Starfield

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AllensProject

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AllensProject

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About this mod

This mod replaces the default vendor credit counts with a leveled amount. The vendor's credits will increase to 1.5x at level 12, to 2x at level 24, 2.5x at level 36 and so on. Large vendors such as ship vendors and the Trade Authority will continue the pattern of increases all they way up to level 96, at which point they will have 5x the credits.

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This mod replaces the default vendor credit count with a leveled amount. I think many players were annoyed at needing to travel all over the place to sell their loot. I wanted to increase the amount at higher levels because it just becomes tedious at that point, but I kind of like having to travel around a little bit to sell things, so I wanted to keep their credits at the default amount while the player is at lower levels - otherwise you can just sell everything to the trade authority Kiosks and that discourages wandering around town. The vendor's credits will increase to 1.5x at level 12, to 2x at level 24, 2.5x at level 36 and so on. Certain vendors such as ship vendors and the trade authority will continue the pattern of incremental increases all they way up to level 96, at which point they will have 5x of their original credit count. Other vendors, such as the poor vendors that appear as part of radiant quests will stop increasing their credit count at earlier levels. I tried to be immersive in regards to the credit increase level cutoffs so that poor vendors don't end up having a massive amount of credits. Trade Authority Kiosks (and general goods vendors) will start off with 5000 credits at level 1, and increase to a max of 25000 at level 96. Brick and mortar Trade Authority stores will have an even higher cap, because they had more credits to start out with in the base game. Note that the changes will take place only when the vendor's stock naturally refreshes, meaning you may not see the increased credits immediately after installing or leveling up to the required level.

This mod was made with xEdit, which is a community favorite tool for modding Bethesda games. It is our best option for creating plugins until the official creation kit is released. Note that plugins aren't yet officially supported for Starfield, so you take additional risk in modding your game at this early point in time. It is recommended that you make a save before installing any mods in case you need to revert to that save. Official updates may break mod compatabilty at any time, and could potentially break your save as well. This mod is rather simple; it only overrides some leveled lists, it does not add any new records. This may make it less risky than some of the more complicated mods, but all mods carry some risk - especially at this early stage in Starfield modding.

For this mod to work, you need to enable .esm plugins. The community seems to favor using Plugins.txt Enabler by nukem, found here:
https://www.nexusmods.com/starfield/mods/4157
This is considered less risky than using the sTestFile method, but it is still rather experimental. Please read the details on that mod page to learn more about installing plugins. Note that you will also need to install Starfield Script Extender for Steam editions of Starfield, or an ASI Loader for GamePass editions of Starfield - the description page for the Plugins.txt Enabler has all the information you need as well as the links to the other required files, so I am not going to include that information here.

Note that this mod is an .esm as opposed to an .esl or .esp due to the way that Starfield loads plugins. xEdit only supports creating .esm plugins at this time, and while this may limit the number of installed mods, they are doing this to help prevent issues with load orders breaking... though plugins aren't officially supported, so issues could still arise. Mod at your own risk.

If you aren't ready to deal with issues such as saves that might break when the game is updated, best to stick to modding older Bethesda games for now, as they at least officially support modding and thus mods are less likely to break with updates. I made a pretty cool new lands mod for Skyrim with an Orc vs. Thalmor questline that can help keep you entertained as we wait for official mod support for Starfield. The Skyrim SE version is here: https://www.nexusmods.com/skyrimspecialedition/mods/99557 and the Oldrim version is here: https://www.nexusmods.com/skyrim/mods/116382 so go ahead and check those out if you enjoy Skyrim.

Special Thanks:

Thanks to Bethesda and all of the IP holders for supporting the modding community... yes, it's true that mods aren't officially supported as of this release, but releasing tools takes time and when the official tools are out we will see even more exciting mods.

Many thanks to ElminsterAU and the xEdit team. xEdit is a great tool, which I have used for modding Skyrim, and as of now it is the only tool that can create plugins for Starfield. The Starfield version of xEdit is available here: https://www.nexusmods.com/starfield/mods/239

Also, thank you to nukem for creating Plugins.txt Enabler, and thanks to the Starfield Script Extender Team and the ASI Loader team - this mod is easier to install and less likely to break things thanks to their hard work.

If you want to support future mods made by myself, please consider looking at my Skyrim/Skyrim SE mod, which I provided links for earlier in this description. While I am not trying to solicit additional donations for this simple mod, this mod is opted in to DP, and 10% of those have been allocated to ElminsterAU, the original creator of xEdit.