Skyrim is a windy region, yet hanging lanterns and signs outside stores and inns are unaffected by the strong winds. This subtle immersion mod enables signs and lanterns to react to wind like they logically should.
Requirements
This mod does not have any known dependencies other than the base game.
Patches: Capital Windhelm Expansion - JK's Skyrim.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
sialivi - Author of this mod. Hanaisse - Nifskope and Blender assistance. Acid Zebra - Author of Balthazars Books - a Markarth bookstore. AlexanderJVelicky - Author of Falskaar. anamorfus - Author of Enhanced Lights and FX. Arthmoor - Author of Shor's Stone and Open Cities Skyrim. Autan Waspeez - Author of Signs of Skyrim. Boric123 - Author of Aevon-Tor Reloaded. bjs_336 - Author of Skyrim Bridges. BluePianoTwo - Author of Dawn of Skyrim (Director's Cut) and Dawn of Skyrim (Original Collection). Brumbek - Author of Static Mesh Improvement Mod (SMIM). CovertKish - Author of SkyFix - Tidier Warmaidens Workshop HD. css0101 - Author of Nordic Lantern. Darkfox127 - Author of Merchants of Skyrim. Elianora - Author of Skaal You Need - Skaal House and Follower. EvilDeadAsh34 - Author of Mystical Illumination: Glowing Signs. Flaho Shi and Kojak747 - Authors of Legend of the Eagle's Nest modified for Ebonvale. InsanitySorrow - Author of Insanity's Lanterns. Jokerine - Author of The Bloody Tankard, Cake O'Clock, The Honey Spirit, The Golden Rose, Restored Stumbling Sabrecat Inn and Frostfield - Loreius Farm Settlement. JKrojmal - Author of JK's Cities LITE and SuperLITE, JK's Dawnstar, JK's Dragonbridge, JK's Falkreath, JK's Ivarstead, JK's Morthal, JK's Riften, JK's Riverwood, JK's Rorikstead, JK's Skaal Village, JK's Skyrim, JK's Skyrim Major Cities Only, JK's Solitude, JK's Whiterun and JK's Winterhold. Ld50365 - Author of Castle Valdmire MannyGT - Author of Books of Skyrim, Lanterns of Skyrim - All In One and Rounded Lanterns. Mena - Author of Inns and Taverns. Mike Hancho - Author of Helgen Reborn. mikraemer - Author of Lanterns of Skyrim - Skyrim Bridges Patch. missjennabee - Author of Expanded Towns and Cities. MyGoodEye - Author of CLARALUX - More and Brighter Lights. NevahNevah - Author of The Haven From The Cold And Dark. Nimbli Bimbli - Author of Weathered Road Signs. Otellino - Author of Nordic Carriage Company. Phitt and Tamira - Authors of Phitt's Morrowind Style Lanterns. Prometheus - Author of No snow under the roof. Shezrie - Author of Shezrie's Old Hroldan Town. SureAI - Author of Enderal. Urtho - Author of Settlements Expanded. yourenotsupposedtobeinhere - Author of Highland Milk Farm.
Donation Points system
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- SMIM Signs are now the default option in the installers - Updated bounds of the signs in The Haven From The Cold And Dark patch and removed an invalid flag on the sign records - Added missing textures for Expanded Towns and Cities (ETaC) - Reduced the size of the collision geometry on the Whiterun sign posts. The Signs of Skyrim version of the Drunken Huntsman sign will no longer hit the sign posts - Added a Open Cities / Signs of Skyrim patch that will correct the placement of the Drunken Huntsman sign when those two mods are used together. This patch should be used instead of the normal OCS patch rathar then in conjunction with it - Added sign support for Nordic Carriage Company - Added sign support for Helgen Reborn - Added lantern support for Helgen Reborn - Converted the Helgen Reborn patch to Skyrim Special Edition - Converted the Haven From The Cold And Dark patch to Skyrim Special Edition - Converted the Open Cities / Signs of Skyrim patch to Skyrim Special Edition
Version 2.03.0
- Renamed the core .esp for Skyrim Special Edition to "Blowing in the Wind SSE.esp" and the installers will no longer rename the SSE compatibility patches during installation to make it less confusing troubleshooting installer issues - Added an option for heavier lanterns. The weight will probably need to be tweaked further since I didn't have time to test them. Climates of Tamriel users should be aware that the wind strengths in that mod is going to be normalized to be more like the vanilla wind strengths, hopefully in its next release, so you might need to switch back to the lighter lanterns once that's been released - Added lantern support for JK's Cities LITE and SuperLite - Merged - Added lantern support for JK's Skyrim Major Cities Only - Added lantern support for Castle Valdmire - Added lantern support for Realistic Lighting Overhaul (RLO) - Major City Exteriors - Converted the Realistic Lighting Overhaul (RLO) - Major City Exteriors patch to Skyrim Special Edition - Converted the ELFX Exteriors patch to Skyrim Special Edition - Converted the JK's Whiterun patch to Skyrim Special Edition - Converted the JK's Riverwood patch to Skyrim Special Edition - Converted the Castle Valdmire patch to Skyrim Special Edition - Converted the Aevon-Tor Reloaded patch to Skyrim Special Edition - Fixed a minor inconsistency in the JK's Skyrim / JK's Solitude patches where two of the lanterns weren't the same type used in the core Blowing in the Wind.esp
Version 2.02.0
- Fixed JK's Solitude patch not being auto-selected in either installer - Fixed Dawn of Skyrim (Original Collection) option not working in the BAIN wizard - Fixed Eagles Nest patch not appearing in the BAIN wizard - Updated ELFX Exteriors patch to include disabled lanterns. This is to prevent the core Blowing in the Wind.esp from re-enabling those lanterns if placed after ELFX - Exteriors.esp in the load order - Converted the Nordic Lanterns to Skyrim Special Edition with SSE Nif Optimizer. These lanterns are no longer invisible or partly black in SSE - Converted the Lanterns of Skyrim patch to Skyrim Special Edition - Converted the CLARALUX patch to Skyrim Special Edition - Converted the Open Cities Skyrim patch to Skyrim Special Edition - Converted SMIM patches to Skyrim Special Edition - Added lantern support for Weathered Road Signs
Version 2.01.0
- Preliminary Skyrim Special Edition support included in the same archive. The installers have been updated and the base mod has been converted. The compatibility patches with .esp's have not been converted yet - Fomod installer now asks which version of Skyrim you're installing the mod to. It's important that you select the right one. The BAIN installer should auto-select the right version, but the fomod installer won't - Fixed fomod text formatting - Fixed an error in the BAIN Wizard - Added Nordic Lanterns as a new lantern option - The "Mixed Lanterns" option has been updated to replace a few lanterns in Winterhold and Dawnstar with the new Nordic lanterns - Added lantern support for Enhanced Lights and FX (ELFX) - Added lantern support for Skyrim Bridges - Added lantern support for Skyrim Bridges - Lanterns of Skyrim Patch - Added lantern support for SMIM-Merged-All and SMIM-Merged-NoDragonborn - Added lantern support for Legend of the Eagles Nest modified for Ebonvale
Version 2.00.0
- Added BAIN Installer Wizard. Auto Wizard works as well and should correctly detect which compatibility patches you need - Updated support for Inns and Taverns to v2.3 - Reduced the mass of the Riften Fishery sign - Added sign support for Frostfield - Added sign support for The Haven From The Cold And Dark - Added sign support for Dawn of Skyrim (Director's Cut) - Added sign support for Enderal - Added sign support for The Merry Snowberry - Added sign support for Shezrie's Old Hroldan Town - Added lantern support for Skyrim - Added lantern support for Dawnguard - Added lantern support for Lanterns of Skyrim - Added lantern support for CLARALUX - Added lantern support for Expanded Towns and Cities (Complete) including the Whiterun Exterior Market, Dragon Bridge South and Immersive Orc Strongholds Add-ons - Added lantern support for JK's Skyrim - Added lantern support for JK's Winterhold - Added lantern support for JK's Dawnstar - Added lantern support for JK's Dragonbridge - Added lantern support for JK's Falkreath - Added lantern support for JK's Ivarstead - Added lantern support for JK's Morthal - Added lantern support for JK's Riften - Added lantern support for JK's Riverwood - Added lantern support for JK's Rorikstead - Added lantern support for JK's Solitude - Added lantern support for JK's Whiterun - Added lantern support for JK's Skaal Village - Added lantern support for Dawn of Skyrim (Director's Cut) - Added lantern support for The Golden Rose - Added lantern support for The Honey Spirit - Added lantern support for The Bloody Tankard - Added lantern support for Restored Stumbling Sabrecat Inn - Added lantern support for Open Cities Skyrim - Added lantern support for Inns and Taverns - Added lantern support for Skaal You Need / Nordbotten House - Added lantern support for Aevon-Tor Reloaded - Added lantern support for Falskaar - Added lantern support for The Haven From The Cold And Dark - Added lantern support for Merchants of Skyrim - Added lantern support for Shezrie's Old Hroldan Town - Added lantern support for Settlements Expanded - Added lantern support for SMIM-RiftenDocksRopesObjectFix
Version 1.7
- Added support for Highland Milk Farm - Added support for The Golden Rose - Valentine Decorations and Food - Fomod tweaked to hopefully fix the "element 'plugin' has a secondary element 'typeDescriptor'" error when installing using Mod Organizer (Untested) - Added support for Merchants of Skyrim - Added support for The Honey Spirit - Liquor Shop in Solitude
Version 1.6
- Changed the fomod installer to allow selecting add-ons for undetected mods since Mod Organizer handles "NotUsable" plugins differently from Nexus Mod Manager - Added support for Books of Skyrim - Added support for Restored Stumbling Sabrecat Inn - Added support for Balthazars Books - a Markarth bookstore - Added support for Inns and Taverns
Version 1.5
- Added support for Falskaar - Added support for No Snow Under the Roof
Version 1.4
- Added support for SkyFix Tidier Warmaidens Workshop - Added support for Cake O'Clock Bakery - Fixed a mistake in the fomod installer preventing Mystical Illumination from installing - Removed a dirty edit from the .esp and added a missing hearthfire record - Removed some ETaC leftovers
Version 1.3
- Added support for Provincial Courier Service - Added support for Mystical Illumination - Added support for The Bloody Tankard - Removed support for Expanded Towns and Cities since, as of version 14.0 of ETaC, it no longer uses custom signs - Reverted the changes to the hinges on a few Solitude signs that had been edited by mistake - Fomod installer should now auto-select the right optional files for your installed mods - The .esp will no longer be installed if you are using Open Cities Skyrim - The .esp was missing some records. Thanks to insaneplumber for providing a fix - The .esp now resizes the Radiant Raiment sign in Solitude so people stop hitting their heads on the sign
Version 1.2
- Added support for Signs of Skyrim
Version 1.1
- Removed the bain installer for now since it wasn't working properly - Renamed the .esp to exactly match the mod name - Added three different mass options so you can chose how much the signs will swing. 'Medium (Default)' is 50 for lighter signs and 60 for heavier signs. 'Light' is 35/50 and 'Heavy' is 70/80 - Added support for Expanded Towns and Cities (ETaC). A few signs are not currently effected due to how they are set up in that mod, which will hopefully be rectified in the next ETaC update
Version 1.0c
- Added some missing fields in the fomod installer
Version 1.0b
- The .esp had uneeded masters which have now been removed
Skyrim is a windy region, yet hanging lanterns and signs outside stores and inns are unaffected by the strong winds. This subtle immersion mod enables signs and lanterns to react to wind like they logically should.
The mod makes the following changes:
Enabling all signs to react to the wind.
Enabling all hanging lanterns in exterior locations to react to the wind.
The mass of the signs have been increased so they don't swing quite as violently as the vanilla signs.
The min/max angle of the hinges have been increased to prevent the signs from slamming against this artificial limit.
The havok material of all wooden signs have been changed from metal to wood. Using the signs for target practice is much more satisfying when the arrows get stuck in the signs rather than get deflected.
Corrected the havok material of a few wooden beams that signs hang from. They were incorrectly set to metal.
Compatibility:
Generally:
Should be compatible with mods that replace the textures of the signs.
Compatible with weather mods, though if they alter the wind strength this will change how much the signs and lanterns swing.
Mods that adds new signs that doesn't use the vanilla sign meshes won't conflict but those signs will be unaffected by the wind until I make a patch. Request support in the comments section and I'll take a look at it.
Not compatible with mods that replaces the vanilla sign meshes. Request support in the comments section and I'll take a look at it.
Mods that replace the vanilla lantern meshes won't conflict since this mod uses unique filenames and records.
Mods that add new lanterns to the world won't conflict, but will also not benefit from this mods movable lanterns until I make a patch. Request support in the comments section and I might take a look at it.
Compatibility patches and/or modified meshes for the following mods are included (Note: Not all patches have been converted to SSE yet):
¹ Patch converted to Skyrim Special Edition. ² Doesn't need to be converted to Skyrim Special Edition since it's only meshes. ³ Only signs are supported, hanging lantern support will be added later.
Installation:
The mod can be installed at any time and comes with FOMOD and BAIN installers to help guiding you through the installation. The installers will detect which mods you have installed and pre-select the right compatibility patches.
Uninstallation:
The mod doesn't use any scripts and can therefore be uninstalled at any time.
Load Order:
I generally recommend the following:
Place "Blowing in the Wind.esp" as high in the load order as possible, before any mods that alters signs and lanterns.
Place each compatibility patch right after the mod it patches.
Example:
Blowing in the Wind.esp
CLARALUX.esp
Blowing in the Wind - CLARALUX Patch.esp
SMIM-Merged-All.esp
Blowing in the Wind - SMIM Merged All Patch.esp
FAQ:
Q: Does the mod use any scripts? A: No.
Q: Why does it need .esp files? I thought the mod only altered the meshes? A: Just replacing the non-moving meshes with moving ones is not enough, the records need to be changed from static to movable static as well. In addition to that, the same mesh and the same records are used for both hanging lanterns and lanterns placed on surfaces. I have therefore had to manually audit every single lantern to see which ones are hanging and replace only those with the new movable versions.
Q: Can I merge the .esp's? A: I don't see why not. I have no experience with merging mods though, so I can not provide any help or assistance.
Q: Why are the signs and lanterns not blowing in the same direction as the columns of smoke from braziers, chimneys and campfires? A: The smoke columns are simple animations that are not physics/wind enabled. Rotating the columns to match wind direction would require scripting, but I might consider doing this in the future.
Q: Why haven't interior lanterns been replaced with the same movable lantern meshes? A: Lanterns in interior locations could certainly benefit from also being movable when something collides with them. I am however still quite busy with the exterior lanterns that are affected by wind, which is obviously higher priority.
Q: Why are the signs and lanterns not blowing in the same direction as the falling snow? A: I'm not sure the snowfall takes either wind direction or wind strength into account at all. Correct me if I'm wrong.
Credits:
This mod is the work of sialivi.
Special thanks to:
Brumbek who gave me permission to include his SMIM signs and lantern meshes.
Hanaisse for her Nifskope and Blender assistance.
MannyGT who gave me permission to include his Rounded Lanterns mesh.
css0101 for the Nordic Lantern resource.
Furthermore, I'd like to thank the following mod authors for allowing me to make compatibility patches for their mods: