You only need 2haHandgrip6 and 2haReloadS if you don't want the whole thing. If you don't install these there's possibly a large Bullpup rifle clipping through your eyes/hands
Use this, or (kNVSE) Weapons Of The New Millenia And Friends, or Weapon Animation Replacer WAR. If you decide to use this, be sure to also grab the patch in the "Optional Files" section.
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Added 2HRAttackLoop, both 1st and 3rd person Added new 1hpHandgrip1_binoculars, both 1st and 3rd person Added optional Asurah_Reanimation_Handgrips.esp
Uploaded Millenia's Remington 870 Sawn-Off Patch. (See in Optional Files) (Repositioned meshes, inserted proper shell and latch nones, new shell mesh, fixed missing mod.2 model, cleaned unnecessary strings).
Uploaded EVE Patch (Added ##SIGHTANIM for the most of weapon nifs, made every Gauss rifle use handgrip1)
Uploaded WMIM Patch. (See in Optional Files) (Added ##SIGHTANIM for the most of weapon nifs)
Version 0.2.3.1
Added new 1hpHandgrip4_10mmsmg, both 1st and 3rd person. Some minor fixes on 1hpHandgrip5_m3 posture, 3rd person. Fixed Hunting Revolver\Ranger Sequoia Hammer and Trigger nodes on 1hpAttackLeft\IS, both 1st and 3rd person.
Version 0.2.3
Added 1hpAttackLoop, both 1st and 3rd person. Added 1hpHandgrip5_m3, both 1st and 3rd person. Fixed wrong naming on handgrip1 of both 2ha and 2hr, fixed both 1st and 3rd person Fixed wrong priorities on lower body bones of every IS attack animation, 3rd person Fixed wrong cycle mode on Sneak2haAttackLoopDown, Sneak2haAttackLoopUp. Added missing Sneak2haAttackLoop Added missing Sneak2hrAttack8
Version 0.2.2a
From 0.2.2 version, main plugin is now absent from handgrips, firerate and animation changes. It contains only sounds, which made it more compatible with various mods such as EVE, WMX, TTW and such. It also has no need in all DLCs from now on.
List of animations were completely reworked from scratch in 0.2.2 1HP: 1hpAim\IS - unaimed\aimed pistol idle 1hpAttackRight\IS - Pistol fire animation 1hpAttackLeft\IS - Revolver\Desert Eagle fire animation 1hpReloadC - FO3 Chinese Pistol reload animation 1hpReloadK - FO3 ..22 pistol reload animation 1hpReloadL - FNV 9mm pistol reload animation 2HA: 2haAim\IS - Unaimed\Aimed idle animation 2haAttackLoop\IS - automatic fire animation 2haAttack7\IS - Pump-action shotgun fire animation 2haAttack9\IS - *tricky* automatic fire animation alternative to AttackLoop 2haHandgrip3_shotgun - Pump Action Shotgun with Pistol Grip handgrip 2haHandgrip5_shortgrip - Steyr Aug handgrip 2haReloadA - FO3 R91\G3 reload animation 2haReloadE - FO3 Chinese Assault Rifle reload animation 2haReloadY - Pump Action shotgun with pistol grip reload animation 2HH: 2hhAim - idle animation 2hhReloadD - incinerator reload animation 2hhReloadG - Grenade Launcher reload animation 2HR: 2hrAim\IS - unaimed\aimed idle animation 2hrHandgrip4_shotgun - Pump-action shotgun handgrip 2hrAttack3\IS - Hunting rifle\Bolt-action fire animation 2hrAttack4\IS - Laser Rifle fire animation 2hrAttack5\IS - Lever-action rifle fire animation 2hrAttack7\IS - Pump-action fire animation 2hrAttack8\IS - Varmint rifle fire animation 2hrReloadi - Caravan shotgun reload animation 2hrReloadY - Pump-action shotgun reload animation
Donations
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Subscribe to this channel, FAT_SKY_RAT put an unnecessary amount of effort into this trailer!
"Asurah Reanimation Pack" is a global animation overhaul, oriented to enhance most of existing weapon animation in vanilla FNV, both 1st and 3rd person.
INSTALLATION GUIDE:
Just simple drag'n'drop, like any other mod - to Fallout New Vegas\Data\
OR, use any mod manager of your preferences.
After you'll be done with installing animations, proceed to Optional Files tab, and download necessary patches
I also highly recommend to install FOV Slider mod, and set "Player Fov" to 60, these anims designed with this fov in mind.
REGARDING MODS LIKE EVE, WMX, WMIM:
Do not install any of .kf files from these mods (meshes\characters\_1stperson \ _male\) It would break aim poses of laser rifles and some of firing animations. If you did that, install .kf files of ARP to overwrite them.
MODDING INFO:
Some of you might know how to use GECK or even already working on their own mods. Here's some information for you:
HANDGRIPS:
Spoiler:
Show
As you can notice i've tried to make almost every animation handgrip compatible, both 1st and 3rd person.
Q."My weapon has a weird recoil/broken animation during iron sights shooting, help me!" A. Well you have two ways of fixing it:
A1: Very easy and fast:
1.Download, install and launch SNIFF 2.Select your input\output folders (input folder will contain your NIF files which you want to fix, output - ready-to-go NIF files.) 3.In the left column of Sniff window, select "Attach parent NiNode" line, your "NiNode name to find" should be named "##SightingNode", your "Attached parent NiNode name" should be "##SIGHTANIM" (this stuff is case sensitive, so make sure you name it exactly like in quotes. 4.Press "Process" button, if everything fine, Sniff will message you "Updated: YourNIFname.nif Done. Updated 1 files out of 1, and after that, your fixed nif should appear in your output folder (which you defined in step 2). Now just take this new NIF file and place wherever it should be.
We're done here!
A2: A bit more complicated, manual, but still easy and far more interesting way:
1.Download, install and launch any NifSkope you'd like to. (im using Nifskope 2.0 Dev 7, serves me well). 2.Open your NIF with Nifskope, click at the "Block List" tab, in the left column, look for a single string starting with NiNode\BSFadeNode, expand it, and look for the "##SightingNode". 3.Right click on it -> Node -> Attach Parent Node -> Select 'NiNode' in the big drop down list, and your previously selected node is now under new blank named node. 4.In the "Block Details" tab, locate the very first string named "Name", and a blank ""txt" Value, right click on it -> Edit String Index -> fill this text line with "##SIGHTANIM" (this stuff is case sensitive, so make sure you name it exactly like in quotes.
We're also done here!
Manual Method Visual Guide: Thanks to Wuestenranger for saving your brain cells.
RECOMMENDED MODLIST:
Additionally, Include these in your load order to the get the most benefit out of this mod