Skyrim Special Edition

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Spacedroner

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Spacedroner

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About this mod

A series of compatibility patches for 'East Empire Expansion' by Kinggath Creations and several mods. The selection is mostly arbitrary and subject to change

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What started as a couple of personal patches turned into this. Started in Winterhold but the patches have moved out from there and will continue to do so. The selection comes from mods I use personally as well as requests made by the community. 

If you want to port any of these patches to BethNet (for Xbox ONLY) consider this my permission for you to do so. Just leave a link back to this Nexus page and credit, please.

Single mod patches can be found under Main Files.
Patches with no requirements other than EEE can be found under Optional Files.
Multi-mod patches can be found under Miscellaneous Files.

Current patch list:

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Dawnstar:
The Fairheart Remastered - Moves the Dawnstar outpost. Identical to the JK's Skyrim patch minus the Winterhold changes.


Falkreath: 
Convenient Carriages - Combines elements from the EEC Outpost and Falkreath carriage driver camps, creating a more unified look. Minor adjustments made to the EEC Outpost to make sure objects weren't floating. Also available on Xbox!
Patches are also available for any combination of Convenient Carriages/Detailed Carriages/Nature of the Wild Lands under Misc. Files. 

Detailed Carriages 2.0 - Only required if you use Convenient Carriages as well. Moves the items added to carriages to reflect the new carriage driver parking spot in Falkreath.

Moonpath to Elsweyr - Requires the mod as well as the unofficial Moonpath to Elsweyr patch, as the latter moves the caravan right on top of the Falkreath Outpost. Relocates the caravan under a big tree near the Falkreath gate. Don't use my Moonpath patch if you use JosephRussell's patch for Beyond Skyrim: Cyrodiil, they accomplish the same thing.

Nature of the Wild Lands - Moves or hides a few objects that overlap with the EEC Outpost in Falkreath. Compatible with other Falkreath patches. 


Markarth:
GGUNIT's Markarth Outskirts - Moves the Markarth outpost to a non-overlapping location. Minor redesign of all 4 levels of the outpost to fit the new space. Moves a few idle markers so they aren't blocked by the new stone platform. 

JK's Markarth Outskirts - Moves the Markarth outpost to a new spot by the river, adds a couple idle markers for Sha'khar and the merchant to use.



Whiterun: 
Dark's Whiterun Market - Relocates the outpost down the road a bit into an empty spot between a couple farms. Also moves a few objects from Dark's Whiterun Market in a seamless fashion. 

JK's Whiterun Outskirts - Pushes the structure back a bit between two houses, and adds a small wooden platform for the tent added by the level 2+ versions of the outpost, to work around the uneven terrain. No direct changes to JK's Whiterun Outskirts

Provincial Courier Service - Fixes some overlap between the courier's house and a small camp added by the Whiterun outpost.


Winterhold: 
EEE_NewWinterholdOutpost - A generic patch, works with lightweight hold overhauls like Spaghetti's Cities and A Small Winterhold Overhaul as well as Vanilla Winterhold. Also adds a map marker for the outpost. 
Not compatible with Windyridge or Mandragora's Winterhold Overhaul, but these mods work fine without a patch.

Anna's Winterhold Restored SE - Moves the outpost into an empty spot next to the player home added by the overhaul. Minor visual consistency changes to the repaired outpost. Forces the location of the outpost to be Winterhold to work around the outpost being displayed as 'Snowstone Manor' from the EEE relic container menu. 

Capital of Winterhold - Not required, left the old version up. Alternate location for the EEC Outpost for 'Capital of Winterhold.' 

ClefJ's Winterhold - Removes some rubble from the ruined house that becomes the Winterhold outpost. 

Cities of the North - Winterhold - Didn't need to move the outpost much compared to the generic patch. Also used texture set sorcery to match the outpost to the new building style as best as I could.
COTN Winterhold - More Houses - Multi-mod patch, includes everything from the COTN Winterhold patch. Moves one of the new houses a bit, with the Winterhold outpost between them.

Kingdom of Winterhold - Relocates the outpost to just outside the city gates.

The Great City of Winterhold - Moves the outpost next to the bridge leading into the city, just outside the city gate.

Winterhold Expanded Ruins - Shifts the outpost a bit to match the changes to the ruined farmhouse. The giant pile of snow is eventually covered up by higher levels of the outpost. 

Winterhold Restored - Moves the outpost to the outer edge of the town, near the inn. Visual consistency changes to the roof.

Winterhold Restored and Enhanced - Moves the outpost into a cozy spot between the stables and a two-story building. Some of the combat training dummies added by the overhaul have been shifted around to accommodate the building. Visual consistency changes to the roof.
The patch will also work fine with the JK's Skyrim Version of this mod.


Raven Rock:
Quaint Raven Rock - Moves a single boat so it's not overlapping with the Raven Rock outpost's dock. You could also select the boat in the console and disable it to save a plugin spot, up to you.


Multiple Cities:
CoMAP - Common Marker Addon Project - Gives each of the EEC Outposts a unique map marker, using the existing East Empire Company ship marker within the framework.
The patch also changes the 'Windhelm Docks' and 'East Empire Warehouse' vanilla map markers for consistency, given their proximity to the EEC outposts. If you don't want any changes to vanilla stuff, delete the top two entries of the .json file in the 'MapMarkers' folder.


JK's Skyrim - Moves the East Empire outpost in Dawnstar further down the coast, and the outpost in Winterhold to one of the new ruined buildings added by JK's Skyrim. The other outposts are fine as is.

Northern Roads - Removes a wall segment near the Falkreath outpost and cleans up some grass at the Whiterun outpost. 




"Will you make a patch for X?" 
Maybe. Send me a DM, leave a comment, or post in the '#mod-conflict-discussion' channel in the Kinggath Creations discord.
Details and/or screenshots are really helpful for mod conflicts, please provide them if you can. 



More EEE Patches:
COTN Falkreath
ClefJ's Morthal

JK's Riften Outskirts
Redbag's Falkreath

Capitals and Towns of Skyrim + Trailblazers
JK's Solitude Outskirts


Other East Empire mods:
East Empire Company Armor - built-in support for EEE
East Empire Strongbox Logo
East Empire Pendant Quest Markers
High Visibility East Empire Logo



Special Thanks:

Kinggath Creations - East Empire Expansion. Who doesn't like Salvage Beacons in Skyrim?
RekaDSLI - Xbox patch testing
Cav - Patch contribution
Various authors - the mods I made patches for
Spoiler:  
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Anduniel - Anna's Winterhold Restored SE
Archinatic - The Great City of Winterhold
Axis1211 - Kingdom of Winterhold
CarpeNihil - COTN Winterhold More Houses
ClefJ - ClefJ's Winterhold
Darkmaster06 and Pymous - Dark's Whiterun Market
Fremennik (original) and PayloadG (SE Port) - The Fairheart Remastered
Jelidity - COMAP and COMAP devkit
JKrojmal and Teabag86 - JK's Skyrim + JK's Outskirts mods
JosephRussell - Unofficial Moonpath to Elsweyr Patch
JPSteel2 - Cities of the North - Winterhold, Northern Roads
Mannenyuki - Winterhold Restored
MuppetPuppet and An_Old_Sock - Moonpath to Elsweyr (SE version maintained by Illiani)
RemixandRevive and Soddenwill - Winterhold Restored and Enhanced
SolarTails - Winterhold Expanded Ruins
Symonson - Capital of Winterhold
Tarlazo - Convenient Carriages
Undriel - Quaint Raven Rock



My stuff: 
@thatguy8995 on Discord, Spacedroner on pretty much any Bethesda/community server