Smaller vendor terminal for use in ships, small outpost rooms, etc.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 3.0.2
Issue #3: After ship habs update vendor will no longer reset in a ship hab. Using a timer now.
Issue #2: Ammo counts for high rate of fire weapons is too low. Increased counts by a factor of 10.
Issue #4: Armor and weapon don't seem to populate anymore; this might be caused by Issue #3. Spawn at level 25 (85% chance) and Level 75 (70% chance) now
Configuration items are replaced with new Game Play Options
Version 3.0.0
Remove RTFP and Venpi Core support (Not supported on xbox)
Convert to Starfield CK for xbox support
Version 1.0.13
Compatibility with Starfield 1.11.36
Ran Starfield .nif Mesh Path Migration Tool for SF 1.11.36 (https://www.nexusmods.com/starfield/mods/9234)
Version 1.0.12
Fix problems when made part of an interior cell
Version 1.0.11
Now with our own custom terminal instead of messing with the crimson fleet mission board. You may have to remove and readd the terminal to get it working again but shouldn't for a pure model change.
Version 1.0.10
Using Venpi Core 1.0.10 and the new user debug log files.
Version 1.0.9
Consuming rare book leveled item list from VenpiCore, needed update to avoid crash/conflict
Version 1.0.8
Now requires Venpi Core utility library (https://www.nexusmods.com/starfield/mods/7097)
The legit terminal was missing most of its script args /facepalm. It should work much better now lol.
Removed the duplicated global vars and pex scripts that are now the core mod.
Version 1.0.7
Fixed some spelling errors found working on Galactic Pet Shop
Version 1.0.6
Fixed the cache treasure maps not spawning..... Stupid cut and paste errors.
Version 1.0.5
The vanilla vendor script clears inventory in OnLoad this is not reliably called in a ship hab. I've cloned the script and can clearing OnCellAttach/Detach which seem to more reliably get called. Now that being said none of the events ever get called if you just exit/save/load without leaving the ship. Will need the custom script so I can call story manager to get the treasure maps anyway so long term this would have been needed.
Ok now for the bad part you need to remove and readd your terminal so my script takes over just use the build interface to do it.
Version 1.0.4
Use global value LegalPawnShop (XX000808) to control selling/stocking of contraband items. Use "FindForm LegalPawnShop" to get the correct form ID for your load order, then use "set XX000808 to 1" fixing XX to your index value, finally use "help LegalPawnShop" to verify it's setting. Use the outpost modify mode to remove the old terminal first or you will not be able to deploy a new one. They are mutually exclusive.
Version 1.0.3
Pawn shop has a small random stock of items and resources most are with 90%, 75%, 40%, or 25% chance
Will now sell informational items (Survey Maps, Cache Locations, Trigger Books). I hope to sell mission board quest triggers too eventually.
Cut credits in half 400k seems too much probably should around 100k I probably could make it random. Thoughts?
Version 1.0.2
Updated spashscreen image from domi29
Version 1.0.1
Texture replacement of the screen
Version 1.0.0
Initial release
Overview A smaller vendor terminal for use in ships, apartments, small outpost rooms, etc. Currently is is using the Crimson Fleet Mission Terminal as you can sell contraband and stolen articles to it.
Venworks Discord Community
I've created a new discord community (Venworks Discord Community) for all my mods, modding research, mod support. I'll continue to post my mods here, but notifications and usage of the bugs and comments has become harder or flat do not work with recent Nexus updates. So, for discussion and reporting of bugs please use the Venworks Discord.
Features
Buying/Selling of Contraband items in outlaw mode (Default)
Selling of a random assortment of goods from around the galaxy
Selling of information in the form of survey data and treasure maps
Future Plans
Use a custom terminal model so we can load a unique screen instead of replacing the Crimson Fleet mission board screen. (Priority)
Add in the ability to buy specific goods and drugs (Added in 1.0.3)
Add the ability for the information broker part to sell mission board type quests
Implement Player Suggestions :) So please suggest stuff and I will make it happen.
Installation Via Vortex/MO2 Install as normally would any mod mod.
Installation Manually Really please use a mod manage :)
Download the current zip file. Please everything in the Data folder in the zip to the same place under <Game Install Dir aka where starfield.exe is>\Data.
Handling the plugins.txt file
You need to add GalacticPawnShop.esm and VenpiCore.esm to your plugins.txt file see below for help. Should be ordered like this in the file. *VenpiCore.esm *GalacticPawnShop.esm
These are instructions from the author of the mod:
Usage Go into outpost build mode and find it in the miscellaneous section and build it.
Steps to enable legit mode (No selling/buying of contraband items)
Install the update
Run "FindForm LegalPawnShop" in the console to get the correct form ID for your install. The form ID will look like XX000808 where in my case XX is 57 so my form ID is 57000808
Run "set XX000808 to 1" in the console changing XX to you correct index
You can verify the current setting at any time by running "help LegalPawnShop" 1 is Legit mode so no stocking or buying of contraband items, and 0 is outlaw mode
Credits
Also thank you xEdit team for the wonderful tool to make ESMs
Thank you domi29 for all the graphics help
Donations For those of you wishing to donate to me for my mods you can do so via my partners Quarter Onion Games. Donate via PayPal
Social Presence
I can be found as Venpi hanging out in the xEdit and Starfield Nexus Mod's discord servers.
I have created the Venworks Discord Community for discussing, tracking, bug reporting, and helping out with my mods and Starfield modding research.