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File credits
Dirt Brush Set by leboef: https://www.deviantart.com/leboef/art/Dirt-Brush-Set-50733824 Grunge Brushes by Aramisdream: https://www.deviantart.com/aramisdream/art/Grunge-Brushes-77912092 15 Grunge Brushes by wickedjess: https://www.deviantart.com/wickedjess/art/15-Grunge-Brushes-for-CS2-58354191 Rusty grunge by Mavido: https://www.deviantart.com/mavido/art/Rusty-Grunge-brushset-30249205 Rusty grunge 2 by Mavido: https://www.deviantart.com/mavido/art/Rusty-grunge-2-40043936 Grunge by cloaks: https://www.deviantart.com/cloaks/art/Grunge-155005495
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Changelogs
Version 1.6.3
- MISC item names will now be scrubbed of prefixes added by inventory sorting mods. - Fixed goggles4g overlay. - Debugging text is now enabled when you are in the cell 'HOTest'. - Debugging text will now display exactly which helmet textures you have set.
Version 1.6.1
- If Helmet Overlay's Form Lists are set up incorrectly, the mod will now display an error message every time you equip an item. - Fixed incorrectly named visor texture. - Fixed facewrap textures not loading. - Added missing form list for Eyebot.
Version 1.6
- You can now add custom overlays of your own using only misc items and form lists, no scripting required. Details provided in Articles. - Pip-Boy light color will now correctly match Amber and White presets, this was caused by an error with checking values that exceed an Int32's maximum value. - Added brightness sliders for interiors and night time. (defaults to 40% and 20% respectively. - Daytime brightness starts kicking in at 4am until hitting the brightness limit at 8am. Originally ranged from midnight to 8am. - Time-based brightness will now transition instead of being instant. - Terminals will now light up your overlays. Color defaults to green and can be customized. - Slot machines will now light up your overlays with the color white. - Overlays now hide in V.A.T.S. and when playing Caravan, Blackjack, and Roulette. - Updated visor textures. No longer shows artifacting on certain headwear. - Mask Opacity now correctly defaults to 100% on new installations. - Visor Opacity now defaults to 100%. - Breathing sounds now only play in first person mode. - Updated Facemask, lowered bottom portion slightly. - Updated Breather, lowered bottom portion slightly. - Added an option to have your overlays fade out during dialogue (off by default). - Added Spice of Life support. - Added Arizona Slave Army support. - Added APA2 overlay, a variant of APA without a visor (for Arizona Slave Army). - Added VaultSecMask overlay, a variant of Vaultsec with a facemask underneath (for Arizona Slave Army). - Added Legate overlay for Legate masks. - Added Chinese overlay for Chinese Stealth Suits. - Added Sierra Madre helmets to Breathing whitelist. (Dead Money) - Added Lobotomite Mask and Lobotomite Mask & Goggles to Breathing whitelist. (Old World Blues) - Eyeglasses and Doctor Li's Glasses are now correctly in the Eyeglasses list.
Version 1.5.2
- Fixed another issue causing save bloating. Any accrued bloat can be cleared up by disabling the plugin, saving the game, and installing 1.5.2. Sorry for the inconvenience.
Version 1.5.1
- Fixed day/night lighting not properly re-applying on game load. - Added a dedicated formlist for headwear that adds breathing sound effects (HelmetOverlayBreathingItems). - Renamed "HelmetOverlayBreathing" to "HelmetOverlayBreather" to avoid confusion. - Your Pip-Boy color is now automatically matched if you use any of the four defaults, with the option of setting a custom color if you wish. - Overlays are now disabled if player controls are disabled or Fly Camera is active. - White Pip-Boy lighting is now actually white. - Blue Pip-Boy lighting now better matches the screen color. - Reduced intensity of lighting effects on visor damage. - Slightly reduced overlay brightness in interiors with dynamic lighting enabled. - Removed lighting fade when transitioning between exteriors and interiors. - Separated Dirty Overlays into an optional file to reduce download size.
Version 1.5
- Added 'Dynamic Lighting' option to MCM. Overlays will now react to your Pipboy screen, the time of day, and will dim inside interiors. Color of Pipboy must be chosen. - Added 'Breathing Sounds' option to MCM. Enables idle breathing sounds with certain helmet types - Visor Damage quest is now correctly set as Start Game Enabled. - Visor Opacity now correctly defaults to 50%.
Version 1.4.1
Fixed an issue that was causing save bloating. Any accrued savebloat can be cleared up by disabling 1.4, saving your game, and then installing 1.4.1. Simply installing the new version will not clear it.
Version 1.4
- DLCs are no longer required. - Overlays now extend 6 pixels out of the bounds of your game resolution. Textures are now 12 pixels wider and taller to retain their appearance. This is to fix seams caused by HUD shaking effects. - Added support for ADAM reborn. - Added 'Visor Damage' option. Headwear with visors will now crack depending on the condition of the headwear. - Added 'Visor Opacity' option. Can only be set if visor damage is enabled. - Added threshold settings for visor damage. - Renamed 'Transparency' option to 'Mask Opacity'. - Updated T-51b overlay. Raised lower portion of frame slightly. Added noise to visor shading to reduce banding. - Updated Ranger2 overlay. Grunge on visor now differs from Ranger overlay. - Updated VaultSec overlay. Visor now covers the entire screen. Toned down visor highlights. - Updated APA overlay. Slightly increased size to improve peripheral vision. Updated visor shading to better match shape, added noise to reduce banding. - Updated Enclave overlay. Slightly increased size to improve peripheral vision. Updated grunge. - Updated Eyebot overlay. Slightly increased size and blur to improve visibility. - Updated Hockey overlay. Slightly increased size to improve peripheral vision. - Updated Ghoul overlay. Slightly increased size to improve peripheral vision. - Updated Welding overlay. Frame is now darker. - Updated Goggles3 overlay. Slightly increased size to improve peripheral vision. - Updated Goggles4 overlay. Slightly increased size to improve peripheral vision. Darkened frame highlights. - Updated Facemask overlay. Slightly lowered the overlay to improve visibility. - Updated Firehelm overlay. Increased size to better mimic a first person perspective, greatly ingreased blur and increased opacity of visor shading. Updated grunge. - Updated Metal overlay. Slightly increased blur. - Updated Metal2 overlay. Slightly increased blur. - Updated Ranger overlay. Fixed unintentional bright spots on frame. - Updated Ranger2 overlay. Fixed unintentional bright spots on frame. Slightly increased opacity of visor shading. Now only pre-loads if Honest Hearts is installed. - Added Ranger3, a blue variant of the Range overlay. - Added Goggles4G, a green variant of the Goggles4 overlay. - Added Enclave2 for Enclave Hellfire Helmets. - Added Radsuit, for radiation suits. - Added Radsuit2, for enclave scientist outfits. - Added Sunglasses2, a red variant of the Sunglasses overlay. (unused) - Added Sunglasses3, a blue variant of the Sunglasses overlay. (unused) - Added Sunglasses4, a yellow variant of the Sunglasses overlay. (unused) - Added Sunglasses5, a green variant of the Sunglasses overlay. (unused) - Space Suit Helmet now uses Radsuit overlay. - Sierra Madre Helmets now use Vaultsec overlay. (Dead Money) - Salt-Upon-Wounds' Helmet now uses Vaultsec overlay. (Honest Hearts)
Version 1.3
- Correctly packaged updated UI files in FOMOD. Transparency option in MCM will now work as intended.
- Added overlay for Raider Blastmaster Helmet.
- Added support for Fallout: New California.
Version 1.2
- Mod Configuration Menu is now required.
- Added overlay transparency option to the Mod Configuration Menu. Applies to all overlays, including if you have multiple headwear items equipped.
- Added TTW support.
- Added Gas Masks of the World support.
- Added overlay for Vault Security Helmets.
- Added overlay for Ghoul Mask.
- Added overlay for Capital Wasteland-style Enclave helmets.
- Reinforced Combat Helmet overlay updated.
- Sunglasses overlay updated.
- Gannon Family Tesla Helmet is now correctly considered a Remnants Power Helmet.
- Outcast Power Helmet is now considered a T-45d Power Helmet.
- Surgical Mask is now considered a facemask.
Version 1.1
- Added dirty versions of all overlays with visors, these can be chosen from the FOMOD installer.
- Updated textures for all overlays.
- Increased orange tint on Remnants Power Helmet.
- Remnants Tesla Helmet is now correctly considered a variant of the Remnants Power Helmet.
- Added red tint to Ranger Combat Helmets.
- Desert Ranger Combat Helmet now has a green tint.
- Hockey Mask silhouette is now slightly more unique, showing damage to the eyeholes.
- Welding Helmet peripheral visibility increased.
Version 1.0
Initial release.
OVERVIEW Adds overlays for various headwear items. From facemasks, to glasses, to helmets. Overlays will stack if you can wear the items together.
All textures are provided at 2K, making it most suitable for 1080p game resolutions, though they will stretch or shrink to your current resolution if necessary.
Q: Can you add a small amount of motion to the overlays?
A: I won't be adding this. The overlays already look cheesy enough, adding some swaying motions just makes them look even less convincing, ironically.
Q: Can you color the borders of the overlays?
A: I can almost guarantee that you don't want that. They are intentionally dark to fit pretty much any lighting condition -- they are just textures, they don't react to the environment or light sources. If an overlay is bright, it will quite literally glow in the dark.
Q: Why are the textures grainy?
A: The textures are 8-bit, which means that gradients tend to have banding. To work around this, I've added noise to disrupt the banding and give a somewhat smooth appearance, albeit grainy.
Q: My game starts slowly, but I still want texture pre-loading
A: You can edit the Preload.xml and remove all the lines except the headwear you care about the most. This way you'll still have pre-loading, but you won't have your game bogged down by all the others.