Increases the amount of credits, ammunition, and resources held by merchants. (2x, 3x, 5x, 10x, 25x, 50x, 10,000x)
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 1.6
Added support for the newly added Vendor Credits gameplay option.
Version 1.5
Updated the FOMOD installer to support Starfield Vortex Extension 0.5.7.
Version 1.4
Fixed an issue where the amount of ammo held by some merchants was not increasing.
Version 1.3
RicherMerchants.esp has been renamed to Richer Merchants.esm, and now also increases the amount of ammo and resources held by merchants.
A modular version is also available so you can customise it to your liking.
Version 1.2
Added MO2 support to the FOMOD installer.
Version 1.1
Now with FOMOD installer! (Special thanks to Kupie)
Increases the amount of credits, ammunition, and resources held by merchants. (2x, 3x, 5x, 10x, 25x, 50x, 10,000x)
Note
You'll have to wait 2 days (7 days for ship vendors) for the merchants to restock their inventory to see the changes.
Some vendors are not affected, or are only partially affected, because this mod does not modify the vendors themselves, and some vendors do not use the global leveled lists that Bethesda created specifically for them.
Navigate to your game's root folder (the folder containing Starfield.exe).
Extract the ESM files into your game's root "Data" folder.
Launch the game.
Navigate to Creations in the main menu and press Load Order.
Select the ESMs you want to use.
To make it easier to test the mod, type SetGS iDaysToRespawnVendor 0 (default is 2) in the console and you shouldn't have to wait 2 days in-game, and then type SetGS iDaysToRespawnVendor 2 again into the console when you're done testing.