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Translations
German
Translations available on the Nexus
Language
Name
GermanAuthor: Pelinor and Just Chill and AltDunmer
Das Mod Configurations Menu
Changelogs
Version 1.5
Added Get/SetMCMFloat, SetMCMString, SetMCMFloatMass, SetMCMStringMass, SetMCMModList, GetMCMListWidth to NVSE plugin
Improved gamepad navigation
Improved mod list behavior
Added max mod list width option
Added version to MCM window
Added version checks to menus files
Adjusted highlight alpha
Fixed info text wrap width
Fixed option scrolling
Fixed mod list stacking
Added INI settings for list width and initial message
Added setting details to INI file
Restructured scripts
Version 1.4.1
Removed NVSE warning
Version 1.4
Corrected main plugin version
Added NVSE plugin with new Get/Set INI functions
Fixed mod list bug after GameMode
Fixed missing menu on new game
Added INI setting to control MCM tutorial messages
Version 1.3
Fixed sub-menu bug when at bottom of list
Fixed mouse wheel scrolling issues
Implemented wrapping mod list names if too long
Updated installer
Version 1.2
Implementated controller navigation
Faster start menu opening
Improved visuals
Improved scale interaction
Added multiple scale options
Added more debug information for users
Packaged as FOMOD (thanks to schlangster)
Version 1.1
Allows multiple menus per mod
Fixed freezing issues
Fixed list width calculation
Minor appearance changes
The Mod Configuration Menu (MCM) is a resource for other mods to use which adds a "Mod Configuration" button to the Pause menu. When you click on it, a window appears with a list of all of the mods using MCM. Each of these listed mods are then configured from within the same menu.
As can be seen in the screenshots, a very user-friendly menu allows you to quickly and confidently configure your mods. You won't have to use any items or press any special keys to use it.
For modders wanting to use MCM menus for their mods, a detailed guide is given explaining how.
Mods using MCM only require MCM to be installed and activated to use the menu; there is no master dependency to the system, so your mod will still work if the user doesn't have MCM installed.
(Note: The Mod Configuration Menu is not to be redistributed with mods using it. Please provide a link to this page for users to acquire it.)
Installation The preferred installation method is:
1. Extract The Mod Configuration Menu.FOMOD from the archive. 2. Launch FOMM 3. Select "Package Manager" 4. Select "Add FOMOD" and open to The Mod Configuration Menu.FOMOD 5. Highlight The Mod Configuration Menu and click "Activate" 6. Overwrite any existing files.
Compatibility
MCM itself has no compatibility issues, although there is no guarantee that all mods using MCM will be compatible with each other.
Mods using MCM do not need to make it a master to use the menu, although MCM does need to be present and activated.
Support
Please use the Support Thread instead of the comments thread for any help/support related messages.
F.A.Q.
Q. How do I use MCM?
A. Pause the game and select "Mod Configuration" to configure your mods. You must also have MCM-compatible mods installed.
Q. MCM tells me to remove redundant XML lines. How do I do this?
A. You need to remove any duplicate lines. There can be only one in Data\menus\options\start_menu.xml or Data\menus\prefabs\includes_StartMenu.xml
Q. Will MCM be made for Fallout 3?
A. Probably not. FOSE doesn't have the capabilities of NVSE that make MCM easily possible.
Q. Why do none of my other MCM mods show up, even though I have Project Nevada installed with integrated MCM?
A. You need to use the stand-alone MCM. The integrated Project Nevada version only works for that mod.
Q. What do I do when my menu look weird after I updated Project Nevada to version 2.3?
A. Update your MCM to the official version 1.2 or higher.
Q. What do I do when I can't select mods that are at the bottom of the mod list?
A. Install the MCM BugFix 1 file. Overwrite the existing plugin with the contents of that file.