About this mod
Adds 13 skins and 5 visor tint variants for Pathfinder armor, so you can mix and match at a spacesuit workbench.
- Requirements
- Permissions and credits
- Changelogs
This mod also includes 5 visor tint variants (original transparent+4 variants from boris) that work independently from skins and can be changed at a workbench.
You'll need the Asset Bundle by Boris4774 under "Update Files" for this to work!
Don't forget to also endorse Boris4774's retexture and HooliG4N83's Pathfinder armor for their fantastic work!
Recommended mods
- OrgasmicSneeze's Gunsling Boostpack Remover (grants an invisible backpack)
- Helmet Collection Skins and Visor Variants (alternate Pathfinder helmet with more skins)
Applying skins to existing armors
You should have no problem applying skin mods to Pathfinder armors spawned prior to the installation of this mod, since the mod uses vanilla "Skin" attach point for skin mods. However, it also adds custom attach points to the helmet, which is not retroactively applied on existing helmets. You'll have to craft/buy a new Pathfinder helmet in order to choose between visor variants.
Known issues
Sometimes the armor may visually revert to the default skin when worn or previewed in your inventory.
To solve this:
a) Unequip, close inventory and equip; or
b) Unequip another armor piece, unequip bugged piece, close inventory, equip all pieces; or
c) Drop the armor piece on the ground and pick it up; or
d) Try a random combination of the above (seriously, Bethesda changed how texture swapping works in this game and no one has a clear picture right now on what might interfere with this new system)
Installation
1. Make sure you already have HooliG4N83's Pathfinder Armor installed.
2. Install Pathfinder asset buldle by Boris4774. It's under the update files category. My mod only contains a single .esm plugin, you must install this asset bundle to have all the textures required for this mod; didn't install=mod won't work.
3. Put this mod (PathfinderRetexture.esm) into your load order.
Compatibility
Despite adding a new attach point keyword, this mod will not conflict with other mods that did the same. This mod now uses a script to inject 0005F814 <do_ModMenuSlotKeywordList> instead of overriding with a new record, which guarantees its compatibility. yay
If Vortex reports a conflict related to "ExoWarlock_FormListMergeScript.psc", just resolve it by setting one of them overriding all other copies. That file is the script for injection, which I used in my many other mods for the same purpose, and they are the exact same file so it does not matter which one is left.
Thanks
Boris4774 for the retxture asset bundle
HooliG4N83 for the Pathfinder Armor
ElminsterAU et.al. for xEdit