This mod adds brand new, modern throwing weapons mechanic, as seen in Metro, COD, Fallout 4 and some other FPS games. The aim was to make it look and feel like it was always in the game. This mod is part of the Project B42
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Changelogs
Version 3.1b
Fixed incompatibility with FPS Weapon Wheel that made quickthrow non-functional in 1st person
Version 3.0b
Fixed proxy creature constantly detecting player.
Fixed icon not following HUD opacity
Added cooldown system based on weapon's attack speed + configurable via MCM menu
Version 2.9b
Fixed explosions not applying their effects (like Flashbang, for example)
Version 2.8b
Fixed missing weapon effects and impact data sets.
Version 2.7b
Fixed critical bug that applied player's main weapon characteristics to Quickthrow weapons on hit. Comes with a tradeoff - you won't get hitmarkers for quickthrow hits, if you are using hitmarker mods.
Added ability to turn on/off Adaptive Aim. Some people prefer eyeballing their throws, and some other want just a little bit more performance on older machines.
Version 2.6b
Complete rewrite of animation system. This should prevent animation loop bugs in most cases, and easy patching of the possible loop bugs in the future
Fixed delayed controls response with slow-mo/turbo
Version 2.5b
Fixed animation looping
Fixed incorrect names being stuck for unknown weapons
Fixed unresponsive and oversensitive controls
Fixed (this time properly) weapon type selection.
Added back previously selected weapon memory (when you change types, you will always return to weapon you had previously, instead of the first in the list)
Added compatibility for iHUD/oHUD. Grenade icon is connected to the Action Points bar.
Description This mod adds brand new, modern throwing weapons mechanic, as seen in Metro, COD, Fallout 4 and some other FPS games. The aim was to make it look and feel like it was always in the game. This mod is part of the Project B42
Features Fast left-handed throw for all throwing weapons (grenades, mines, melee), including those that are added by mods. Full support for 1st and 3rd person. Pick up and throw grenades near you, available after taking perk "Return to Sender" (req: lvl 4, explosives 40) Adaptive aiming - hit where you aim at close range (up to 15 meters). Both for 1st and 3rd person Other smaller features and quality of life improvements: sounds, icons (not nice ones though), weapon selection memory, throwing power gauge, middle mouse button support for throwing, MCM configuration.
Usage Install and play. It's that simple. Controls mimic Project Nevada, so if you're used to it - you'll feel right at home. Throw weapons with G key, select by pressing H, change weapon type (grenade/mine/melee) by holding H, and to reset throwing in progress - press R. All keys and HUD elements are configurable via MCM.
Details & Technical info This mod haven't been tested with animation packs/replacers. Be aware of that. If you see adaptive aim acting weird (for example, throwing knives hitting far from the crosshair) - don't hesitate and report immediately. Quickthrow doesn't support controllers natively, I haven't found a good way to bind Throw/Select/Reset combo and not break something I'm open for suggestions though. If you have a good idea what buttons can be comfortably used - let me know in the comments section To make it work, custom 1st and 3rd person skeletons replacement is necessary. Due to this issue mod is incompatible with any other mod that changes skeletons until patched. Please leave patch requests in the comment section, including link to the modpage. I will patch the skeleton and release it as soon as I get permission from the author(s) of the mod in question Quickthrow is compatible with my mods from the start (Weapon Inertia and Diagonal Movement), but make sure Quickthrow is installed last.
Compatibility Incompatible with any mod that changes 1st or 3rd person skeletons, at least until it's patched.
Known issues If you are playing at very low FPS (less than 30) - it will lead to slight throwing animation offsets. Aiming too low with melee weapons - you might hit yourself. Same with mines. You won't take damage, but it's still an annoyance.
Installation Install required mods first. They are essential and without them – this mod will not work. "B42 Quickthrow" mod installs like any other mod, manually or using a mod manager. I recommend the latter for easy uninstallation.
Un-installation Same as installation, in reverse.
Credits Hitman for being a great guy and making anims for this project JazzIsParis for all the magic Obsidian for Fallout New Vegas NVSE for all the good stuff