MCM lists containing all playable weapons and armors, even those from other mods. Show information like FormIDs, calculated DPS, and all supported ammo.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
NVSE team, jazzisparis, GECK wiki contributors.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version v1.8beta
Removed default alphabetical sorting for various apparel sorting options (only applies to sorting options accessed via the "Sort" menu).
Vastly improved sorting speeds for various apparel options (up to 10x by default).
Improved alphabetical sorting speed for various apparel options (1.5x faster).
Added "same stat alphabetical sorting" optional for every sorting option.
Added JohnnyGuitar NVSE support. Not required, but improves efficiency and reliability of any operation involving apparel stats.
Version v1.8alpha
Patched various weapon sorting options.
Redid localization format.
Added a substantial amount of localization options.
Optimization tweaks.
Version v1.7b
Crit Chance/DPS(R) calculation now takes oddball perks like Laser Commander into consideration.
Added localization support for mouseovers on the Main Menu.
Version v1.7a
Patched custom searches for weapons; was broken when weapon type selections were rebuilt.
Version v1.7
Rebuilt weapon type selection to be similar to armor type selection; can now be combined with any weapon skill option.
Optimizations to item loading; custom searches and apparel loading should be notably quicker.
Optimizations to modded weapon DPS calculation; sorting by modded DPS/R should be up to 4x faster.
Version v1.6
Patched DPS calculation to account for a vanilla bug; can be switched back to as it was by enabling an option under "Main Options".
Started work on localization support; most options can have their text changed, but support is not complete.
Version v1.5c
Added carry weight to apparel display and sorting.
Improved efficiency of buff calculation functions that don't have a hardcoded penalty base effect in the vanilla game (i.e. sneak).
Version v1.5
Added a slew of critical damage related functions, everything from showing final critical hit percentage to fully modded critical DPSR.
Added sorting for most of said functions.
Added display for showing buffs provided by a certain piece of armor.
Added sorting for said armor buffs.
Patched issues that could happen with disguises.
Version v1.4
Added sorting for fully modded DPS/DPSR.
Improved DPSR calculation times; if it froze for 10 seconds to sort before, it should take less than 2 seconds now.
Added options to configure information shown on mouseover.
Version v1.3a
Load time improvements when at a high page count.
Version v1.3
Added sorting options; weapons can now be sorted by DPS/DPSR and armor by DT/DR in addition to the default sorting of load order followed by alphabetically.
Added option to list unplayable items.
Improved titling of the main list menus.
Patched a source of string bloat.
Miscellaneous patches.
Added option to list all weapons that use a certain type of ammo.
Added option to restrict listed armors to body wear, head wear, or all.
Version v1.2c
Implemented plugin selection.
Improved sorting; items will now be sorted alphabetically and by load order instead of just load order.
Misc readability improvements.
Version v1.2b
Patched a crash that could happen with improperly set mods on a weapon.
Added options to load weapons that are held a certain way; rifles, pistols, heavy weapons.
Version v1.2a
Patched DPS calculation for certain styles of weapons (i.e. Cowboy Repeater, Hunting Shotgun).
Added more information when mousing over DPS-R.
Version v1.2
Added armor list.
Added search functions.
Added advanced option to load a formlist with limited displayed information.
Improved DPS calculation.
Added DPS calculation for a fully modded weapon.
Added option to adjust player skills while in the menu to show highest DPS without chems.
Added function to "sterilize" strings for items that would crash the game when shown in a message.
Improved readability.
Version v1.1a
Provides ammo information on mouseover.
Split scripts and re-added weapon information on mouseover in a non-configurable state.
Version v1.1
Rebuilt most menus.
Had to trim newly redundant features to fit under max script size.
Adjusted scripts to make it easier to add new types in the future.
Please Read:
I am no longer actively modding Fallout: New Vegas and have received reports of formerly functioning parts of my mods no longer working as they originally did. As a result, I would recommend using them at your own discretion. Due to the structure of the mods in question there should not be long term repercussions on your saves should you encounter issues and need to uninstall them.
Adds a "Mod Configuration" menu with functions to load every weapon or armor currently loaded by the game and show advanced information about them. For weapons, you can show all ammo used by a weapon (and their effects), its DPS, sort the list by their fully-modded DPS, and more. For apparel, you can show Damage Threshold, Damage Resistance, whether or not it's a disguise (and what faction it is for). You can sort them all by their damage threshold, damage resistance, or any skill buff/penalty from Sneak to Critical Chance. If cheat mode is enabled, a button will appear allowing you to add any apparel or weapon into your inventory. If it is a weapon, you will also receive every available mod for it and 10 clips worth of every ammo it uses.
Installation:
Install the listed requirements and use the mod manager of your choice or extract manually.
Shilling:
I have a fair deal of varied mods for Fallout: New Vegas uploaded to the Nexus, ranging from a mod that will dynamically assign essential status to companions (even mod added ones) on hardcore mode to something as simple as showing what plugins are missing, if any, when loading a save. If you are interested, you can see my profile for more.
Credits:
JazzIsParis for his substantial "toolkit"/JIP LN NVSE. RoyBatty/JazzIsParis for making me aware of how critical multipliers and automatic weapons interact. JohnnyGuitar NVSE contributors for adding additional Base Effect functions. This GECKWiki Page.