Starfield

About this mod

This mod adds standard apparel effects to all the non-armour headgear (hats, caps etc.). It also changes effects on many apparel items to make them more varied. In vanilla game none of the non-armour headgear have any effects and the majority of vanilla apparel have either "+5 HP and O2" or "-5% O2 Recovery".

Requirements
Permissions and credits
Changelogs
== DESCRIPTION ==

In vanilla game none of the non-armour headgear have any effects and the majority of vanilla apparel have either "+5 HP and O2" or "-5% O2 Recovery". This mod adds standard apparel effects to all the non-armour headgear (hats, caps etc.). It also changes effects on many apparel items to make them more varied. 

Now many more standard apparel will have effects like:

  • Actions use -5% O2
  • +5 Carry Capacity
  • +5% Critical Damage
  • +5% Diplomacy chance
  • +5% Intimidation chance
  • Medical items restore +5% Health
  • +5% / 10%  Persuasion chance
  • +5% Reload Speed
  • +5% chance of Research Sudden Developments

You can for example wear both a hat and a uniform that have +5 Carry Capacity for a total of +10 CC and so on. 

I tried to keep things balanced and somewhat logical. For example one can assume that engineers are rather dexterous and agile people in order to be able to fix the ship systems on the go, so the engineering outfits get Reload Speed. Military clothing would get +5% Crit Damage. High tier suits get +10% Persuasion and low tier suits get +5. Some special suits get +5% Diplomacy, which was reserved only for Neuro Amps in vanilla game. More sporty stuff gets O2 related effects etc. 


== PRE-REQUISITES ==

If you already have SFSE and Plugins.txt installed, skip to the next section, but remember to add my ESM in your Plugins.txt file.

Pre-requisites are 1) optional and 2) for Steam users only. Game Pass users see next section.

Using these pre-requisites will allow you to have more than 10 ESM/ESP/ESL plugins enabled. This is helpful if you use more than 10 mods that include these  type of files and generally is considered good practise for now.

How to install:

1. Install SFSE
2. Install Plugins.txt
3. Navigate to "%localappdata%\Starfield" in File Explorer. (Full path: C:\Users\[YourUserName]\AppData\Local\Starfield)
4. Create a file called "Plugins.txt" in that location.
5. Input the following code in it:

# This file is used by Starfield to keep track of your downloaded content. (You HAVE to keep a # on the first line here)
*rrBetterApparelEffectsSimple.esm


== INSTALLATION ==

Do not use multiple files. There is no harm, but only one will work, per your load order. 

*** I assume we all know about StarfieldCustom.ini edits required to enable modding. ***

Mod Manager:
 - Download this mod with Mod Manager of choice and activate it.

Manual installation:
 - Download the zip, unpack it and place "rrRandomisedLevelledVendorCredits.esm" file in Starfield/Data folder. 

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GAME PASS USERS - also follow these steps
(or Steam users that don't use the optional Pre-Requisites)


1. Navigate to My Documents/My Games/Starfield
2. Add these line in [General] section of your StarfieldCustom.ini file

[General]
sTestFile1 = rrBetterApparelEffectsSimple.esm

Now, if you have any other similar code there, use the next available number for sTestFile, for example sTestFile2, sTestFile3 and so on.

Do remember that this only supports up to 10 files, so you can't go sTestFile11. The files above 10 simply won't work and you HAVE to use Plugins.txt - see Pre-Requisites. 

3. Launch the game and enojy!


== DEVELOPMENT PLANS ==

This is the Simple version of this mod that only changes standard effects around. 

I will be working on an Extended version next, which hopefully will include

  • More varied effects taken from armour items (resistances etc.)
  • New effects with different magnitude to somewhat simulate apparel "sets", where body items will have stronger effects and headgear will have weaker effects. 

Watch this space!

== MY STARFIELD MODS ==



See my Nexus mods for ALL games here.
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