Starfield
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Nukem

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Nukem

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About this mod

Restores plugins.txt functionality as in previous BGS games. Supports Steam (Starfield Script Extender) and Game Pass (ASI loader).

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Restores plugins.txt functionality as in previous BGS games and does nothing more. Yes, that means you don't have to use sTestFile1 any longer.

Notice: Plugins.txt will be ignored if any sTestFile INI variables are used. Delete them and migrate to plugins.txt instead. This is an intentional decision in Starfield's code.


Requirements



Installation


  • For manual SFSE installs, place SFPluginsTxtEnabler.dll in the corresponding Starfield\Data\SFSE\Plugins folder. An example path is: C:\steamapps\common\Starfield\Data\SFSE\Plugins\SFPluginsTxtEnabler.dll

  • For manual ASI loader installs, place SFPluginsTxtEnabler.asi in the game root directory next to Starfield.exe. An example path is: C:\XboxGames\Starfield\Content\SFPluginsTxtEnabler.asi


How do I load custom ESP/ESL/ESM plugins?


  • Some mod managers will automatically handle the setup portion. However, in the event you aren't using a mod manager, you'll have to manually create and edit plugins.txt with notepad as explained below.

  • Plugins.txt must be created in Starfield's local AppData folder. This is usually: C:\Users\<Your Username>\AppData\Local\Starfield\Plugins.txt

  • Plugins.txt must first contain a # line and then asterisked lines for each ESP, ESL, or ESM you want to load:
    # This file is used by Starfield to keep track of your downloaded content. (You HAVE to keep a # on the first line here)
    *MySpecialMod.esp
    *AnotherMod.esl
    *ShipStorage.esp
    *Custom Plugin With Spaces.esm
    *UnlimitedSprint.esp
    *YetAnotherSpecialMod.esm
  • Save plugins.txt and launch the game. Note that this isn't a tutorial on how to organize your load order. Starfield has near-identical plugin loading functionality compared to Fallout 4 and most guides apply. See LOOT's introduction for more information.


Logs

  • Limited diagnostic information is logged to SFPluginsTxtEnabler.log in Documents\My Games\Starfield\SFSE\Logs for SFSE and in Documents\My Games\Starfield\Logs for ASI loaders.


Warning

  • Starfield does not officially support loading custom ESP/ESL/ESM plugin files. Files created outside of Bethesda's editor may be broken in subtle ways. Use with caution.