Fallout New Vegas

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Created by

Slippy

Uploaded by

slippyguy

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About this mod

Adds helmet overlays similar to those found in various S.T.A.L.K.E.R. mods.

Requirements
Permissions and credits
Changelogs

OVERVIEW
Adds overlays for various headwear items. From facemasks, to glasses, to helmets. Overlays will stack if you can wear the items together.

All textures are provided at 2K, making it most suitable for 1080p game resolutions, though they will stretch or shrink to your current resolution if necessary.

Affects the following headwear:
  • T-51b Power Helmet
  • T-45d Power Helmet (and variants)
  • Remnants Power Helmet (and variants)
  • Ranger Helmet (and variants)
  • Combat Helmet, Reinforced (and variants)
  • Metal Helmet (and variants)
  • Legion Helmets
  • Raider Helmets
  • Welding Helmet (and variants)
  • Sunglasses
  • Eyeglasses
  • Rebreather
  • Breathing Mask
  • NCR Face Wrap
  • Eyebot Helmet
  • Hockey Mask
  • ... and more!


REQUIREMENTS

INSTALLATION
Run the FOMOD installer with your mod manager of choice.


UNINSTALLATION
  • Remove the "Helmet Overlay.esp" plugin.
  • Remove helmet overlay folder from your data/menus/prefabs folder.
  • Remove helmet overlay folder from your data/textures folder.
  • Remove helmet overlay text files from your data/uio/public folder.


COMPATIBILITY
Nothing from the game is touched. Will not conflict with other mods, but custom headwear won't be detected by default.

Follow this guide on adding support for your own headwear.


The following mods are automatically supported:
  • A Tale of Two Wastelands
  • Gas Masks of the World
  • New California
  • ADAM Reborn
  • Spice of Life
  • Arizona Slave Army


QUESTIONS AND ANSWERS

  • Q: Can you add a small amount of motion to the overlays?
  • A: I won't be adding this. The overlays already look cheesy enough, adding some swaying motions just makes them look even less convincing, ironically.

  • Q: Can you color the borders of the overlays?
  • A: I can almost guarantee that you don't want that. They are intentionally dark to fit pretty much any lighting condition -- they are just textures, they don't react to the environment or light sources. If an overlay is bright, it will quite literally glow in the dark.

  • Q: Why are the textures grainy?
  • A: The textures are 8-bit, which means that gradients tend to have banding. To work around this, I've added noise to disrupt the banding and give a somewhat smooth appearance, albeit grainy.

  • Q: My game starts slowly, but I still want texture pre-loading
  • A: You can edit the Preload.xml and remove all the lines except the headwear you care about the most. This way you'll still have pre-loading, but you won't have your game bogged down by all the others.