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Changelogs
Version V2
You can can now change the size and color of the signs in-game through the Mod Configuration Menu.
The textures have been optimized to remain in good quality despite having their size reduced from 2K to 512x512.
Improvements to scripts.
Now everything is neatly packed into BSA files.
Version 1.1
The signs will now correctly keep track of unusual lock levels, and will delete themselves if the door for some reason no longer exists.
== Signs For Locked Doors And Exit Doors ==
So, you come across a door and click it. However, as soon as you do, you realize that it's either locked or leading to some other location, and you end up either lockpicking it or going somewhere else - without meaning to.
Did this ever happen to you? If yes, then this mod may help with that.
What it does is adding floating signs in front of doors. The signs appear when you aim your crosshair at the given door at least once (even if from a considerable distance). That way you can easily see from far away whether a door is locked or leads to some other location.
The mod is scripted in a way that should hopefully be compatible with most doors, vanilla or modded. Some models of doors may be incompatible though.
- The signs are placed at the centerpoint of a door's model. However, depending on where that centerpoint is compared to the actual door, the sign may be either invisible or placed strangely. However, such doors should thankfully be rare.
- Depending on whether you're using HDR or any mods that change the game's shaders, the signs' color may be off. This can't be helped.