How to report an issue: 1. enable the debug mode in Animated Ingestibles' MCM 2. trigger the issue situation, wait for the animation to end, if possible 3. exit game (or let it crash) 4. find the debug file into the game's folder (where the game .exe is) 5. send it to me or create a bug report with it and additional informations note: enabling debug mode could cause a little freeze and slow down the game when animation occurs, that's normal
Common issues: Q: Whenever I consume anything the animations play on the left side of my screen, has anyone else had this issue? A: Handheld Pipboy usual issue. Look at Handheld Fixes or don't use Handheld pipboys. Or don't use my mod.
Q: Skill Books aren't animated! A: Be sure to have ShowOff xNVSE Plugin installed.
Q: I have 4 arms. A: In Enhanced Camera ini file, put bUseThirdPersonArms to 0 and if extra arms still annoy you, put bVisibleArmsWeaponHolstered to 0 too.
I'm currently playing TTW and this mod works great! Thank you much. I also love the MCM configurable settings, very cool <3 I'm surprised this mod works because all of Hitman's B42 ingestible anims don't work at all in my TTW game, and I have had no luck finding out why that is. Yet this one works just dandy! It's so peculiar. Edit: ...I was missing the parent Inject mod, I feel like an absolute imbecile... I still like this mod though! It's been very good and has seen me through most of my playthrough! Thank you again.
I already made a bug report for it, but I'll mention it here just incase you haven't checked that in a while. The red cave fungus from Honest Hearts seems to use the green mutant fungus model from Old World Blues once consumed.
Minor hickup, but I wouldn't mind seeing it corrected.
My MCM options are all in French even though I downloaded the English version. I have the update files installed as well as HD Books Texture patch, JSUE Fast Travel patch, and Perfect MKII installed.
Hey there, while playing there happened to be a bug involving the "Items stuck in hand" that needs more info, on my end, the bug is only visible in third person, and sometimes when consuming other consumables. Its a bit annoying when trying to do a cool pose upon a rock, my possible theories on why this happens are as follows: While holding the pipboy and consuming a buncha chems and food, doing the same thing but after exiting the pipboy, going immediatly into vats, and lastly, nothing else, those were my only theories, ok cya.
Hey, might be a long shot, but is there any chance there might be a patch with this and 360 Movement hidden out there somewhere? Noticed the animations lock my camera to the overshoulder POV and its just a bit jarring since I have it otherwise unlocked in my game, and would love to resolve that.
Otherwise, this is great. Simple and effective, I actually adore the animations :3
One of the most important "immersion" mods for adding a little realism to the game. I love how there are animations for standing, sitting, sitting at a table etc. Wouldn't play without this one. Thanks for making it!
1109 comments
1. enable the debug mode in Animated Ingestibles' MCM
2. trigger the issue situation, wait for the animation to end, if possible
3. exit game (or let it crash)
4. find the debug file into the game's folder (where the game .exe is)
5. send it to me or create a bug report with it and additional informations
note: enabling debug mode could cause a little freeze and slow down the game when animation occurs, that's normal
Common issues:
Q: Whenever I consume anything the animations play on the left side of my screen, has anyone else had this issue?
A: Handheld Pipboy usual issue. Look at Handheld Fixes or don't use Handheld pipboys. Or don't use my mod.
Q: Skill Books aren't animated!
A: Be sure to have ShowOff xNVSE Plugin installed.
Q: I have 4 arms.
A: In Enhanced Camera ini file, put bUseThirdPersonArms to 0 and if extra arms still annoy you, put bVisibleArmsWeaponHolstered to 0 too.
I also love the MCM configurable settings, very cool <3
I'm surprised this mod works because all of Hitman's B42 ingestible anims don't work at all in my TTW game, and I have had no luck finding out why that is. Yet this one works just dandy! It's so peculiar.
Edit: ...I was missing the parent Inject mod, I feel like an absolute imbecile...
I still like this mod though! It's been very good and has seen me through most of my playthrough! Thank you again.
Minor hickup, but I wouldn't mind seeing it corrected.
Otherwise, this is great. Simple and effective, I actually adore the animations :3
Thanks!