Starfield
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WykkydGaming

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WykkydGaming

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About this mod

New Standalone Weapon! 7.5x Exp Gains & More. Level fast from 0 to 100!

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DarkStar Trainee's Maelstrom

This mod adds a new Standalone weapon: DarkStar Trainee's Maelstrom.

  • Multiplies ALL Experience gains by 7.5 until you reach Level 100.
  • Multiplies the Maelstrom's Damage by 10 until you reach Level 100.
  • Grants +20,000 Carry Capacity until you reach Level 100.
  • Gives you the Chameleon effect. Go invisible when you crouch!

This weapon comes pre-installed with scope, silencer, high powered internals, and more.

This weapons comes pre-set to the Unrivaled quality tier added by DarkStar Manufacturing.

This weapon CANNOT be upgraded at the Weapon Workbench. This is by design.

The legendary effects on this weapon are NOT able to be constructed onto other weapons using DarkStar Manufacturing, or any other mod. They do not use standard attachment points.

This is a cheat weapon, but no one is going to judge you for using it. I, myself, plan to use it on new characters when I'm testing my mods.

When you check out the damage stat in the screenshots, or in game, keep 2 things in mind. 1, this is a Maelstrom... they only get but so good. 2, this is locked to Full Auto. So, yes... you can absolutely plow through the edge systems with this baby, and earn a ton of experience while doing so.

Be warned... you may grow addicted to what this weapon does. I am not to blame for your withdrawals once you hit level 101 and it disables.



How to Obtain

Loot it in the back-left room in the Basement of the Lodge. If you've already looted that storage box, you can use a Console Command to reset its contents. Just open console, click on the storage box and type: resetcontainer



Install Instructions

I have tested this MOD on both GAMEPASS and STEAM. It works exactly the same on both! Yes, you can run this on PC Gamepass. :)

Download the FOMOD file using Vortex, MO2 or Manual.
Follow the FOMOD prompts in Vortex or MO2 if using a mod loader.
If installing manually, open the compressed file and select 1 ESM from any of the folders it contains.


Steam Players, you can use SFSE + ASILoader + PluginsTxtEnabler. OR you can use UltimateASILoader + PluginsTxtEnabler. I actually recommend using both at the same time. This will allow you to avoid SFSE launch whenever SFSE needs an update, or if you begin crashing during the Credits scene in the Unity. When that happens, if you run SFSE it is most likely SFSE or an SFSE mod that is causing the issue. The typical solution is disabling SFSE before you grav-jump to the Unity, and launching the game through your Steam client directly. Then re-loading after the Unity to turn your SFSE+mods back on. By using UltimateASILoader you can still run MOST mods when SFSE is disabled, giving you options.

SFSE Instructions (Steam):
  • Install SFSE.
  • Install Plugins.Txt Enabler from Nexus (follow its instructions).
  • Install this mod using any mod loader, or continue to step 4+ if doing it manually.
  • Download the version & optional files you want.
  • Place the .esm files in the same folder as your Starfield.esm.
  • Add the full .esm file names of everything you downloaded to your Plugins.txt file, created by step 6 (with a * in front of the name).
  • Make sure the core mod is loaded before any optional patches.

UltimateASILoader Instructions (GamePass - OR - Steam):
  • Download "bink2w64.dll" from github.
  • Open your Starfield install directory.
  • Rename the current bink2w64.dll file to bink2w64Hooked.dll.
  • Copy the downloaded bink2w64.dll file into your Starfield install directory.
  • Note: You will need to repeat steps 3 & 4 if you ever patch, redownload or Verify your game files using Steam/XBox App.
  • Install Plugins.Txt Enabler from Nexus (follow its instructions).
  • I recommend you install AchievementEnabler whether or not you plan to use the Baka version with SFSE. This allows Achievements even when SFSE isn't running. If you care about achievements, anyway.
  • Install this mod using any mod loader, or continue to step 9+ if doing it manually.
  • Download the version & optional files you want.
  • Place the .esm files in the same folder as your Starfield.esm.
  • Add the full .esm file names of everything you downloaded to your Plugins.txt file, created by step 6 (with a * in front of the name)..
  • Make sure the core mod is loaded before any optional patches.


My Other Mods



A Note About Donations

Mod development takes time. With that in mind, donations are appreciated but absolutely not necessary. If you wish to donate in style and enjoy some dark fantasy novels as a result of your donation, find R.L. Parker's novels on any digital bookstore. Buy a copy, read and enjoy. Yep... I write novels when I'm not gaming. :)