Fallout New Vegas

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Created by

Just Chill

Uploaded by

Just0Chill

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Safe to use

About this mod

This is a hommage to Real Animal Friends mod of a retired Nexus user. It removes the whole animal friendship system and adds 4 different ones with 4 different perks instead. Everything is scripted, no single base record was touched.
GERMAN VERSION included.

Requirements
Permissions and credits
Changelogs


Updates:
Please check the changelog in the changelog tab or simply click here.


Required:


This mod does not work without any of the above requirements!
I am not planing of releasing a version which runs without any of these 3.

Story:
Actually this work is an hommage to the work of a former Nexus member, who gave me permission to use many of its translations.
So beside of being grateful I stalked a bit of the still available mods on the Nexus of said person and found RAF - Real Animal Friends. :D

I really liked the idea, just added a few minor changes.
But the most important change is, that no base record was touched and the mod supports all DLCs and IWS.

Features:
  • Mammal friend faction: Dogs, Mole rats, Giant rats, Bighorners, Coyotes, Yao Guais, Brahmins, (Cyber dogs optional)

  • Reptile friend faction: Geckos, Fire geckos, Gold geckos, Green geckos, Lakelurks

  • Insect friend faction: Radscorpions, Barkscorpions, Radroaches, Cazadores, Ants, Mantises, Bloatflies

  • Abomination friend faction: Deathclaws, Spore plants, Spore carriers, Tunnelers, Centaurs, Night stalkers

  • 4 new perks (Animal Friend is removed), that correspond with the new factions.

  • Complete control over the faction scan via MCM.

  • Properly working uninstallation in MCM, to revert faction status back to normal and remove this mod clean.

Known issues:
  • IWS can cause a few issues with animals being spawned and hostile. But the longer the faction filling system is running, the more references and therefore base records get added into the respective factions. But as IWS only adds base creatures (some model path) it's natively supported.

  • As seen in the video, there is one Goldgecko that is hostile. This can happen, when the creature gets in combat mode with the player, before the flag is set. Since even if the flag is set, the creature doesn't stop being hostile. I tried to tinker around with failsafes, but those had worse side effects as friendly creatures always stop attacking the player even if they would just defend themselves for being attacked first. So the compromise were a few hostile creatures here and there, but at least "normal" combat behavior. This issue got a workaround with V1.2. You can now completely switch off the scanning and just start it with a hotkey when you need it. All hostile animals around you that should be friendly as of active perks will be changed to like you.

  • There is no support for monster mod overhauls, as the factions for the creatures get determined by creature type and then by model path. Monster mods which add new creature models may not be supported at all.