About this mod
Allows any number of mods to be configured from a single menu.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Russian
- Polish
- German
- Changelogs
The Mod Configuration Menu (MCM) is a resource for other mods to use which adds a "Mod Configuration" button to the Pause menu.
When you click on it, a window appears with a list of all of the mods using MCM. Each of these listed mods are then configured from within the same menu.
As can be seen in the screenshots, a very user-friendly menu allows you to quickly and confidently configure your mods. You won't have to use any items or press any special keys to use it.
For modders wanting to use MCM menus for their mods, a detailed guide is given explaining how.
Mods using MCM only require MCM to be installed and activated to use the menu; there is no master dependency to the system, so your mod will still work if the user doesn't have MCM installed.
(Note: The Mod Configuration Menu is not to be redistributed with mods using it. Please provide a link to this page for users to acquire it.)
Mods Using MCM
(Listed by date added)
Requirements
Installation
The preferred installation method is:
Compatibility
Support
F.A.Q.
When you click on it, a window appears with a list of all of the mods using MCM. Each of these listed mods are then configured from within the same menu.
As can be seen in the screenshots, a very user-friendly menu allows you to quickly and confidently configure your mods. You won't have to use any items or press any special keys to use it.
For modders wanting to use MCM menus for their mods, a detailed guide is given explaining how.
Mods using MCM only require MCM to be installed and activated to use the menu; there is no master dependency to the system, so your mod will still work if the user doesn't have MCM installed.
(Note: The Mod Configuration Menu is not to be redistributed with mods using it. Please provide a link to this page for users to acquire it.)
Mods Using MCM
(Listed by date added)
- More Realistic Aiming
- Quick Trade
- Runner
- Selective Fire
- Immersive HUD - iHUD
- CINEMATECH - Film Grains and Styles
- Project Nevada
- Primary Needs HUD - pHUD
- Adjustable HUD - aHUD
- Advanced Recon Thermal Nightvision
- DFB - Random Encounters
- Project Ultimatum
- Directors Chair - Total Visual Control Device
- Ammo collecting - FPS style
- Flashlight NVSE
- FPS Weapon Wheel
- DynamiCamera
- Inventory Assistant - iAssist
- Game Settings Tuner - GST
- Harder Than You
- Classic Fallout Description Messages
- A World of Pain
- YATS - Yorai Assisted Targeting System
- NSkis MCM
- F3NV Project Reality MkI
- IWS-Increased Wasteland Spawns
- FOOK - New Vegas
- Slavery Simple
- Toggler MCM
- Bag of Holding
- Follower Cheat Menu
- DALCO Junk-O-Matic NV
- CASM with MCM
- Practice Makes Perfect
- Undies Underneath
Requirements
- Fallout New Vegas
- Microsoft Visual C++ 2010 Redistributable Package (x86)
- New Vegas Script Extender (NVSE) 2.0 beta 3 or higher
- Fallout Mod Manager or Nexus Mod Manager for installer
Installation
The preferred installation method is:
- 1. Extract The Mod Configuration Menu.FOMOD from the archive.
2. Launch FOMM
3. Select "Package Manager"
4. Select "Add FOMOD" and open to The Mod Configuration Menu.FOMOD
5. Highlight The Mod Configuration Menu and click "Activate"
6. Overwrite any existing files.
Compatibility
- MCM itself has no compatibility issues, although there is no guarantee that all mods using MCM will be compatible with each other.
- Mods using MCM do not need to make it a master to use the menu, although MCM does need to be present and activated.
Support
- Please use the Support Thread instead of the comments thread for any help/support related messages.
F.A.Q.
- Q. How do I use MCM?
- A. Pause the game and select "Mod Configuration" to configure your mods. You must also have MCM-compatible mods installed.
- Q. MCM tells me to remove redundant XML lines. How do I do this?
- A. You need to remove any duplicate
lines. There can be only one in Data\menus\options\start_menu.xml or Data\menus\prefabs\includes_StartMenu.xml - Q. Will MCM be made for Fallout 3?
- A. Probably not. FOSE doesn't have the capabilities of NVSE that make MCM easily possible.
- Q. Why do none of my other MCM mods show up, even though I have Project Nevada installed with integrated MCM?
- A. You need to use the stand-alone MCM. The integrated Project Nevada version only works for that mod.
- Q. What do I do when my menu look weird after I updated Project Nevada to version 2.3?
- A. Update your MCM to the official version 1.2 or higher.
- Q. What do I do when I can't select mods that are at the bottom of the mod list?
- A. Install the MCM BugFix 1 file. Overwrite the existing plugin with the contents of that file.