About this mod
Hab Tweaks aims to overhaul the stats given by certain habs, buffing some that were otherwise fairly useless, and adding some quality of life changes that will effect all ships.
- Requirements
- Permissions and credits
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Translations
- German
- Donations
This mod has been created with the experimental xEdit release found on their Discord server.
Installation:
- Unzip the archive and put TNHabTweaks.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.
- Ensure that archive invalidation is enabled in your StarfieldCustom.ini. (Look below if you don't)
- Either add the line sTestFileX=TNHabTweaks.esm under the [General] section of your StarfieldCustom.ini file (With X being replaced with the next available number 1-10), or add *TNHabTweaks.esm to your Plugins.txt file if you have the plugin.txt enabler. (Ensure it has the * in front of it.)
- Install Baka Achievement Enabler and SFSE if you don't want achievements disabled.
If you haven't already done it for another mod, this is what needs to go in your StarfieldCustom.ini:
Hab Tweaks:
- All habs will get a small amount of cargo space (between 50-100 depending on the hab) to represent the space along the walls and in containers. It isn't much compared to dedicated cargo modules however.
- All habs get hull based on their size. Increasing a hab's size has a diminishing return, as so much of the space is hollow inside. 1x1's have 5, 2x1's have 8, 3x1's have 12, 2x2's have 14, 3x2's have 20, and 3x3's have 24. Companion ways get 8 each also, even though they are 1x1's.
- Cargo habs get more cargo than normal. 2x2 cargo habs get 400 cargo, 3x2's get 600, and 3x3's get 1000.
- Captain's Quarters, Armories, Brigs, and Mess Halls also get more cargo (based on their size). 100 cargo for the 2x1's.
- Engineering habs grant 50 health to both engines and grav drive, add +2 Grav Jump Thrust, and decrease boost drain slightly. (These habs fortify thrusters and grav drive.)
- Computer Cores increase available power from your reactor by 1 or 2 (depending on size) by increasing power distribution efficiency.
- Control habs reinforce your reactor, giving more reactor health and increasing the efficiency of repairs.
- Battle Stations reduce target acquisition time and increase shield regeneration.
- Though not a hab, the Taiyo Forward Sensors also grant crew capacity, and reduce target acquisition time (though not as much as the battle station).
- Hopetech Fuselages have doubled storage capacity compared to their normal 1x1 counterparts.
- Compatibility Patch is available for the Place Doors Yourself mod, which applies all of the Hab changes to the Habs that mod adds.
Note 2: All stats are currently experimental, and may not function in all circumstances.
My Other Mods: