Fallout New Vegas

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Gopher

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Gopher

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About this mod

Adds advanced features such as variable nightvision, thermal vision, trap detection, hi-tech scanners and much more, via player perks, power armor helmets and new custom items such as the Advanced Recon Nightvision headset.

Requirements
Permissions and credits
Changelogs


Other mod in this series
1. Advanced Recon Stealth Armor.

Update v4
Merged in several mods from this series into this one mod. All the functionality. A lot less plugins. Click [https://www.youtube.com/watch?v=eft0fyKOfxc]here[/url] to view a video describing the changes in v4.

Description
The basic aim of this mod is to add a lot of advanced hi-tech functionality such as variable nightvision, thermal imaging to see through walls, water breathing and much more. It adds several custom made sets of headgear at the same time as giving you the option to apply this hi-tech functionality to existing in game object. eg. Power Armor helmets, as well as perks the player can take when leveling up.

New Functionality
1. Variable Night Vision. - Added to items like power armor, NCR ranger helmets & new custom items (see below). Just activate the night vision using the 'n' key to increase the brightness in incremental steps.

1st press: Low powered FULL COLOR night vision, use in dim places or cloudy days.
2nd press: Mid powered FULL COLOR night vision, use in badly lit rooms or evenings.
3rd press: Normal powered MONOCHROME(Green) night vision, use in dark rooms / nights.
4rd press: High powered MONOCHROME(Green) night vision, use in very dark rooms / nights.
5th press: Very high powered MONOCHROME(Green) night vision, use in pitch black places / nights (Fellout midnight for example).
6th press: OFF.

2. Thermal Imaging - Added to items like power armor, NCR ranger helmets & new custom items (see below).

3. Trap Detection - Highlights traps and mines so that they can be easily avoided. Can be added in a number of ways including a perk or a hand held device.

4. Target Acquisition Computer (TAC) - A device that integrates with nightvision optics to highlight NPCs and other things of interest. Can be a custom device (see below) or even the Pipboy if the player takes the included perk.

5. Range Finder - Displays the distance to target when looking down scopes or binoculars.

5. Water Breathing - Allows player to stay under water for extended periods.

Most features are customisable through the Mod Configuration Menu (MCM).

New Perks
1. Advanced Recon Sensors - Spot targets further away with the TAC. Target cloaked enemies, track through walls and even predict enemy health and DT when using recon vision gear.

2. Detect Traps - Detect traps and mines whilst sneaking

3. Pipboy TAC - Lets the player use the Pipboy as a TAC.

4. CYBORG Eye Implant - A cybernetic implant is fitted into the right hand eye socket giving the player full recon optical functionality.

New Items
Almost all the models are styled in the manner of existing FalloutNV and Fallout3 models, especially BrotherHood of Steel look and feel, with a touch of the Chinese armor stlye creeping in.

The general idea with these items is that they should feel easy to use so that you don't really think about them as you use them, whilst not trivialising the gaming experience. But to truly appreciate this mod I highly recommend a mod that changes the nights to be far darker.

In general this headgear was designed to be used in conjunction with the Advanced Recon Stealth Armor mod.

1. Adv. Recon Nightvision Mk1& Mk2: Two sets of nightvision headgear. The gear gives nightvision, thermal imaging, +1 PER, and acts as Reading Glasses for people with the Four Eyes trait.

2. Adv. Recon Breather MK1 & Mk2: Two sets of breathing equipment. Gives rad/poison resistance a boost too.

3. Advanced Recon Helmet: combining the nightvision, thermal imaging and breather unit above and providing some armor.

4. Target Acquisition Computer: Integrates with nightvision optics to highlight NPCs and other things of interest.

5. Traponator 4000: A handheld trap detector.

7. Black Ops Recon Beret: The black beret of the recon unit. +1LUCK and +5 Crit. Everyone should have a lucky hat. This is yours. You're welcome.

Everything is customizable, from the use of energy cells as a power source to the color of the nightvision. The general idea with any items using this hi-tech functionality is that they should feel easy to use so that you dont really think about them as you use them, whilst not trivialising the gaming experience. But to truly appreciate this mod I highly recommend a mod that changes the nights to be far darker.

Requirements
1. New Vegas Script Extender (xNVSE)
2. The Mod Configuration Menu (MCM)
3. JIP LN NVSE Plugin
4. UIO - User Interface Organizer

Tale of Two Wastelands (TTW)
1. The main file is TTW ready.
2. The gear file is compatible, but will require the optional patch IF you want the items added to the Capitol Wasteland.

DYNAVISION 3 Integration
If DYNAVISION 3 (v2 or later) is detected, a new option for a 'screen' effect is added to Nightvision and Thermal Vision. This is NOT a requirement.

Want HD Icons?
Advanced Recon HD Icons

Conflicts

Should not conflict with other mods.

How to install
1. (REQUIRED) Download the Advanced Recon Tech file and activate using your mod manager. You will NEED this. It adds the perks and the functionality to vanilla items,
2. (OPTIONAL) Download the Advanced Recon Gear file and activate using your mod manager IF you want the new items. You will NOT need this if all you want is to add the functionality to vanilla items and player perks.
3. (OPTIONAL) Download and install other optional files as needed.

Credits
daejones : Many of the headgear pieces are modified from his original ideas. His work got me started and without it I would never have gotten this far. The Mk1 breather is actually pretty much his original work with some a re-texture. And all the other headgear models exist because he gave me a place to start.

Antistar : I think he was the pioneer in nightvision for Fallout 3. I am pretty sure it was his work that made me realise nightvision was a possibility.

LucyBlue : Although this modder added thermal vision to Fallout 3 and New Vegas I actually was originally motivated to make thermal vision by a mod linked to me from Oblivion. When I went back and checked, sure enough it was LucyBlue :) And it was LucyBlue that gave me an elegant and easy solution to the problem of thermal shaders dropping hwen switching from first to third person. BTW if you have not checked out her thermal vision, do so.

RoyBatty : For inspiring me to play TTW, and revisit my mods and update them. Plus putting up will a lot of silly questions and complaining :)

Every other modder : Seriously, I must have opened a thousand mods to find out how they work and read just as many tutorials. From the FOMOD script to the in game menus, to the hotkeys and the activators. Every idea I ever had probably came from scanning the massive ammount of work submitted to Nexus.

Everyone who used my mod : Again, very seriously, it is the people who kept reporting bugs, demanding more features, and above all just showing an interest that kept this mod going. Since the start in Fallout 3 I have spent over a thousand hours on various mods, and i have enjoyed every minute of it because of you guys.