About this mod
Ever wonder why a computer core hab has 4 crew stations but adds 1 crew to your ship...me too. This mod fixes that.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
Mod has now been made with CK. Unfortunately since the last update the mod stopped changing the new empty habs. It should be ok to update on an existing save, but I can not promise it will not cause issues, recommended to not update until ready for a new character.
One thing that has bothered me about the crew distribution among the cockpits and habs is the amount of seating versus the number of crew that hab can support. For instance, the Nova Galactic Control Station 2x1 holds 4 crew yet can seat 7...well with this mod it now can sustain 7 crew. All modules either stayed the same or increased crew count. Except, the Deimos Phobos series cockpit is downgraded from 2 crew to 1, as it only has a single seat. As a bonus I have added 1 crew to each of the top reactors by model. So best A reactors will now allow 2 rather than 1 crew. If using StarUI Ship Builder mod be sure to check out the known Incompatibilities section below.
Changes made by this mod are in an ods and pdf files under Miscellaneous as well as in the images section.
Installation
Use your favorite mod manager or add the esm to your Data folder
Known Incompatibilities
- Anything that alters the cockpits, crew habs and reactors.
- StarUI Ship Builder at Starfield Nexus - Mods and Community (nexusmods.com)
; Use internal stored vanilla ship part values. This considerably improves the list display speed, but may not always reflect the current game value - or modded values.
bUseInternalVanillaStats = 0
This mod will work well with my Ship Commander Extraordinaire at Starfield Nexus - Mods and Community (nexusmods.com) mod that increases amount of crew you can command to 15.
Please check out my ship building tutorials on Youtube (37) cfs 111 - YouTube
XEdit . 25% of mod rewards goes to ElminsterAU