About this mod
Adds a perk entry function to allow you to push away actors aka the infamous Moo Rage...in Space!
- Requirements
- Permissions and credits
- Changelogs
What this?
Well, welcome to my very first excursion in the thing that should not be aka writing scripts with ungodly wizardry tools. This is basically my port of the infamous Moo Rage in Fallout 4. Push any actor, in any situation, if they block your passage and rage while you do. Anywhere, anytime! See the video and silent rage .gif:

How is it done?
With a simple perk menu(press Enter) applying a push and havok impulse to the actor in front of you, so it temporarily has its collision turned off to allow moving in them while you, for example, try to path a door etc. You can however use it for teh lulz as well with hilarious values set up in the force value global.
How to install?
Done with currently experimental xEdit, so mind the risk!
According to the developers of Mo2 -> drag&drop, Vortex the same. But if you want to do it full yolo hardcore, do it manually this way:
1. download Plugin enabler and install per instructions
2. add this to your load order .txt file(without quotes) "MRS_MooRageSpace.esm"
3. move the file inside the .zip to your Starfield/Data folder
4. blatantly ignore anything said about MyGames in the past
5. done
Can we configure this?
Yes, with xEdit. You can configure the amount of force applied, and you can configure the text of the menu prompt overlay seen on actors. Since I'm a rational guy, and probably royal due to my Starborn'ish nature, I was going with "normal" force and the phrase "Make Way!".
How did you do the scripting?
Visit the Trinity: Champollion(decompile), Caprica(compile), SKK convenience(easy commands)
There is no sound when pushing! Liar! I can't rage!
Silly you. There is no sound in space. And nobody is going to hear your screams.
As of version 0.2 you'll get a Bender beep as placeholder.
Any conflicts?
Yes. None that I know of right now. But now that I opened that damn Pandora thing I'm sure actor perk entry mods will fly in soonish. Super special tip in that regard: You can make commanding follower mods with this. So if they fly in at one point, perk entry menus will start to overlapp for a maximum of four, and then just omit any following mod that adds those menus, with the logic of "last loader hierarchie" applied.
Does it break precombinedvisibilitybines?
Wtf! No one told me. You serious?
Why do you want to push actor's around?
If you have to ask then you have nerves made of wire rope, and so this mod is not for you.
I want to report a bug!
Use the comment section.