Fallout New Vegas

About this mod

Animations for the player and/or NPCs when eating, drinking and using chems ! Also add an optional Empty Bottles System and a Bottled Water system. Three mods in one ! TTW friendly.

Requirements
Permissions and credits
Translations
  • Mandarin
Mirrors
Changelogs
Quick note about the future of this mod:
Since the version 54.95 of JIP LN NVSE, a new function exists that could make animated food, drinks and chems easier and almost scriptless. But this lead to change a lot of things in the mod, so it will come, but not today. Stay tuned !

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REQUIRES :
  • ALL MAJORS DLC
  • NVSE
  • JIP NVSE
  • MCM (if you want to be able to change the settings)
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RECOMMENDED : 
-> bAllowActivateWhileAnimPlays=1 in the .ini file of this mod will allow you to open doors, talk to people and make another cool things while eating/drinking. This is a must have !
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SUPPORTED MODS :
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=> In order to make your own mods compatible, take a look at the 'articles' tab.
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UPDATING : when updating the mod, don't forget to check the MCM. Major features may have been reset.
 
Modules. Each can be enabled or disabled in the MCM :
ANIMATED DRINKS, FOOD AND CHEMS
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EMPTY THINGS
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BOTTLED WATER 
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GENERAL
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End note : the number of animation being played in a row is limited to 16. After that item won't play animation but still give you an empty bottle.

FOR MODDERS :
You can easily pause or stop my mod's animation when needed :
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Credits bluebellfairy for animations and animated objects (Animated Food for Fallout 3 & Animated Chems for NV)
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Without these, no mod...
| FLipdeezy for animation and animated objects tweaks and upgrades
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Thanks :
coolaid4852, orlando1969 & Asterra for their constructive comments
akanelove for helping me to fix bugs :)
PushTheWinButtonSolarTails for their "waters" mods whose scripts helped me to set up the "water in a bottle" part of my mod
Pelinor for the wonderful MCM  system