiting at the same time). 
Removed Meig's Horse and 1 Chicken.
Removed several plants from Moon Windwalker's house. 


Added Mystic Meig's Emporium of Finery
Changed Potter's stall to a fish stall which will have both Samwise and Rayne man at different times.
Changed Ulrika to be a trader, she will travel back and for between Ivarstead and the Market during working hours. 
Changed Ulrika's outfit.
Added all pottery items and bowls etc back into Bertha's trader chest.
Added a Mule to Mine which will help the miners ferry the ore down to the Metalworks each day. 
Tweaked some idles which were floating in market area.
Added more items to fish traders chest. 
Hopefully fixed Windhelm Caravan Guard so he won't attack people in Whiterun (removed Stormcloak factions in list)
Sorted some Navmesh issues at Mine
Sorted a floating idle in Mine

PLEASE UNINSTALL OLD VERSION BEFORE UPDATING TO 1.4. It is now using a bsa file whereas before it was always loose files. 

ALSO - the Underworld Mushroom world will have to be redone, by all means go down and have a look around but the portals between rooms aren't working. You can run through the weird blue voids to get to the next rooms but there's not much there anyway. It's just a placeholder really for a quest in 1.5 (FINAL VERSION...thanks god ;) ).

UPDATE 1.4 Changelog


Still learning how to do quests, think I'm almost there now (though they will be simple)
Added 1 very simple hunt and kill quest, accessible from Noticebard (very basic)


Market area:
Completely revamped market.
Different textiles on market stalls.
Changed textures of Townhall building
Changed textures of Windwalker house
Changed textures of Whiterun Inn
Added/altered clutter to most stalls
Added signs to most stalls and some buildings
Changed textures of central tree and Windwalker's tree
Added Stable near Warehouse, for mules
Moved the entrance to Urkin's hovel
Moved/changed sign to more central position, added notes (this will also serve as a place to activate various quests)
Added Hodorsen Family Farmstead (moved Ulrika into old farm shack)
Added Mill, Storage area, Apiary, and Cornfields to Farm area.
Removed well and replaced it with a tree and seating area
Added a fountain and statue to Market centre
Deleted some trees near Wim's treehouse and moved others further away from City to reduce stutter hopefully a little
Added Foundations to most buildings in area, raising the buildings up
Added statue and revamped fronts of Guardhouse and Townhall
Added clutter to front of Whiterun Inn, and changed Skull.
Added clutter to Mystic Meig's camp, changed her cart to one for tailors.
Reworked front of Windwalker's house, new fences, slightly more space in garden. 
Added a sign and a statue to Windwalker's house and altered textures to house
Made the Windwalker's house freely open to the player (kinda think of it as a Hippy commune)
Added trellis to entrance way to Inn beergarden
Added Pottery Market Stall (will add more items later, not sure what yet) - Ulrika tends this stall
Added Warehouse stall with new NPC (Mayor will now only sell a few more expensive materials)
Added Porch to Warehouse
Added clutter and changed cart to front of Warehouse
Added Shepherd camp near farm
Lowered ground around the stalls, so now flatter and more space. Added idles.
Reworked the Knackers Yard at the back of the Butchers
Reworked front of Butchers.
Reworked Navmesh in places to improve NPC movement. 
Fixed tear between cells near Hodor's former shack (Now Ulrika's)
Fixed some Idles that were hovering in midair or badly placed
Added Well near Ulrika's and Bertha's Shacks

Metalworks area:
Added bridge near back of Metalworks area to allow access to Mine further up stream
Added Bjork's campment close to Meadery

Leatherworking area:
Tweaked some idle markers
Added a covered area to main tent
Had another go at making Caiya a bard

Aeldman Mine area:
Added Aeldsten Mine area.
Added Map Marker.
Added come clutter to exterior
Added Two Miner's cottages
Added Bridge to cross river and access Mine.
Added Mine Owner's House (exterior only)
Added main mine storage / office by river

Riverwood area:
Added Lumberjack camp near Riverwood
Added The Whiterun Apothecary Guid
Added steps from road to access Guild

Whiterun City area:
Added new building: Doctor Shintlegrafter's Surgery
Added statues to front of Chunderwitt Manor
Changed soem textures to Manor

Other areas:
Added Shrine to Ogrinnsten
Added several camps around Whiterun belonging to Herders, Lumberjacks and Wandering traders
Added Bjork's camp
Reworked Navmesh around Guardcamp near Rorikstead
Reworked Guard Camp to include Jyodr's camp and horse and mule


Made Cave network under Windwalker house, reachable through Portal in house (prob 60% complete), will be quest in next update.
Added Shrines to several buildings 
Added Skill training books to some houses
Completed 80% Mine interior
Completed Doctor's Surgery interior
First pass at both Miner's houses (prob 80% done)
Mostly did Hodor's Homestead interior (80% complete)
Completed The Whiterun Apothecary Guild interior
Added some clutter to Whiterun Inn
Added clutter to Warehouse Interior
Added clutter to Chunderwitt House
Added clutter to Guardhouse
Added clutter to Townhall
Added clutter to Windwalker house


Added mules (3) to follow trader NPCs and simulate goods being transported
Added two new trade routes, one between Windhelm and Whiterun and one between Whiterun and Rorikstead.
Added small camp behind Windhelm stables
Added Guard to escort the trader and mule to Whiterun
Added 3 Wandering traders (Herbalist, Healer and Poisons seller) who are based in Apothecary Guild except for one
Added PackGoat to follow Wandering Herbalist
Added Guild Master and Guild Housekeeper
Added Lumberjack
Added Warehouse Clerk who sells Warehouse resources
Added Doctor and Nurse Shintlegrafter who sell various healing potions and balms
Added 2 mine workers 
Added Mine Owner - but just works all day at present as has no home :/
Added Sheepherder and several sheep.
Added Sheep to farm
Added some hip packs to some Market NPCS, appropriate to their professions
Added cloaks and scarves to all Guards beyond Whiterun City
Added Rooster to Windwalker coop
Added lots more items to all trader chests
Added many clothing items (mostly that my mod adds to NPCs) to Meig's tailers.
Changed clothing for multiple NPCs (Moon, Mayor, Scar, Sammi and others)
Tweaked/added money to traders
Added many many more AI packages to add complexity.
Added many idles


Fixed a lot of items that I'd deleted (vanilla items) early on with the modding, and deactived them instead, may have been causing a crash or two with some mods that referenced those items.
Reduced the number of Pygmy Mammoths.
Reduced the number of horses that come in to town.
Increased HP of many creatures to avoid early deaths