About this mod
Enemies will draw from a randomized Weapon pool instead of using the same old weapons
- Requirements
- Permissions and credits
- Changelogs
- Donations
Enemies will now draw from a randomized weapon pool instead of using their same old weapons you'd see them use in the Vanilla version. Also, removes the Faction-weapon restriction (Example: CrimsonFleet NPCs could only from a weapon pool set by Bethesda that was restricted to the CrimsonFleet faction)
Bullet-points:
- Weapon pool randomization pertains to the NPCs role to prevent things like an Ecliptic Sniper rushing from a hundred meters away to attack you with a Va-Ruun Painblade, etc
- Melee role NPCs (Chargers) will draw from the complete pool of Melee weapons
- Sniper role NPCs will draw from the complete pool of sniper rifles (Hard Target, Old Earth Hunting Rifle, MagSniper)
- Heavy role NPCs will draw from the complete pool of Heavy Weapons and Assault Rifles
- All other NPC roles will draw from the complete pool of ranged weapons
Add-ons Version Available:
- I also provide an "Add-ons" version. That version adds new standalone weapons into the enemy pool. However, you need to download the listed mods in the "Requirements" section above first due to them being Master files.
Step 1 - Go download the files listed in the "Requirements" section above, directly from those authors mod page
Step 2 - Download BOTH my "Enemy Weapon Randomizer" and "Enemy Weapon Randomizer Addons" files
Step 3 - Make sure the "Addons" esm file is loaded AFTER the base "Enemy Weapon Randomizer.esm" in your load order (Ex: My load order is Enemy Weapon Randomizer Test -> Errata -> M41A -> E11 -> Enemy Weapon Randomizer Addons)
MO2:
- Enable Archive Invalidation.
- Install Plugins.txt Enabler.
- Install the mod
- Enable Archive Invalidation.
- Install Plugins.txt Enabler.
- Install the mod through Vortex, or drop the downloaded esm file in your game's root "Data" folder
- Under your "%localappdata%\Starfield" folder, Open "Plugins" text document (Create one if you haven't)
- Add an asterisk (*) in front of the plugin names (Example below)
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