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zebumper

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Zebumper

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About this mod

A place to store incomplete, weird, creepy, bugged, cursed and super tiny mods from me.

Requirements
Permissions and credits
Mirrors
Changelogs
Last additions and updates: 
  • updated: Doc Mitchell smokes

That's it. 
[Complete] - mod is complete (or almost but enough) but too tiny to be released separately. Might also lack of optimization.
[Playable] - mod isn't complete and could be in abandon state. That being said, it should be playable and not look too garbage in the game.
[Unfinished] - as the name says, the mod is not finished and that's noticeable in game. No one knows if it will be finished one day.
[Risky] - mostly useful as a resource. Such a mod could break your game, it's more unfinished than others and won't bring good things to your game experience.
[Resource] - pure graphical, sound or sound resource, free of charge.

Obviously, I won't provide any support for those mods.


DESCRIPTION:

Clothing Variety For Strip Travelers - [Complete]
Here's how NPCs work on the Strip: each time they reach their destination, they are moved back to their starting point, accompanied by a fade-out effect to simulate the use of a door. The problem is that if you stay for a little time in the area, you will have the unpleasant impression of always seeing the same NPC walking in front of you. This small mod allows to diversify things a bit by forcing NPCs to change their clothes each time they trigger the famous "reset". This will give you the nice feeling of more variety, although the NPCs are still the same. Two plugins are provided, the "simple" version does not involve any Actor Effect or complex scripting but removes the fade out effect when NPCs reach their destination, while the normal version retains this effect, at the cost of a bit more complexity (but nothing too bad, don't worry). Patches for Simple Open Strip included.

Door Auto Close[Resource]
This plugin contains the necessary references for an automatic door closing system. Use the DEMO plugin to test it out: it adds a door in Goodsprings that will auto-close after a player or NPC passes through. It is working for any door, as long as Trigger Boxes are placed wisely. It does not require to edit any door directly.

Here’s how it works if you want to use it in your mods:
Place the "actZebumperResDoorAutoClose" activator (Trigger Box) on a door as shown in the DEMO. Make sure that the door and the center of the Trigger are within 164 units of each other. If you don’t add anything, this door should automatically close after an NPC passes through.
You can add the following flags to your Trigger Box reference to modify its behavior:
  • 'reflected by auto water': in addition to NPCs, the player will also trigger the system.
  • 'refracted by auto water': (NPCs only) if the NPC passing through the door has the key to the door or is the owner of the door (even without having the key), the door will be locked at its default lock level.
  • Adding an owner: by adding an owner, you can filter who (NPC/Faction) will trigger the system. You can use this to make it Player-only.
  • Adding a linked ref: by linking the Trigger Box to a door as a Linked Ref, the system will auto-close the door that the Trigger Box is linked to. Useful for auto-closing a door at a distance. However, this requires marking the linked door as persistent.
Finally, there is another activator called "actZebumperResDoorAutoCloseSimple". This one auto-closes a door when an NPC passes through and nothing else. The script is simpler, and aside from the linked reference, there are no other options. This is enough for most situations.


Very Simple Metal Helmets Female Replacements - [Complete]
Vanilla female version of the Metal Helmets aren't very happy, while the male counterpart are so cool. Like the mod Metal Helmets - Female Replacements by EimiYoshikawa this small modification will force the game to use the male version of those helmets on female characters. No .esp, just meshes replacers, so the mod should be compatible without any effort with mods editing datas of those helmets. It just works.

Note about Vanilla UI Plus Patches:
all of them are also available into the 'Mirrors' files section, to respect file share permissions from Axonis. No need to have an nexus account to access those files.


CREDITS:
hitman47101 (sprint animation)
mypilzzes (doctor bag base texture)
NukaNetwork (short barrel silenced .22 Pistol)