Skyrim Special Edition

File information

Last updated

Original upload

Created by

Laerithryn

Uploaded by

Laerithryn

Virus scan

Safe to use

Tags for this mod

About this mod

Patches for JK's Riverfall Cottage, and JK's Skyrim to work along with Unique Locations - Riverwood Forest, henceforth (ULRF). Previously impossible as they were incompatible. That's all been resolved now. Cooleoj the author of ULRF apparently left Skyrim 5 years ago, so I saw the opportunity to resolve the incompatibility issues.

Requirements
Permissions and credits
This small collection of 4 patches resolves massive incompatibilities between JK's Riverfall Cottage and Unique Locations - Riverwood Forest (ULRF). There's also a patch for JK's Skyrim for those not interested in the Cottage but might be interested in ULRF. The main patch makes ULRF work with JK's Riverfall Cottage, and another one to patch weather clipping in the Nord tower from ULRF, although this patch currently only supports Cathedral Weathers.


U L R F   -   A I O
[Requirements]
Description:  My all-in-one patch... well, really two-in-one as it includes all fixes and resolutions throughout all of the patches combined narrowed down to just two esp's, and five small scripts total. For more information on what that entails see the descriptions for those patches below.


U L R F   -   J K ' S   R IV E R F A L L   C O T T A G E   PA T C H 
[Requirements]
Description: Patches Unique Locations - Riverwood Forest (ULRF) to work with JK's Riverfall Cottage. The two were completely incompatible as there were numerous major clipping issues.

Also, the Riverfall Guard Tower Barracks was moved further up the mountain, which also required a new way of getting up to it. This was done to avoid blocking the wonderful view from a vantage point at JK's Riverfall Cottage looking out into Whiterun Hold and Dragonreach off in the distance. 

Two additional Guards were added to even the rotation of patrols around the clock in 8-hour shifts. Guards' factions were changed to provide them with the appropriate dialogue for Whiterun Guards. Three scripts were added to remove their helmets while in the tower. (1) Because wearing helmets while eating was not good, and (2) to remove helmets and boots both while sleeping, then (3) helmets are put on again while on their patrols. Sorry, I couldn't make one script do it all. Anyone who can, please do and share.

Numerous finalization tweaks to Riverwood to ensure all paths ways were opened with nothing blocking them. Mostly moving Trees and shrubs was needed. Also added a Navmesh to JK's walkway surrounding the small island with Gerdur's Lumbermill. I was wondering why my follower was not following me in that area, well that's resolved now.


U L R F   -   R G T   -   C A T H E D R A L   W E A T H E R S   C L I P P I N G   P A T C H 
[Requirements]
Description: What this patch does. It removes weather effects inside the Riverfall Guard Tower Barracks. Inside the tower looking out through doorways and windows you will still see rain effects while staying dry inside. (Currently, supports Cathedral Weathers only). This was an opportunity to learn something new for me and I took it. I wanted to know how to take an exterior building, which has no cell loading to go inside and see what could be done to turn off the weather while inside the structure, whatever it is. The Nord tower in this mod provided that opportunity. It's pretty awesome to watch through an open doorway the heavy rains with thunder and lightning in the middle of the storm all from the comfy dry interior of an old Nord tower. Well, I felt it was cool.

Adds an auto-switch function to all of the tower's lighting based on the time of day turning them on and off. Numerous object tweaks were made for aesthetic purposes. Two scripts are added in this mod, (1) to control the weather clipping (specifically with Cathedral Weathers only), (2) to control the lighting. Users of other weather mods feel free to alter the script for your own weather mod. The script isn't pretty and was a workaround to avoid a compiling error, but it works. If you're script savvy by all means make it better and please share.


U L R F   -   J K ' S   S K Y R I M   P A T C H 
[Requirements]
Spoiler:  
Show

Description: This patch makes JK's Skyrim fully compatible with Unique Locations - Riverwood Forest (ULRF). Major clipping issues in the mod-breaking category have finally been resolved. Previously the ULRF's mod page only offered a patch for JK's Riverwood, which did nothing for JK's Skyrim users. This patch is purely for those who do not want to use JK's Riverfall Cottage which comes with far more tweaks, adjustments, and fixes than this mod does alone.

For those wondering about which ENB and what mods I used in the pictures, here's a partial list of the mods making the most impact on visuals.
Spoiler:  
Show
ENB
Culminated ENB for Cathedral Weathers

Grass
ENB Complex Grass - Patch for Cathderal 3D Pine Grass
Northern Grass
Northern Cathedral Grass
Cathedral - 3D Pine Grass - Full 3D coverage

Landscapes
Noble Skyrim - FULL PACK_2K
Landscapes - Cathedral Concept
Skurkbro's Retextures Project (SRP) Landscapes
Cathedral 3D Mountain Flowers
Unique Locations - Riverwood Forest
HD Photorealistic Ivy - Performance
Vivid Landscapes - Rocking Stones and Mountains w/Parallax - Classic Grey 2k
Skyrim Terrain Parallax - Mesh fixes WIP
Terrain Parallax 1.5 - 4K2K
Rallys Water Foam HQ - 1K
Rudy HQ - Falling Leaves and Needles for ENB
Blened Roads

Water
Water for ENB

Trees
Happy Little Trees
Happy Little Trees - DLC Trees (Base Object Swapper)
Happy Little Trees 3D LOD - Quality
Happy Little Trees Add-On - DynDOLOD 3 - Solstheim Broken Pines 3D LOD Fix
HD Reworked Tree Bark - Happy Little Trees 2k
Immersive Fallen Trees SSE
Immersive Fallen Trees Patch

Weather
Cathedral - Weathers


M Y   O T H E R   M O D S :
 Katria - Complete overhaul for the vanilla Katria plus an additional quest 'Set the Record Straight'  for a sense of completion to her vanilla quest.
 Laerithryn's Lydia the Unburdened (SSE) - My 2nd Lydia replacer mod is a remake of the LE original of the same name by Schwarzerwind.
 Lydia in Daedric - Famous Housecarl of Whiterun in either Black Daedric or Gold Daedric armor w/White hair, and optional Valkyrie outfit.
 
Saadia -  The Redguard noblewoman working in the Bannered Mare of Whiterun
 Uthgerd - NPC/Follower of Whiterun and possible Steward of the player's home.
 Grosta the Lumberjack - Grosta owns & operates Heartwood Mill in the Rift (WIP - new version in the works adding voiced dialogue & quest)
 Heavy Metal Skyrim - Taarakian race of the classic film Heavy Metal. Includes Taarna and 7 more optional hypothetical Taarakian followers

M Y   F A L K R E A T H   W O M E N :
 Narri - Wench of Dead Man's Drink Inn of Falkreath and sister of Tekla
 Tekla - Dengeir's maid, and Narri's sister
 Valga Vanicia - Barkeep & Proprietor Dead Man's Drink Inn of Falkreath
 Nenya - Steward of Falkreath
 Zaria - Apothecary of Deadly Concoctions in Falkreath