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- The Mod Configuration Menu
The Mod Configuration Menu
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Version1.5
- Download:
- Manual
File information
Last updated
Original upload
Created by
PelinorUploaded by
PelinorVirus scan
Safe to use
Current section
About this mod
Allows any number of mods to be configured from a single menu.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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Translations
- Spanish
- Russian
- Polish
- Italian
- German
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Translations available on the Nexus
Language Name Italian Author:DonMatthew The Mod Configuration Menu - Traduzione Italiana Russian Author:AlexGreat007 The Mod Configuration Menu (Russian translation) Polish Author:SmileyHatmanPL The Mod Configuration Menu (PL) Russian Author:outlndrr The Mod Configuration Menu - RU Spanish Author:Edmilio The Mod Configuration Menu - Spanish German Author:Pelinor and Just Chill and AltDunmer Das Mod Configurations Menu - Changelogs
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Version 1.5
- Added Get/SetMCMFloat, SetMCMString, SetMCMFloatMass, SetMCMStringMass, SetMCMModList, GetMCMListWidth to NVSE plugin
- Improved gamepad navigation
- Improved mod list behavior
- Added max mod list width option
- Added version to MCM window
- Added version checks to menus files
- Adjusted highlight alpha
- Fixed info text wrap width
- Fixed option scrolling
- Fixed mod list stacking
- Added INI settings for list width and initial message
- Added setting details to INI file
- Restructured scripts
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Version 1.4.1
- Removed NVSE warning
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Version 1.4
- Corrected main plugin version
- Added NVSE plugin with new Get/Set INI functions
- Fixed mod list bug after GameMode
- Fixed missing menu on new game
- Added INI setting to control MCM tutorial messages
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Version 1.3
- Fixed sub-menu bug when at bottom of list
- Fixed mouse wheel scrolling issues
- Implemented wrapping mod list names if too long
- Updated installer
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Version 1.2
- Implementated controller navigation
- Faster start menu opening
- Improved visuals
- Improved scale interaction
- Added multiple scale options
- Added more debug information for users
- Packaged as FOMOD (thanks to schlangster)
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Version 1.1
- Allows multiple menus per mod
- Fixed freezing issues
- Fixed list width calculation
- Minor appearance changes
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The Mod Configuration Menu (MCM) is a resource for other mods to use which adds a "Mod Configuration" button to the Pause menu.
When you click on it, a window appears with a list of all of the mods using MCM. Each of these listed mods are then configured from within the same menu.
As can be seen in the screenshots, a very user-friendly menu allows you to quickly and confidently configure your mods. You won't have to use any items or press any special keys to use it.
For modders wanting to use MCM menus for their mods, a detailed guide is given explaining how.
Mods using MCM only require MCM to be installed and activated to use the menu; there is no master dependency to the system, so your mod will still work if the user doesn't have MCM installed.
(Note: The Mod Configuration Menu is not to be redistributed with mods using it. Please provide a link to this page for users to acquire it.)
Mods Using MCM
(Listed by date added)
Requirements
Installation
The preferred installation method is:
Compatibility
Support
F.A.Q.
When you click on it, a window appears with a list of all of the mods using MCM. Each of these listed mods are then configured from within the same menu.
As can be seen in the screenshots, a very user-friendly menu allows you to quickly and confidently configure your mods. You won't have to use any items or press any special keys to use it.
For modders wanting to use MCM menus for their mods, a detailed guide is given explaining how.
Mods using MCM only require MCM to be installed and activated to use the menu; there is no master dependency to the system, so your mod will still work if the user doesn't have MCM installed.
(Note: The Mod Configuration Menu is not to be redistributed with mods using it. Please provide a link to this page for users to acquire it.)
Mods Using MCM
(Listed by date added)
- More Realistic Aiming
- Quick Trade
- Runner
- Selective Fire
- Immersive HUD - iHUD
- CINEMATECH - Film Grains and Styles
- Project Nevada
- Primary Needs HUD - pHUD
- Adjustable HUD - aHUD
- Advanced Recon Thermal Nightvision
- DFB - Random Encounters
- Project Ultimatum
- Directors Chair - Total Visual Control Device
- Ammo collecting - FPS style
- Flashlight NVSE
- FPS Weapon Wheel
- DynamiCamera
- Inventory Assistant - iAssist
- Game Settings Tuner - GST
- Harder Than You
- Classic Fallout Description Messages
- A World of Pain
- YATS - Yorai Assisted Targeting System
- NSkis MCM
- F3NV Project Reality MkI
- IWS-Increased Wasteland Spawns
- FOOK - New Vegas
- Slavery Simple
- Toggler MCM
- Bag of Holding
- Follower Cheat Menu
- DALCO Junk-O-Matic NV
- CASM with MCM
- Practice Makes Perfect
- Undies Underneath
Requirements
- Fallout New Vegas
- Microsoft Visual C++ 2010 Redistributable Package (x86)
- New Vegas Script Extender (NVSE) 2.0 beta 3 or higher
- Fallout Mod Manager or Vortex for installer
Installation
The preferred installation method is:
- 1. Extract The Mod Configuration Menu.FOMOD from the archive.2. Launch FOMM3. Select "Package Manager"4. Select "Add FOMOD" and open to The Mod Configuration Menu.FOMOD5. Highlight The Mod Configuration Menu and click "Activate"6. Overwrite any existing files.
Compatibility
- MCM itself has no compatibility issues, although there is no guarantee that all mods using MCM will be compatible with each other.
- Mods using MCM do not need to make it a master to use the menu, although MCM does need to be present and activated.
Support
- Please use the Support Thread instead of the comments thread for any help/support related messages.
F.A.Q.
- Q. How do I use MCM?
- A. Pause the game and select "Mod Configuration" to configure your mods. You must also have MCM-compatible mods installed.
- Q. MCM tells me to remove redundant XML lines. How do I do this?
- A. You need to remove any duplicate <include src="MCM\MCM.xml"/> lines. There can be only one in Data\menus\options\start_menu.xml or Data\menus\prefabs\includes_StartMenu.xml
- Q. Will MCM be made for Fallout 3?
- A. Probably not. FOSE doesn't have the capabilities of NVSE that make MCM easily possible.
- Q. Why do none of my other MCM mods show up, even though I have Project Nevada installed with integrated MCM?
- A. You need to use the stand-alone MCM. The integrated Project Nevada version only works for that mod.
- Q. What do I do when my menu look weird after I updated Project Nevada to version 2.3?
- A. Update your MCM to the official version 1.2 or higher.
- Q. What do I do when I can't select mods that are at the bottom of the mod list?
- A. Install the MCM BugFix 1 file. Overwrite the existing plugin with the contents of that file.