Fallout New Vegas

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Magnusen2

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Magnusen2

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About this mod

This is a update of the Endless Warfare mod that uses a MCM instead of the old item method. It also includes improvements.

Requirements
Permissions and credits
Changelog

This is a update of the Endless Wars mod that uses a MCM instead of the old item method.

This adds over 350 spawnpoints to the following DLC maps:
  Dead Money
  Honest Hearts
  Old World Blues
  Lonesome Road

NEW SPAWNS:
  Ghost People (Dead Money)
  White Legs (Honest Hearts)
  Sorrows (Honest Hearts)
  Dead Horses (Honest Hearts)
  Tunnelers (Lonesome Road)
  Marked Men (Lonesome Road)
  Random (Any)
  Y-17 Trauma Harness
  Lobotomite
  Alien
  Random Raider
  Random NCR/Legion
  Random Animal
  Random Creature
  Random Insect
  Random Abomination
  Random Honest Hearts
  Random Old World Blues
  Random Lonesome Road

NEW OPTIONS:
  Settlement interior spawns
  Delete NPC distance
  Delete NPC interior distance
  Delete NPC timer
  Max Dead Bodies
  Spawn NPC min distance
  Spawn NPC max distance
  Spawn NPC interior min distance
  Spawn NPC interior max distance
 
FIXES AND IMPROVEMENTS
  Fixed NCR nearly always winning due to the large amount rangers spawned. Now they spawn more regular troops.
  Fixed deathclaw mother and alpha spawning too much.
  Fixed Legion and NCR troops running from battle.
  Fixed BoS paladins spawning too frequently.
  Gave a buff to super mutants. It takes into account the lore and the amount of armor their model has.
  Also gave a buff to marked men and ghost people. They will attack neutrals on sight where before they only attacked enemies.


REQUIREMENTS
  NVSE 6.0.2 or up (important otherwise you will get a array bug that will screw with the menu)
  MCM
  Dead Money
  Honest Hearts
  Old World Blues
  Lonesome Road
  Ash and Goo Begone (RECOMMENDED)
  https://www.nexusmods.com/newvegas/mods/45484/
 
 
TO DO
  Incorporate the companion system into the MCM
  Find a way to include ash and goo piles into the max dead body feature
  Make a endless war mod for TTW

 
Unfortunately a new game is needed if you already have the old Endless War mod in a save.
This makes the warzones mod obsolete so remove that as well.
I also removed the Spawn Disable Spawns option because it required one script for each spawn type to work. It also ran every frame taking some performance with it.


SUGGESTIONS?
  If you have any suggestion regarding more locations for spawns, less or more spawns in certain locations you`re welcome to post a comment. I will try to implement them if possible.



CREDITS
  devilswish182 for the original endless warfare mod
  DoctaSax for the unlocked MCM mod that made much easier to implement the menu
  myself for making the mcm and improvements

Reference for game units of distance:
21.3 units = 1ft
70 units = 1 meter
350 units = 5 meters
700 units = 10 meters