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CrEaToXx

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About this mod

This mod will show on the activation prompt if a book, slate, or magazine has already been read(taken), and allows you to quickly loot a book without menu prompt even in scanner mode...

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Show Read Books

Careful! If you use my General interactor mod, you don't need this. It's integrated in the general interactor, and will likely bug out. So choose only one please.

What this?


This mod will show on the activation prompt if a book, slate, or magazine has already been read, and allows you to quickly loot a book without menu prompt even in scanner mode.

But why?

Quality of life and a never ending addiction to looting and grinding for the sake of completion.

Details?

If you take a book it will be moved to your inventory right away, no menu prompt, no need to click three buttons to just loot a book. Additionally a tag is applied to the activation prompt to inform you about if a book/slate/magazine has already been read. So were it said "Take Book" before, it now says "Take Book(Read)". The original prompt "Take" is also completely replaced, but you can restore it with a patch found in the optional download section.

Also, see the feature video:

Spoiler:  
Show


How was it done?

Adding perk to player to enable activation menu default replace, then add the world object(book reference) to the player. Additionally the object(book reference) will have its base object checked, and that one is then placed into a formlist. Then in the activation menu perk I check against the formlist.

My Character doesn't learn! Please Help!

Read the Book!

Is this compatible with Books Revamped?

Yes. Out of the Box as well as into the Box. You can insert any other Books Mod, like Marked Landmark Books(name label change), Cora the Multiverse Bookhunter, Cora wants all the Books everywhere all at once, and Cora the Metaverse Bookzucker. Paper Books is also compatible(.swf hack).

So in short: everything that does not do anything OnActivate with the books that dircetly conflicts with SRB(acronym for Short Read Books), or changes activation label via Perk/Papyrus is compatible. This actually wasn't shorter than the last sentence.

There's a lot of books!

I know right. That's why I'm using two form lists. If you really for whatever reason should exceed the number of 510 book forms added to the lists, there's still room to build a third form list.

The books don't show as read after picking them up!

That's because you have to read them. Hence the title of the mod.

Does the read state get reset on NG+?

Technically it shouldn't. But it may very well be that any content of any formlists are reset to null when you cross unity, even modded ones.

Wasn't this part of your other interactor mod?

Yes. But the interactor mod is more like a Jack of all traits, and quite experimental, this one is extensively tested...well kind of, and doesn't force users to live with features they don't want. Also, I'm quite sure there are a few people that exactly wanted this urgently. Looting books can be quite a nuisance in Starfield.

Can we not have a distinction between Book, Slate, and Magazine?

We actually can, because slates do have one individual keyword to distinct them from books and magazines, and magazines are the only "book" type that has its weight set to 0.0. So you could use the keyword condition in the activation choice != DisplayObjectTypeDataslate for books and magazines, the same keyword set to == for slates, and additionally check for weight == 0.0 or != 0.0 on all three book variants.

The problem? You'd have to do this for all three types two times, and then set up a condition tree to check against each other. And that, with the tree hierarchie in xEdit is not a think I feel very comfortable with doing right now, because I know for certain that doing this in the CE2 is going to be a cake walk.

On top of that problem exists the fact I have to do this for two mods. The one I provide to the users that love to have no jack of all trade wrap ups, and, well, the other user group that prefers overhauls that contain everything all at once all the time. And that's just not going to happen right now.

I provided a patch in the optional file section that will set the "Take Book" label back to just "Take", which reflects the vanilla state.

I promise it will happen in future versions for sure. So Godsped to those Beth Devs to release CE2 quickly!

How to install?

Done with currently experimental xEdit, so mind the risk!

According to the developers of Mo2 -> drag&drop, Vortex the same. But if you want to do it full yolo hardcore, do it manually this way:

1. download Plugin enabler and install per instructions
2. add this to your load order .txt file(without quotes) "SRB_ShowReadBooks.esm"
3. move the file inside the .zip to your Starfield/Data folder
4. blatantly ignore anything said about MyGames in the past
5. done

I want to report a bug!

Use the comment section.