Makes changes to the game's economy to make it a little better. Vendors have many more credits, contraband is worth significantly more, and ships cost much less to register.
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The economy really sucks in Starfield, significantly more than any other Bethesda game! So I decided to try to make it a little better without completely overhauling it.
Vendors now have many more credits. All stores now have 10 times as many credits except Trade Authorities and Ship Services which now have about 30 times as many. Except for the Trade Authority on the Den who has the base amount, but there's a reason for that. (Him having as much as the other ones would make smuggling pointless, since there's no scan to dock at The Den.)
Contraband was generally just not worth picking up for all the problems it caused and this made the smuggling minigame not worth playing. So I've made contraband worth 5 times as much! (Aurora was kind of a problem so while I did increase it's value, I made it last 5 seconds longer to try to compensate)
And, lastly, ships now cost only 10% of their value to register instead of over 80%, this should make piracy much more lucrative.