Fallout New Vegas

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About this mod

Adds helmet overlays similar to those found in various S.T.A.L.K.E.R. mods.

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  • Spanish

Adds overlays for various headwear items. From facemasks, to glasses, to helmets. Overlays will stack if you can wear the items together.

  • Breathing sounds for close-faced helmets
  • Visor cracking/damage
  • Lighting effects from your Pip-Boy, terminals, time of day, interiors, etc.

Affects the following headwear:
  • T-51b Power Helmet
  • T-45d Power Helmet (and variants)
  • Remnants Power Helmet (and variants)
  • Ranger Helmet (and variants)
  • Combat Helmet, Reinforced (and variants)
  • Metal Helmet (and variants)
  • Legion Helmets
  • Raider Helmets
  • Welding Helmet (and variants)
  • Sunglasses
  • Eyeglasses
  • Rebreather
  • Breathing Mask
  • NCR Face Wrap
  • Eyebot Helmet
  • Hockey Mask
  • ... and (too many) more (to list)!


Run the installer using Mod Organizer 2, Nexus Mod Manager, Fallout Mod Manager (, or Vortex. Manual installation not supported.

NOTE: Fallout Mod Manager struggles with large 7zip archives and must be re-zipped as a .zip in order to for FOMM to not crash.

  • Remove the "Helmet Overlay.esm" plugin.
  • Remove helmet overlay folder from your data folder.
  • Remove helmet overlay folder from your data/menus/prefabs folder.
  • Remove helmet overlay folder from your data/textures folder.
  • Remove helmet overlay text files from your data/uio/public folder.

Nothing from the game is touched. Will not conflict with other mods, but custom headwear won't be detected by default.

The following mods are automatically supported:
  • A Tale of Two Wastelands
  • Gas Masks of the World
  • New California
  • ADAM Reborn
  • Spice of Life
  • Arizona Slave Army
  • Trooper Overhaul
  • Project Nevada Equipment Module
  • Yukichigai's Scorched Sierra Power Helmet
  • Simply Uncut
  • JSUE - JSawyer Ultimate Edition


Adding wholly new overlays or adding support for existing headwear is easy as pie. All you have to do is drag and drop your textures into the Helmet Overlay textures folder, and add a new text file under "data/Helmet Overlay/":

(The information is in order of: plugin:formID, overlay texture name, visor texture name, breathing sounds 0/1 (no/yes), and optionally, the helmet's name)
@Your_Esp_Name.esp:FormID1$overlay_texture.dds$visor_texture.dds0; Name of helmet
@Your_Esp_Name.esp:FormID2$overlay_texture.dds$visor_texture.dds1; Name of second helmet
@Your_Esp_Name.esp:FormID3$overlay_texture.dds$visor_texture.dds0; Name of third helmet
Fill in your information accordingly and that's it. Each value must be TAB separated, not spaced. Try to give your text file a unique name so as to not overwrite others. You can follow the entries in 'default.txt' for further help.

Alternatively, I've provided an xEdit script that allows you to dump helmets from your mods into the Helmet Overlay config file format. You can then paste it into a config file and modify to your heart's content.

With all said and done, if you've set up your mod correctly, it should look something like this:

These config files are loaded alphabetically, with the last one taking highest priority. Meaning if you have a config called "A.txt", you can make a second config file called "B.txt" to override any conflicting entries in "A.txt".


  • Q: Can you add overlay support for <insert mod>?
  • A: Probably not. I just don't have the time to download all of your favorite mods, look at all the headwear models in-game, and set them up. You're more than welcome (and encouraged!) to release your config files here on the Nexus, so that others can enjoy those mods with overlays already set up.
    • All the same, mod authors can include a single text file in their main download and have automatic support in Helmet Overlay, with no harm caused for users without Helmet Overlay.
  • Q: Can you add a swaying/jiggling effect?
  • A: I won't be adding this. The overlays already look cheesy enough, adding some swaying motions just makes them look even less convincing, ironically.

  • Q: Why are the textures grainy?
  • A: The textures are 8-bit, which means that gradients tend to have banding. To work around this, I've added noise to disrupt the banding and give a somewhat smooth appearance, albeit grainy.

  • Q: My game starts slowly or is using too much VRAM, but I still want texture pre-loading
  • A: You can edit the 'preload' xml files and remove all the lines except the headwear you care about the most. This way you'll still have pre-loading, but you won't have your game bogged down by all the others.