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File credits
luthien anorian for lock and password functions added in Lutana NVSE plugin gribbleshnibit8 for original code and being an awesome mouse
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Changelogs
Version 1.5
Compatibility with QuickLoot and LootMenu
Optimized GMST changes, should fix general subtitles issue
Version 1.4
Fixed issue with activate key already being held (again)
Added compatibility for F4Quickloot by Xilandro
Added compatibility for Lunette by tomminfinite (quickloot)
Version 1.3
Removed animation (fix broken Idle anims)
Fix for locked out very easy locks
HUD rollover activate string shows pick/hack as action when locked instead of Open/Activate
Vanilla Activate hotkey is overriden if mod hotkey is same as activate hotkey, allowing full replacement of minigame and integration with controls.
Changes for script stability
Moved all strings to localization ini or drawn directly from GMST's
Internal strings moved to array (no bloat, greater script resilience)
Fixed keytrap issue
Version 1.2
Added Bobbypin counter option in place of option to show Locked vs Picking. Will always show Picking or Hacking when doing so now
Fixed hotkey passing through default activate for non-lockable objects to prevent default key from taking items instead of grabbing
Version 1.1
Fixed Luck calculation that follows skill check failure.
Immersive Minigames is a real-time alternative to the menu-mode hacking and lockpicking mini-games in the vanilla game, using the character's relevant skill level, rather than the player's dexterity. Vanilla mini-games are still available with the usual activation key, with additional HUD information and hotkey added for the real-time option.
Holding down the activation hotkey (Default: Z) for several seconds will attempt to unlock. If hotkey is set to "E" it will fully override vanilla minigame seamlessly.
Default settings allow attempting any lock up to Lock Level 100, but options can limit this to skill tiers as in vanilla.
FEATURES:
Allows picking any lock at any level!
HUD indicators of ability and status †
MCM integrated skill simulation ‡
Failure has consequences *
XBOX controller support
DETAILS:
† Integrated HUD indicators will show you what your chance of success is and how you are doing during your unlocking attempt via text. An additional small icon indicate the status of the lock.
‡ The success rate, failure options, HUD display, and more are configurable in MCM options. The MCM panel also has simulation sliders for lock level and skill level, along with formula outputs at any given lock, skill, and option levels, to see what the changes made in MCM options would do in the game world.
* Failure options are toggleable and independent, and include locking out terminal or breaking lock, as in vanilla mini-games, as well as increasing the lock level. This carries over to the vanilla mini-games as well, if you lock yourself out with the mini-game do not expect this mod to bail you out. Perks of course give additional chances, just like in vanilla.
Mousing over a locked object will provide HUD information, based upon the state of the object.