Fallout New Vegas

About this mod

JSawyer's popular mod, fully re-implemented from the ground up. Compatibility has been greatly improved, errors have been fixed, and balance corrections have been expanded - all whilst trying to maintain the original mod's vision.

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JSawyer Ultimate Edition
Requirements:
All Official DLC
New Vegas Script Extender
JIP LN NVSE Plugin
JohnnyGuitar NVSE Plugin (optional)



Introduction

To me, Josh Sawyer's mod was always something of a meant-to-be mod. That is, a mod which changes elements of the game to how, in my opinion, they should have been from the start. For those not familiar, jsawyer.esp was a mod made by Joshua Sawyer - the lead designer and director for Fallout: New Vegas. Essentially it is a difficulty and rebalance mod, which maintains much of the vanilla vision when compared to similar mods, whilst still managing to feel new.

Of all my many playthroughs of New Vegas (and believe me, there's been a lot), for some reason I always remember my minimalist, vanilla-esque JSawyer runs as the most fun. However, it has to be said that the mod might be considered quite crude by present modding standards. There are several errors, numerous inconsistencies, and patching it to work alongside most other popular mods is a nightmare.

That's where JSawyer Ultimate comes in. This mod is a completely reconstructed version of Sawyer's mod, made from the ground up. I've tweaked the odd inconsistencies, expanded the compatibility, re-added some neat elements of cut content, and even covered some additional balance issues which were missed - all whilst trying to maintain the fine-tuned spirit of the original.

Enjoy,

PushTheWinButton


Update

Version 5.0 is another overhaul of this mod's structure, and is probably approaching the endgame of what it intends to do. Numerous full checks of the original mod have been carried out to capture and reproduce every last change, and every change made by JSawyer Ultimate, even those from the original mod, has been exhaustively documented so that users are in no doubt about what what this mod does.

Almost all edits to armour and weapon stats, which were previously scripted, have now been converted to hard edits, so that they are now visible in FNVEdit and mod authors can more easily make patches in the future.

Finally, the bulky MCM scripts have been replaced with more minimal and easily expandable INI configuration, which already includes some new options to customise your game's balance. Overall, this version aims to be the definitive, updated JSawyer experience.

Description

This mod is a complete, from-scratch remake of the original JSawyer mod. It aims to stay as true as possible to the source material, and clean up any inconsistencies or errors there were, whilst generally refining things and improving compatibility with other mods. An example of errors in the original is that message and loading screen text didn't reflect some changes, some items were not modified when they logically should have been, some unintentional or ineffective changes were included, etc.

Changes and new additions were only made if I thought that they could be justified from a balance perspective, and if they stayed true to my perceived intentions of the original. A comprehensive changelog is available on the Docs tab of this modpage, which lists every change made by JSawyer Ultimate, and any differences from the original mod along with justifications as to why. The original's changelog is no longer needed, but is linked below for those who are interested.




To prevent this description being overly long, I won't completely list the changes and features here. Instead, here is a quick run-down of some of the most notable new features.

Greater Compatibility


Several of the original mod's changes are now implemented by scripts. This means that there will be less compatibility issues, less need for patches, and some features can even be made optional. Moreover, this mod will also cover content added by other mods as much as is reasonably possible. One such feature is that JSawyer Ultimate will automatically adjust stats of mod-added armour so they're not out of place next to Sawyer's tweaks.

Bug Fix Continuity


For all record edits, any appropriate fixes from Yukichigai Unofficial Patch and Unofficial Patch Plus are included. If a change present in the original JSawyer mod has since been incorporated into YUP, it was omitted from JSawyer Ultimate to prevent unnecessary duplicate edits. Both YUP and UPP are highly recommended companion mods for JSawyer Ultimate.

Uninstallation-Safe


This mod can be safely installed and uninstalled on any save - it will not cause a crash or leave any serious permanent side effects.

Un-Cut Content and More


Fallout New Vegas contains many leftovers of features that could not be implemented due to the game's short development cycle, but these give us a glimpse of what could have been. JSawyer Ultimate restores a handful of these features listed below, which are intended to compliment the large-scale restorations of a mod like Uncut Wasteland. Credit for these restorations and features goes to the original authors for their ideas.



In addition, Caravan rematch dialogue has been fully reimplemented for all applicable NPCs - this feature is unique to this mod. Thanks to miguick for his help with this.

Someguy Series Compatibility


JSawyer Ultimate is compatible with all of someguy2000's quest mods out-of-the-box. In addition, some of the overpowered items from said mods will be tweaked so that they're not as powerful, but still worthwhile rewards.


Recommended Mods

Barton Thorn Acts Normally
Better Pickup Prompt
Beyond the Beef Tweaks
Convenient Fast Travel Markers
Clarity*
Enslaving Arcade Fix
Glowing Star Bottle Cap
Harvestable Cave Fungus
Honest Hearts Letter
Improved LOD Noise Texture
Legion Quests Expanded
Lonesome Road Duster from Concept Art
Lonesome Road True Faction Allegiance
Mojave Arsenal
Mojave Raiders
Mojave Wildlife
New Vegas Character Expansions**
Nights are Darker Ultimate Edition
NVCE - JSawyer Ultimate All-in-One Patch
Old World Blues Keep Big MT Active
Old World Blues Path Lighting
Realistic Safehouse Upgrades
Simple Reputation and Disguises
Starting Gear Overhaul
The Living Desert
The Moon Comes Over The Tower - Restored
Throwable Weapon Fixes
Tops Casino Neon Restored
Uncut Wasteland
Unofficial Patch Plus
Vanilla Intro Plus
Vanilla UI Plus
Water Overhaul
Worn-Out Scope Crosshairs
Yukichigai Unofficial Patch
Zed's Simple Suite Upgrade


*(Recommended if you want to remove the vanilla yellow and orange shading.)
**(If you want a mod which changes vanilla faces, this is by far the most comprehensive and lore friendly.)



Installation

JSawyer Ultimate does not require the original JSawyer mod. JSawyer Ultimate was built from the ground up using the original as inspiration, and is entirely separate.

That said, the following are required:



You will be notified of any of the NVSE requirements are missing.

I highly recommend you rebuild your Bashed patch if you are using Wrye Bash. JSawyer Ultimate (and all my other large mods) already include the relevant Bash tags to automatically create a patch for your load order. If you don't use Wrye Bash, I recommend giving it a look if you are using anything other than a minimalist load order.

[size=3]Unlike the original, JSawyer Ultimate does not integrate the Gun Runners' Arsenal official DLC. This means that JSawyer Ultimate is compatible with popular mods which add new weapon mods, without the need for a patch. This was also done so that you may use a different mod to handle GRA, of which there are several, each catering to different preferences. Installing either Mojave Arsenal or the optional GRA file provided in the downloads section is highly recommended, although there are more such mods to choose from. The optional file is pretty much an improved version of what the original JSawyer mod did with regards to GRA integration, and is basically by own updated and fixed version of Gun Runners' Arsenal Merged by slippyguy.


If you have already exceeded the new default level cap of 35, you can use my Complete Respec mod to re-level your character to the correct level if you wish.

And finally, I personally find Normal or Hard difficulty with Hardcore mode enabled plays best with this mod. Very Hard makes enemies too spongy, and just incentivises cheesing every combat encounter. The global damage multiplier setting in the INI can be used to fine-tune the deadliness of combat instead of playing on the highest difficulty.


Load Order

Generally, JSawyer Ultimate should be low down in your load order, after YUP and UPP, and after YUP's NPC fixes (relevant fixes from all these mods are included).

Do not let LOOT sort your load order for you—it seems to want to place JSawyer Ultimate high up, and above UPP for some reason.

It's always a good idea to check for conflicts with FNVEdit, too.


Customisation

When you first run the game with JSawyer Ultimate installed, an INI file will be generated in your "Data\Config" folder. This contains several options to customise you experience, but comes pre-configured for a balance which stays true to the original mod. Instructions for these options are included in the INI file itself.

If you want to reset all options to their default values, simply delete the file and a new one will be generated.



Compatibility

Patches can be found at: JSawyer Ultimate Edition Patches and JSawyer Ultimate Edition TTW Patch.

JSawyer Ultimate edits a lot of game records, but you can ensure that it always wins conflicts by placing it low down in your load order. Better yet, this mod already includes the necassary Bash tags so that you can load the relevant changes into your automatic Bashed patch using Wyre Bash (highly recommended).



Uninstallation

This mod can be uninstalled at any point. The only major permanent change made by JSawyer Ultimate is to enable you to use power armour without training. If you do not have the Power Armour Training perk, you can reset this by typing SetPCCanUsePowerArmor 0 into the console after you uninstall. In addition, if you have the Scrounger perk and have used the ammo rarity option in the INI, you will need to reset the rarity of Scrounger ammo manually by typing set ScroungerOdds to 25 in the console.


Acknowledgements




My Mods

I spend a lot of time creating and supporting my mods, so any donations are gratefully received.