Fallout New Vegas

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About this mod

Adds helmet overlays similar to those found in various S.T.A.L.K.E.R. mods.

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Adds overlays for various headwear items. From facemasks, to glasses, to helmets. Overlays will stack if you can wear the items together.

  • Breathing sounds for close-faced helmets
  • Visor cracking/damage
  • Lighting effects from your Pip-Boy, terminals, time of day, interiors, etc.

Affects the following headwear:
  • T-51b Power Helmet
  • T-45d Power Helmet (and variants)
  • Remnants Power Helmet (and variants)
  • Ranger Helmet (and variants)
  • Combat Helmet, Reinforced (and variants)
  • Metal Helmet (and variants)
  • Legion Helmets
  • Raider Helmets
  • Welding Helmet (and variants)
  • Sunglasses
  • Eyeglasses
  • Rebreather
  • Breathing Mask
  • NCR Face Wrap
  • Eyebot Helmet
  • Hockey Mask
  • ... and (too many) more (to list)!


Run the FOMOD installer with your mod manager of choice. Manual installation not supported.

NOTE: Fallout Mod Manager struggles with 7zip archives. If you are using FOMM, you'll need to re-zip the file as a .zip in order to install it.

  • Remove the "Helmet Overlay.esm" plugin.
  • Remove helmet overlay folder from your data folder.
  • Remove helmet overlay folder from your data/menus/prefabs folder.
  • Remove helmet overlay folder from your data/textures folder.
  • Remove helmet overlay text files from your data/uio/public folder.

Nothing from the game is touched. Will not conflict with other mods, but custom headwear won't be detected by default.

The following mods are automatically supported:
  • A Tale of Two Wastelands
  • Gas Masks of the World
  • New California
  • ADAM Reborn
  • Spice of Life
  • Arizona Slave Army
  • Trooper Overhaul
  • Project Nevada Equipment Module
  • Yukichigai's Scorched Sierra Power Helmet
  • Simply Uncut
  • JSUE - JSawyer Ultimate Edition

Adding wholly new overlays or adding support for existing headwear is easy as pie. All you have to do is drag and drop your textures into the Helmet Overlay textures folder, and add a new text file under "data/Helmet Overlay/" with the following:

@Your_Esp_Name.esp:FormID1$overlay_texture.dds$visor_texture.dds0; Name of helmet
@Your_Esp_Name.esp:FormID2$overlay_texture.dds$visor_texture.dds1; Name of second helmet
@Your_Esp_Name.esp:FormID3$overlay_texture.dds$visor_texture.dds0; Name of third helmet
Fill in your information accordingly and that's it. Each value must be TAB separated, not spaced. Try to give your text file a unique name so as to not overwrite others. You can follow the entries in 'default.txt' for further help.

* Replace the 0 with a 1 if your helmet should receive breathing sounds.

With all said and done, your mod setup may look something like this

These config files are loaded alphabetically, with the first match cancelling out searches within the subsequent files. That means if you make a text file called "aaaa.txt" and add your own custom overlay for the T-51b Helmet, it will block out whatever settings are in default.txt.


  • Q: Can you add a small amount of motion to the overlays?
  • A: I won't be adding this. The overlays already look cheesy enough, adding some swaying motions just makes them look even less convincing, ironically.

  • Q: Why are the textures grainy?
  • A: The textures are 8-bit, which means that gradients tend to have banding. To work around this, I've added noise to disrupt the banding and give a somewhat smooth appearance, albeit grainy.

  • Q: My game starts slowly, but I still want texture pre-loading
  • A: You can edit the 'preload' xml files and remove all the lines except the headwear you care about the most. This way you'll still have pre-loading, but you won't have your game bogged down by all the others.