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About this mod
This mod adds standard apparel effects to all the non-armour headgear (hats, caps etc.). It also changes effects on many apparel items to make them more varied. In vanilla game none of the non-armour headgear have any effects and the majority of vanilla apparel have either "+5 HP and O2" or "-5% O2 Recovery".
- Requirements
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Nexus requirements
Mod name Notes Plugins.txt Enabler Optional for Steam users only, see Pre-Requisites and Installation section Starfield Script Extender (SFSE) Optional for Steam users only, see Pre-Requisites and Installation section - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
ElminsterAU (and the team) for xExit. Thanks!
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- Changelogs
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Version 1.1
- Fixed Black Open Graviplas Helmet to have "+5 Health and O2" instead of "+10 Health"
- Changed Rokov's Officer Hat from "+10 Health" to "+5% Intimidation chance"
- Changed White Neocity Poncho from "+10 Health" to "+5 Health and O2"
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Version 1.0
- Initial release
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== DESCRIPTION ==
In vanilla game none of the non-armour headgear have any effects and the majority of vanilla apparel have either "+5 HP and O2" or "-5% O2 Recovery". This mod adds standard apparel effects to all the non-armour headgear (hats, caps etc.). It also changes effects on many apparel items to make them more varied.
Now many more standard apparel will have effects like:
You can for example wear both a hat and a uniform that have +5 Carry Capacity for a total of +10 CC and so on.
I tried to keep things balanced and somewhat logical. For example one can assume that engineers are rather dexterous and agile people in order to be able to fix the ship systems on the go, so the engineering outfits get Reload Speed. Military clothing would get +5% Crit Damage. High tier suits get +10% Persuasion and low tier suits get +5. Some special suits get +5% Diplomacy, which was reserved only for Neuro Amps in vanilla game. More sporty stuff gets O2 related effects etc.
== PRE-REQUISITES ==
If you already have SFSE and Plugins.txt installed, skip to the next section, but remember to add my ESM in your Plugins.txt file.
Pre-requisites are 1) optional and 2) for Steam users only. Game Pass users see next section.
Using these pre-requisites will allow you to have more than 10 ESM/ESP/ESL plugins enabled. This is helpful if you use more than 10 mods that include these type of files and generally is considered good practise for now.
How to install:
1. Install SFSE
2. Install Plugins.txt
3. Navigate to "%localappdata%\Starfield" in File Explorer. (Full path: C:\Users\[YourUserName]\AppData\Local\Starfield)
4. Create a file called "Plugins.txt" in that location.
5. Input the following code in it:
== INSTALLATION ==
Do not use multiple files. There is no harm, but only one will work, per your load order.
*** I assume we all know about StarfieldCustom.ini edits required to enable modding. ***
Mod Manager:
- Download this mod with Mod Manager of choice and activate it.
Manual installation:
- Download the zip, unpack it and place "rrRandomisedLevelledVendorCredits.esm" file in Starfield/Data folder.
---
GAME PASS USERS - also follow these steps
(or Steam users that don't use the optional Pre-Requisites)
1. Navigate to My Documents/My Games/Starfield
2. Add these line in [General] section of your StarfieldCustom.ini file
Now, if you have any other similar code there, use the next available number for sTestFile, for example sTestFile2, sTestFile3 and so on.
Do remember that this only supports up to 10 files, so you can't go sTestFile11. The files above 10 simply won't work and you HAVE to use Plugins.txt - see Pre-Requisites.
3. Launch the game and enojy!
== DEVELOPMENT PLANS ==
This is the Simple version of this mod that only changes standard effects around.
I will be working on an Extended version next, which hopefully will include
Watch this space!
== MY STARFIELD MODS ==
See my Nexus mods for ALL games here.
---
In vanilla game none of the non-armour headgear have any effects and the majority of vanilla apparel have either "+5 HP and O2" or "-5% O2 Recovery". This mod adds standard apparel effects to all the non-armour headgear (hats, caps etc.). It also changes effects on many apparel items to make them more varied.
Now many more standard apparel will have effects like:
- Actions use -5% O2
- +5 Carry Capacity
- +5% Critical Damage
- +5% Diplomacy chance
- +5% Intimidation chance
- Medical items restore +5% Health
- +5% / 10% Persuasion chance
- +5% Reload Speed
- +5% chance of Research Sudden Developments
You can for example wear both a hat and a uniform that have +5 Carry Capacity for a total of +10 CC and so on.
I tried to keep things balanced and somewhat logical. For example one can assume that engineers are rather dexterous and agile people in order to be able to fix the ship systems on the go, so the engineering outfits get Reload Speed. Military clothing would get +5% Crit Damage. High tier suits get +10% Persuasion and low tier suits get +5. Some special suits get +5% Diplomacy, which was reserved only for Neuro Amps in vanilla game. More sporty stuff gets O2 related effects etc.
== PRE-REQUISITES ==
If you already have SFSE and Plugins.txt installed, skip to the next section, but remember to add my ESM in your Plugins.txt file.
Pre-requisites are 1) optional and 2) for Steam users only. Game Pass users see next section.
Using these pre-requisites will allow you to have more than 10 ESM/ESP/ESL plugins enabled. This is helpful if you use more than 10 mods that include these type of files and generally is considered good practise for now.
How to install:
1. Install SFSE
2. Install Plugins.txt
3. Navigate to "%localappdata%\Starfield" in File Explorer. (Full path: C:\Users\[YourUserName]\AppData\Local\Starfield)
4. Create a file called "Plugins.txt" in that location.
5. Input the following code in it:
# This file is used by Starfield to keep track of your downloaded content. (You HAVE to keep a # on the first line here)
*rrBetterApparelEffectsSimple.esm
== INSTALLATION ==
Do not use multiple files. There is no harm, but only one will work, per your load order.
*** I assume we all know about StarfieldCustom.ini edits required to enable modding. ***
Mod Manager:
- Download this mod with Mod Manager of choice and activate it.
Manual installation:
- Download the zip, unpack it and place "rrRandomisedLevelledVendorCredits.esm" file in Starfield/Data folder.
---
GAME PASS USERS - also follow these steps
(or Steam users that don't use the optional Pre-Requisites)
1. Navigate to My Documents/My Games/Starfield
2. Add these line in [General] section of your StarfieldCustom.ini file
[General]
sTestFile1 = rrBetterApparelEffectsSimple.esm
Now, if you have any other similar code there, use the next available number for sTestFile, for example sTestFile2, sTestFile3 and so on.
Do remember that this only supports up to 10 files, so you can't go sTestFile11. The files above 10 simply won't work and you HAVE to use Plugins.txt - see Pre-Requisites.
3. Launch the game and enojy!
== DEVELOPMENT PLANS ==
This is the Simple version of this mod that only changes standard effects around.
I will be working on an Extended version next, which hopefully will include
- More varied effects taken from armour items (resistances etc.)
- New effects with different magnitude to somewhat simulate apparel "sets", where body items will have stronger effects and headgear will have weaker effects.
Watch this space!
== MY STARFIELD MODS ==
- Better Apparel Effects - Simple
- Randomised Or Levelled Vendor Credits
- Hotkeyed Walking and Running Speeds
See my Nexus mods for ALL games here.
---