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Changelogs
Version 1.4.1
NPC initiation distance lowered to ensure NPCs initiate conversations from a more natural distance.
NPCs remain in dialogue mode with the player longer to make interactions more responsive.
NPCs won't wait quite as long for player input during comments to improve the flow of conversations.
Removed combat taunts as out of scope for this mod
NPCs will spend a more realistic amount of time eating, enhancing the believability of their routines.
Version 1.4
Random citizens won't invade your personal space as much when they want to talk to you
Random citizens won't yell at you from way over there when the want to talk to you
NPCs get uncomfortable slightly faster when you stare at them without talking
Guards will warn you about your behavior before they're in punching distance
Random scenes or NPC actions don't repeat as often
If NPCs are "eating" while walking, they won't hold onto the same cup for an hour and a half
Restaurant service got better (sitting down to eat doesn't take as long)
Citizens will wander a little longer before idling
Lunch starts later
Those random conversations won't sound as loud from 50 feet away as they do from 2 feet
Citizens don't have to be so close to you to warn others that you're shooting people
Crowd is less likely to run around and more likely to try and find a door to escape behind when you go on a rampage
Groups won't form as often to awkwardly stare at each other when they have nothing to say
Removed unnecessary NPC_ records
Version 1.3
Citizens will move out of your way sooner if you're going to collide
Events tied to NPCs will trigger slightly further away
Conversations between groups of Citizens should start sooner (still not perfect)
Most citizens will get uncomfortable if you stand and stare at them, they'll avoid eye contact or walk away
Citizens will walk away when they're finished with a conversation (usually)
Small adjustment to NPC head movement when looking at the player
Citizens will idle a little longer before looking for something else to do
Citizens will travel a little further to find something else to do
Most NPCs will ignore you instead of watch you if you walk past
Version 1.2
NPCs won't just wait for something to happen because you're within 30 meters
They'll chatter amongst themselves a little more often
The won't watch you just because you're moving sort of close
You have to be a little closer before NPCs will greet you
They'll adjust their walking path a little more often to avoid obstacles
They should try harder to avoid you if you're walking at them
Blinks happen a little faster, but also match normal human behavior (down, stay, up. not down, stay, uuuuup)
More adjustments to prevent yelling at you from across the room
They'll try a little harder to maintain eye contact during conversations
Guards will warn you about suspicious behavior from a little further away
Staying in one place for 3 seconds is not loitering
Another change to trigger events from a little bit further away
They don't have to be standing on a dead body to react to a dead body
Version 1.1.1
Renamed mod to Better NPCs (sorry). Planned coverage of more than conversations
NPCs you can hold a conversation with, including Followers, will move away from you when you bump into them (similar to Quit Blocking Me)
Version 1.1
NPCs shouldn't greet you as often now
You won't get as many comments for your actions, including knocking things over
Slightly longer time before the AI will make a comment when waitng for you to make a dialogue choice
Followers and NPCs now wait at least 150 seconds before making idle chatter instead of 4 seconds
If you don't respond to an NPC greeting, they won't try again for 5 minutes instead of 5 seconds.
Better NPCs started based loosely on the mod Realistic Conversations for Fallout 4 but has continued to evolve.
NPCs will act more like people and less like one-dimensional characters in a video game where they only exist for your benefit
NPCs won't pay attention to you unless they're closer
They'll wait longer for your input while you're in a dialogue with them
They'll wait longer for you to respond to a greeting, but won't try again for a while if you ignore them
They will move their head a little more during conversations
No more machine gunning hellos
They won't stand around waiting for you, idle animations will trigger sooner
NPCs will engage in chatter with each other more often
You should see more groups standing around talking
You won't be stared at only because you're moving
Greetings won't trigger until you're a little closer
When traveling from point to point, they'll recalculate their path a little more often
Less chance another NPC will interrupt you during a conversations
NPCs will spend longer talking to each other
Blinking more like humans
They'll try to move around you if they might collide with you
NPCs (except security) and followers will back away from you if you bump into them
In combat, enemies will be more likely to taunt you or communicate with each other (just a dialogue setting, no combat AI change)
3-5 minutes before an NPC comments on your actions or knocking things over instead of 20-40 seconds
They don't have to be as close to a dead body to react to it
They won't yell or stare at you from across the room
They'll try to maintain eye contact when you're speaking
NPCs will show more emotion when speaking
Less pausing between sentences to not sound so robotic
Guards are more observent when you're acting suspicious
After having a conversation, NPCs will try to find someone different to talk to
Increased time before guards tell you to stop loitering
Bar patrons will sit a little longer
AI events can trigger when you're a little further away
It's a normal ESM. Install with a mod manager if you can. If you're manually installing mods, you should already know what to do.