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File credits
Dirt Brush Set by leboef: https://www.deviantart.com/leboef/art/Dirt-Brush-Set-50733824 Grunge Brushes by Aramisdream: https://www.deviantart.com/aramisdream/art/Grunge-Brushes-77912092 15 Grunge Brushes by wickedjess: https://www.deviantart.com/wickedjess/art/15-Grunge-Brushes-for-CS2-58354191 Rusty grunge by Mavido: https://www.deviantart.com/mavido/art/Rusty-Grunge-brushset-30249205 Rusty grunge 2 by Mavido: https://www.deviantart.com/mavido/art/Rusty-grunge-2-40043936 Grunge by cloaks: https://www.deviantart.com/cloaks/art/Grunge-155005495
- With lighting effects enabled, overlays will now slightly darken when looking towards the ground, and slightly brighten when looking up. - Added 'bAllowInThirdPerson' INI setting, for users who use the 'fake first person' settings in Enhanced Camera. Overlays will continue to be visible when manually changing the POV as well. - Tweaked light bleeding and rim lighting on Enclave01, Enclave02, Legate, Hockey, and Praetorian overlays. - Tweaked Glasses01 frames to now be slightly less in-frame. - Tweaked Sunglasses01 (and variants) to be slightly more in-frame. Grunge on glasses is much more detailed. - Tweaked Chinese overlay to make the orange tinting more visible, but mostly in peripheral vision. - Added all new facewrap overlays that are placed lower in field of vision. - Fixed issue with Pip-Boy fade setting causing overlays to get stuck at a reduced opacity. - Fixed issue with Pip-Boy fade setting not affecting visors. - Fixed issue with zoom MCM setting not applying correctly between sessions. - Tale of Two Wastelands: Winterized Combat Helmet now uses the goggles01_tint overlay. - Tale of Two Wastelands: Robo-Thor Helmet will correctly uses the enclave01 overlay. - Tale of Two Wastelands: Added support for the following (thanks Panzermann11): Scorched Sierra Power Helmet, Security Helmet, Night Vision Goggles, Reinforced Night Vision Goggles
Version 1.9.1
New: - Added some slight light bleeding to the frames of most overlays, to help soften edges and increase the illusion of depth. - Added grey, red, green, yellow, blue, yellow, cyan, purple, and white variants of the facewrap overlay. - Added tinted variant of the goggles01 overlay. - Added red, green, and blue variants of the goggles02 overlay. - Added antagonizer overlay for the AntAgonizer's Helmet. - Added whiteglove overlay for the White Glove Society Mask. - Added support for Scorched sierra power armor without bear's version of the Scorched Sierra Power Helmet
Fixes: - Fixed an issue where new config files wouldn't load if they contained exactly 2 or 3 entries. - Fixed issue where breathing sounds stop working when the player dies and reloads their save file. - Raider Arclight Helmet now correctly uses the welding overlay. - Boogeyman's Hood now correctly uses the goggles03 overlay. - Goggles Helmet now uses the goggles01 overlay, instead of 02. - Lucky Shades now correctly use the sunglasses01 overlay. - Authority Glasses now correctly use the sunglasses01 overlay. - Scorched Sierra Power Helmet now correctly uses t45d_gre instead of t51b_gre. - Spice of Life: Wasteland Vagrant Helmet now uses goggles01. - Spice of Life: Raider Leather Helmet now uses goggles03. - Spice of Life: Cowboy Hunter Goggles now use goggles03. - Spice of Life: Wasteland Journeyman Masked Helmet now uses facewrap.
Other: - Optimized overlay loading script. All overlays are now loaded exactly once on startup instead of re-evaluating each time an item is equipped/unequipped. A side effect of this change is that config files are now loaded in descending order, with the last alphabetically named file taking highest priority. - Brightened t51b overlay to be on par with t45d. - Updated sunglasses01 (and variants) to be more in focus, and slightly more in-frame to be more consistent with glasses01. - Slightly increased visor scratches on the ranger overlays. - Slightly darkened edges of radsuit overlays. - Surgical Mask will now use the facewrap_whi overlay. - Recruit, Prime, Veteran, and Vexillarius Legion Helmets now use the goggles01_tint overlay. - Pint-Sized Slasher Mask now uses goggles01_nv. - The Mechanist's Helmet now uses enclave02. - Spice of Life: Colored bandit masks will now use the colored variants of the facewrap overlays.
Version 1.8.1
New: - Added support for Yukichigai's Scorched Sierra Power Helmet. - Added support for headwear added by Project Nevada's Equipment module. - Added support for headwear added by Trooper Overhaul.
Fixes: - Fixed issue where overlays get stuck on screen when reloading to a save that has a helmet equipped with no overlay associated with it. - Default Pip-Boy colors will now be auto-refreshed when closing the pause menu. - Added vaultsec_salt to the Honest Hearts texture preloading list. - Sierra Madre Helmets now correctly use the vaultsec overlay. - Raider Psycho-Tic Helmet no longer has breathing sounds. - The Devil's Pigtails now correclty uses the goggles03 overlay.
Version 1.8
New: - Added improved sunglasses overlays. - Slightly tweaked combat, vaultsec, radsuit, hockey, ranger, enclave, welding, and legate overlays. Changes include blurring out some overly sharp shapes, tweaking visibility through grunge textures, and refining shapes on overlays with separated eyes. - Added yellow variant of the ranger overlay. - Added red, green, and blue variants of the goggles01 overlay. - Added Salt-Upon-Wounds variant of the vaultsec overlay. - Added visorless variant of the firehelm overlay. - Added visorless variant of the enclave overlays. - Added support for headwear added by Simply Uncut.
Fixes: - Fixed issue with textures displaying incorrectly if in-game texture size was set to anything other than "large". - Fixed issue with texture preloading files getting installed to the wrong directory. - Enclave Power Helmet (Mk II with TTW installed) now correctly uses "enclave01" overlay. - Enclave Shocktrooper Helmet now correctly uses the "enclave01" overlay.
Version 1.7.2
New: - Added red, green, and blue variants of the goggles03 overlay. - Added support for Scorched Sierra Power Helmet from JSUE. - Restored Arizona Slave Army support.
Fixes: - Fixed issue with textures not stretching to screen width on ultrawide setups. - Fixed issue causing 'HelmetOverlayHealthDamageEvent' to print out console errors. - Rebreather now correctly has breathing sounds. - Legate Helmet now correctly has breathing sounds. - Old World Blues: Lobotomite (Mask and) Goggles now correctly use the "goggles03" overlay. Mask variant has breathing sounds. - Old World Blues: Hazmat Darklight Cowl now uses the "goggles03_gre" overlay and has breathing sounds. - Old World Blues: Dr. Klein and Dr. Mobius' Glasses now correctly use the "glasses01" overlay. - Lonesome Road: Marked Beast helmets now correctly use the "legate" overlay and have breathing sounds. - Lonesome Road: Riot Gear helmets now correctly use the "ranger_red" overlay. - Lonesome Road: Breathing masks now correctly use the "breather" overlay and have breathing sounds.
Version 1.7.1
Fixes: - Added UI Organizer to the FOMOD requirements check. - Remnants' Power Helmet (and similar) will now correctly use the "remnant_org" overlay. - Tesla Helmet will now correctly use the "enclave01" overlay.
Version 1.7
New: - Mod rewritten from scratch. - Custom overlays can now be added by simply placing text files in the 'Helmet Overlay' folder found in your data directory. You can reference the default text file as an example for adding helmet support. No plugins or use of the GECK required. - Added "Helmet Overlay.ini". Can be used to toggle debug overlay text and adjust the screen-shake buffer amount. - All overlays have now been redone from scratch at 4096x2048, with 1/2 and 1/4 resolutions available. - Overlays will now scale to screen height, with a 100 pixel buffer to account for screen-shaking effects. Overlays will crop in most scenarios, or stretch if the screen resolution is more than twice as wide as it is tall. - Added "Zoom" option to the MCM, to scale overlays up or down. (Max +50%) - Added "Fade in Pipboy" option to the MCM. - Added red, green, blue, and visorless variants of the t51b overlay. - Added red, green, and blue, and visorless variants of the t45d overlay. - Added uncolored and visorless variants of the ranger overlay. - Added visorless variants of each of the four goggle overlays.
Fixes: - Greatly reduced stutter when switching between helmets without texture pre-loading enabled. - Overlays no longer persist when reloading savegames. - Overlays will no longer have seamed edges when screen-shaking effects occur (explosions, sprint mods, etc). - Visor damage logic optimized to only run after equipping, taking damage, and repairing via inventory or vendor. - Removed "Restrained" conditions as they were unreliable and caused overlays to disappear with certain mods. - T-51b overlay will now correctly display for users with inventory sorting mods.
Support: - TTW: Enclave Hellfire Helmet now uses "enclave02". - TTW: Broken Steel's Surgical Mask now uses "facewrap". - TTW: Lag-Bolt's Shades now use "sunglasses01".
Version 1.6.3
- MISC item names will now be scrubbed of prefixes added by inventory sorting mods. - Fixed goggles4g overlay. - Debugging text is now enabled when you are in the cell 'HOTest'. - Debugging text will now display exactly which helmet textures you have set.
Version 1.6.1
- If Helmet Overlay's Form Lists are set up incorrectly, the mod will now display an error message every time you equip an item. - Fixed incorrectly named visor texture. - Fixed facewrap textures not loading. - Added missing form list for Eyebot.
Version 1.6
- You can now add custom overlays of your own using only misc items and form lists, no scripting required. Details provided in Articles. - Pip-Boy light color will now correctly match Amber and White presets, this was caused by an error with checking values that exceed an Int32's maximum value. - Added brightness sliders for interiors and night time. (defaults to 40% and 20% respectively. - Daytime brightness starts kicking in at 4am until hitting the brightness limit at 8am. Originally ranged from midnight to 8am. - Time-based brightness will now transition instead of being instant. - Terminals will now light up your overlays. Color defaults to green and can be customized. - Slot machines will now light up your overlays with the color white. - Overlays now hide in V.A.T.S. and when playing Caravan, Blackjack, and Roulette. - Updated visor textures. No longer shows artifacting on certain headwear. - Mask Opacity now correctly defaults to 100% on new installations. - Visor Opacity now defaults to 100%. - Breathing sounds now only play in first person mode. - Updated Facemask, lowered bottom portion slightly. - Updated Breather, lowered bottom portion slightly. - Added an option to have your overlays fade out during dialogue (off by default). - Added Spice of Life support. - Added Arizona Slave Army support. - Added APA2 overlay, a variant of APA without a visor (for Arizona Slave Army). - Added VaultSecMask overlay, a variant of Vaultsec with a facemask underneath (for Arizona Slave Army). - Added Legate overlay for Legate masks. - Added Chinese overlay for Chinese Stealth Suits. - Added Sierra Madre helmets to Breathing whitelist. (Dead Money) - Added Lobotomite Mask and Lobotomite Mask & Goggles to Breathing whitelist. (Old World Blues) - Eyeglasses and Doctor Li's Glasses are now correctly in the Eyeglasses list.
Version 1.5.2
- Fixed another issue causing save bloating. Any accrued bloat can be cleared up by disabling the plugin, saving the game, and installing 1.5.2. Sorry for the inconvenience.
Version 1.5.1
- Fixed day/night lighting not properly re-applying on game load. - Added a dedicated formlist for headwear that adds breathing sound effects (HelmetOverlayBreathingItems). - Renamed "HelmetOverlayBreathing" to "HelmetOverlayBreather" to avoid confusion. - Your Pip-Boy color is now automatically matched if you use any of the four defaults, with the option of setting a custom color if you wish. - Overlays are now disabled if player controls are disabled or Fly Camera is active. - White Pip-Boy lighting is now actually white. - Blue Pip-Boy lighting now better matches the screen color. - Reduced intensity of lighting effects on visor damage. - Slightly reduced overlay brightness in interiors with dynamic lighting enabled. - Removed lighting fade when transitioning between exteriors and interiors. - Separated Dirty Overlays into an optional file to reduce download size.
Version 1.5
- Added 'Dynamic Lighting' option to MCM. Overlays will now react to your Pipboy screen, the time of day, and will dim inside interiors. Color of Pipboy must be chosen. - Added 'Breathing Sounds' option to MCM. Enables idle breathing sounds with certain helmet types - Visor Damage quest is now correctly set as Start Game Enabled. - Visor Opacity now correctly defaults to 50%.
Version 1.4.1
Fixed an issue that was causing save bloating. Any accrued savebloat can be cleared up by disabling 1.4, saving your game, and then installing 1.4.1. Simply installing the new version will not clear it.
Version 1.4
- DLCs are no longer required. - Overlays now extend 6 pixels out of the bounds of your game resolution. Textures are now 12 pixels wider and taller to retain their appearance. This is to fix seams caused by HUD shaking effects. - Added support for ADAM reborn. - Added 'Visor Damage' option. Headwear with visors will now crack depending on the condition of the headwear. - Added 'Visor Opacity' option. Can only be set if visor damage is enabled. - Added threshold settings for visor damage. - Renamed 'Transparency' option to 'Mask Opacity'. - Updated T-51b overlay. Raised lower portion of frame slightly. Added noise to visor shading to reduce banding. - Updated Ranger2 overlay. Grunge on visor now differs from Ranger overlay. - Updated VaultSec overlay. Visor now covers the entire screen. Toned down visor highlights. - Updated APA overlay. Slightly increased size to improve peripheral vision. Updated visor shading to better match shape, added noise to reduce banding. - Updated Enclave overlay. Slightly increased size to improve peripheral vision. Updated grunge. - Updated Eyebot overlay. Slightly increased size and blur to improve visibility. - Updated Hockey overlay. Slightly increased size to improve peripheral vision. - Updated Ghoul overlay. Slightly increased size to improve peripheral vision. - Updated Welding overlay. Frame is now darker. - Updated Goggles3 overlay. Slightly increased size to improve peripheral vision. - Updated Goggles4 overlay. Slightly increased size to improve peripheral vision. Darkened frame highlights. - Updated Facemask overlay. Slightly lowered the overlay to improve visibility. - Updated Firehelm overlay. Increased size to better mimic a first person perspective, greatly ingreased blur and increased opacity of visor shading. Updated grunge. - Updated Metal overlay. Slightly increased blur. - Updated Metal2 overlay. Slightly increased blur. - Updated Ranger overlay. Fixed unintentional bright spots on frame. - Updated Ranger2 overlay. Fixed unintentional bright spots on frame. Slightly increased opacity of visor shading. Now only pre-loads if Honest Hearts is installed. - Added Ranger3, a blue variant of the Range overlay. - Added Goggles4G, a green variant of the Goggles4 overlay. - Added Enclave2 for Enclave Hellfire Helmets. - Added Radsuit, for radiation suits. - Added Radsuit2, for enclave scientist outfits. - Added Sunglasses2, a red variant of the Sunglasses overlay. (unused) - Added Sunglasses3, a blue variant of the Sunglasses overlay. (unused) - Added Sunglasses4, a yellow variant of the Sunglasses overlay. (unused) - Added Sunglasses5, a green variant of the Sunglasses overlay. (unused) - Space Suit Helmet now uses Radsuit overlay. - Sierra Madre Helmets now use Vaultsec overlay. (Dead Money) - Salt-Upon-Wounds' Helmet now uses Vaultsec overlay. (Honest Hearts)
Version 1.3
- Correctly packaged updated UI files in FOMOD. Transparency option in MCM will now work as intended.
- Added overlay for Raider Blastmaster Helmet.
- Added support for Fallout: New California.
Version 1.2
- Mod Configuration Menu is now required.
- Added overlay transparency option to the Mod Configuration Menu. Applies to all overlays, including if you have multiple headwear items equipped.
- Added TTW support.
- Added Gas Masks of the World support.
- Added overlay for Vault Security Helmets.
- Added overlay for Ghoul Mask.
- Added overlay for Capital Wasteland-style Enclave helmets.
- Reinforced Combat Helmet overlay updated.
- Sunglasses overlay updated.
- Gannon Family Tesla Helmet is now correctly considered a Remnants Power Helmet.
- Outcast Power Helmet is now considered a T-45d Power Helmet.
- Surgical Mask is now considered a facemask.
Version 1.1
- Added dirty versions of all overlays with visors, these can be chosen from the FOMOD installer.
- Updated textures for all overlays.
- Increased orange tint on Remnants Power Helmet.
- Remnants Tesla Helmet is now correctly considered a variant of the Remnants Power Helmet.
- Added red tint to Ranger Combat Helmets.
- Desert Ranger Combat Helmet now has a green tint.
- Hockey Mask silhouette is now slightly more unique, showing damage to the eyeholes.
- Welding Helmet peripheral visibility increased.
Version 1.0
Initial release.
OVERVIEW Adds overlays for various headwear items. From facemasks, to glasses, to helmets. Overlays will stack if you can wear the items together.
Features:
Breathing sounds for close-faced helmets
Visor cracking/damage
Lighting effects from your Pip-Boy, terminals, time of day, interiors, etc.
INSTALLATION Run the installer using Mod Organizer 2, Nexus Mod Manager, Fallout Mod Manager (0.14.14.5+), or Vortex. Manual installation not supported.
NOTE: Fallout Mod Manager struggles with large 7zip archives and may need to be re-zipped as a .zip in order to for FOMM to not crash.
UNINSTALLATION
Remove the "Helmet Overlay.esm" plugin.
Remove helmet overlay folder from your data folder.
Remove helmet overlay folder from your data/menus/prefabs folder.
Remove helmet overlay folder from your data/textures folder.
Remove helmet overlay text files from your data/uio/public folder.
COMPATIBILITY Nothing from the game is touched. Will not conflict with other mods, but custom headwear won't be detected by default.
The following mods are automatically supported:
A Tale of Two Wastelands
Gas Masks of the World
New California
ADAM Reborn
Spice of Life
Arizona Slave Army
Trooper Overhaul
Project Nevada Equipment Module
Yukichigai's Scorched Sierra Power Helmet
Simply Uncut
JSUE - JSawyer Ultimate Edition
MOD SUPPORT Adding wholly new overlays or adding support for existing headwear is easy as pie. All you have to do is drag and drop your textures into the Helmet Overlay textures folder, and add a new text file under "data/Helmet Overlay/":
(The information is in order of: plugin:formID, overlay texture name, visor texture name, breathing sounds 0/1 (no/yes), and optionally, the helmet's name)
@Your_Esp_Name.esp:FormID1$overlay_texture.dds$visor_texture.dds0; Name of helmet @Your_Esp_Name.esp:FormID2$overlay_texture.dds$visor_texture.dds1; Name of second helmet @Your_Esp_Name.esp:FormID3$overlay_texture.dds$visor_texture.dds0; Name of third helmet ...
Fill in your information accordingly and that's it. Each value must be TAB separated, not spaced. Try to give your text file a unique name so as to not overwrite others. You can follow the entries in 'default.txt' for further help.
Alternatively, I've provided an xEdit script that allows you to dump helmets from your mods into the Helmet Overlay config file format. You can then paste it into a config file and modify to your heart's content.
With all said and done, if you've set up your mod correctly, it should look something like this:
These config files are loaded alphabetically, with the last one taking highest priority. Meaning if you have a config called "A.txt", you can make a second config file called "B.txt" to override any conflicting entries in "A.txt".
QUESTIONS AND ANSWERS
Q: Can you add overlay support for <insert mod>?
A: Probably not. I just don't have the time to download all of your favorite mods, look at all the headwear models in-game, and set them up. You're more than welcome (and encouraged!) to release your config files here on the Nexus, so that others can enjoy those mods with overlays already set up.
All the same, mod authors can include a single text file in their main download and have automatic support in Helmet Overlay, with no harm caused for users without Helmet Overlay.
Q: Can you add a swaying/jiggling effect?
A: I won't be adding this. The overlays already look cheesy enough, adding some swaying motions just makes them look even less convincing, ironically.
Q: Why are the textures grainy?
A: The textures are 8-bit, which means that gradients tend to have banding. To work around this, I've added noise to disrupt the banding and give a somewhat smooth appearance, albeit grainy.
Q: My game starts slowly or is using too much VRAM, but I still want texture pre-loading
A: You can edit the 'preload' xml files and remove all the lines except the headwear you care about the most. This way you'll still have pre-loading, but you won't have your game bogged down by all the others.