Every enemy can be killed with one hit to the head. This mod does this without unintentionally increasing the damage that is dealt to the player character's head.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.50
An option to exclude humans was added to the mod configuration menu.
Version 1.40
As of now, head hits in melee are only lethal if the target does not block.
An option to exclude bosses was added to the mod configuration menu.
Version 1.30
Guns that use BB ammo are now excluded from this mod.
Version 1.21
The texts in the mod configuration menu have been slightly changed.
Version 1.2
Fixed: The option "Exclude robots." didn't work.
Version 1.1
Fixed: Karma, reputation and xp for killed humans/creatures that weren't killed by the player were still assigned to the player instead of the actual attacker.
If you find my mod useful and would like to give back, please consider to make a donation. Why a new headshot mod? Because at the present time (25th of february 2019) all other headshot mods change the damage multiplicator for human heads in the bugged "DefaultBodyPartData" file, which increases the damage that is dealt to the player character's head too. And thus balancing the game is very difficult with one of those mods. This mod instead uses an event handler, which checks where somebody was hit. If it was the head (even if a helmet is worn), it kills this somebody instantly.
What bosses will be excluded, if the corresponding option is selected? You will find a list in the article section. There you can also give me feedback if you think that a specific boss should be added or removed.
No DLCs required. Although the .esp file says otherwise in the requirements, no DLCs are required. The .esp file says this because the script references the DLC bosses (because of the option to exclude bosses). The mod will work perfectly fine without DLCs.
Check out my other mod:Toggle Weapon Zoom Features: - Toggle weapon zoom on and off by pressing, instead of holding, a key. - Configurable through mod configuration menu. - Xbox 360 controller support. - Hotkeys react faster, namely when pressing the key down instead of releasing it up. This disables the hotkey hud element, but it will still show in the pipboy inventory when assigning an item to a hotkey. (Only for keyboard and mouse, because this would feel off for controller.) - Makes it possible to use the "Activate" key while aiming/blocking. - and more...