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skinnypig2

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SkinnyPig2

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About this mod

Landing ramps now stay closed when arriving somewhere new, and can be controlled via a panel in the landing bay, a remote, or by talking to Vasco.

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Description
I dislike how your ship's landing ramp automatically opens itself when you arrive somewhere, so I made this mod to add that little bit of immersion to the game by making landing ramps not only controllable, but closed initially.

Whenever you land your ship at a new landing zone - or at any landing zone at which the full ship landing animation plays - your ship's landing ramp will now remain closed until you decide to open it yourself. When you land your ship at a previously known location - any landing zone at which you spawn outside your ship - your ship's landing ramp will automatically open itself so as not to trap you outside.

Your ship's landing ramp can now be controlled through a variety of means:

Landing Bay Control Panels
After installation*,  an interactive control panel will appear inside your ship's landing bay. Activating it will automatically open or close your ship's ramp. Control panel locations inside each bay vary by landing bay model. Please refer to the attached images or the list below for control panel locations.

Landing Ramp Remote
The remote control item will be automatically deposited into your ship's cargo hold after the first time a ramp control panel as appeared inside your landing bay. The remote control is a weapon item that automatically opens and closes your ship's ramp(s) as necessary when equipped. It automatically unequips itself immediately after performing its function for easy reuse. It is classified as weapon type "other," which means it will not interfere with any guns, cutters, melee weapons, etc. you may also have equipped. The remote control can be used at any distance from your ship, as long as your ship is currently loaded. If you lose your landing ramp remote or would like to acquire another, they're also available for purchase from Henrik Zuran at Apex Electronics in the Well. If you'd like to use a console command to acquire the remote, type into your console: 'player.additem FE---82C'

Vasco Dialogue
If you've hired Vasco to your ship's crew, you can also ask him to operate your ship's ramp for you. The dialogue prompt will appear at the top level of his dialogue tree, just underneath his trade prompt. Vasco will respond with a random line from a pool of affirmative responses I've selected, and then open or close your ship's ramp(s) as necessary. The dialogue prompt will only appear in Vasco's tree if you're within 40 meters of your ship.

Console Command
You can use this command to emulate the functionality of the remote: cqf FE---829 "AutoOpenOrCloseLandingBay" Remember to replace the hyphens in the 8-digit quest ID in the command above with your specific index for this mod. This is different for everyone and can be found by typing 'help SP2 4 QUST' into your console and looking for the appropriate QUST ID ending in FE---829.

Compatibility
Only functional on ships utilizing vanilla landing bays, and that have been edited by the player - please refer to Initialization below. Fully functional on ships that have multiple landing bays.

Installation
Please install using a mod manager. I use and recommend Mod Organizer 2.
You can, of course, install this mod manually if that's your preference and you know how.

Initialization
Please note: The presence of a control panel in your ship's bay is integral to the functionality of this creation. If a control panel doesn't appear automatically immediately after installation, you will have to refresh your ship's landing bay cell by modifying your ship in the ship builder. Once the control panel has appeared, Immersive Landing Ramps will function as intended. Currently, the control panels that manage Immersive Landing Ramps' functionality have been added only to the vanilla landing bays, meaning modded bays will not function as expected.

Maintenance
In case this mod stops working as intended, you can reset it by running this command in your console: cqf FE---828 "ResetImmersiveLandingRamps" Remember to replace the hyphens in the 8-digit quest ID in the command above with your specific index for this mod. This is different for everyone and can be found by typing 'help SP2 4 QUST' into your console and looking for the appropriate QUST ID ending in FE---828.

Updating to v2.0.x Mid-Game
If you're updating from a previous version of Immersive Landing Ramps to v2.0.x, it's imperative that you properly uninstall the old version before updating. To uninstall versions of Immersive Landing Ramps prior to v2.0.0, run the following command in your console: cqf --00081C "UninstallImmersiveLandingRamps"
Remember to replace the hyphens in the 8-digit quest ID in the command above with your specific index for this mod. This is different for everyone and can be found by typing 'help ImmersiveLandingRamps 4 QUST' into your console and looking for the appropriate QUST ID ending in --00081C.

Uninstallation
If you'd like to uninstall this mod, you can fully undo its changes by running this command in your console: cqf FE---829 "UninstallImmersiveLandingRamps"
Remember to replace the hyphens in the 8-digit quest ID in the command above with your specific index for this mod. This is different for everyone and can be found by typing 'help SP2 4 QUST' into your console and looking for the appropriate QUST ID ending in FE---829.

Control Panel Locations
  • Nova Galactic NG-6: Directly in the center of the aft wall.
  • Deimos 120LD Fore: On the port side fore wall, between the med kit and the landing ramp.
  • Deimos 120LD Aft: On the starboard side aft wall, between the med kit and the landing ramp.
  • Stroud-Eklund Stability Pro Port: On the starboard wall, to the right of the landing bay door.
  • Stroud-Eklund Stability Pro Starboard: On the port wall, to the right of the landing bay door.
  • Taiyo Astroneering Ship Bed 200 Fore: On the port wall, to the right of the landing bay door.
  • Taiyo Astroneering Ship Bed 200 Aft: On the starboard wall, to the right of the landing bay door.
  • HopeTech Hope 4: On the aft wall, near the center, about inline with the ladder.


Author's Notes
I've been working on this for weeks and am so excited to finally get it out!! This was my first time writing my own papyrus script, and though it's not too complex, I'm really happy with how it came out. I got lots of help from the people over at r/starfieldmods and couldn't have done this without their input. The final piece of this mod which had kept me stumped for weeks was keeping the ramp closed whenever you landed somewhere, so I finally happened to figure that out just a few hours ago and immediately got to work testing and then uploading here. I hope you like it!!!

Now, writing this paragraph a few months after initial release and many updates later, I am perpetually just so amazed at how cool it is that so many people like this. Like I get that it really isn't that big of a deal, that this experience must be pretty common for mod authors, but I can't get over it. I'm just makin stuff I like and sharin it and people happen to also like it. This mod was my most ambitious project to date, the project I'm most passionate about, my favorite, and I love how it's turned out and how much you like it. It's amazing to me. So thank you.

I'm new to creating mods, so I'd love to hear your comments, feedback, or advice!!
If you need assistance, I can try to help despite my limited, developing understanding of modding.
I have so many ideas for Starfield and am super excited to learn how to make them all!   :D
Thank you to everyone to who's donated to my mods. It means a lot and goes a long way. <3
If you would like to support me and my modding endeavors, you can donate to my Ko-fi here.