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Apples1489

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Apples1489

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About this mod

Add Vtol rotating engines now standalone WIP

Requirements
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Changelogs
Updates:
Version 1.1 
keithvsmith1977 The man never stops and wasn't quite happy with the previous version, All new engine all new .nif, and better fx for the masses. And I have to say it looks good. Once again probably the last update until we get better tools or Keith gets another wild idea for a work around. 



Version 1.0
Huge shout out to keithvsmith1977 again the man is a monster when it comes to all things BGS. We now have a stand in for the thruster fx not as fun as the original one but it gets the job done. Looks like textures are locked behind materials so not sure anything custom will happen until CK others are doing it because of unique textures but most of the ship modules share common textures. most of the effects are about where they should be, the regular texturing of the engine pieces has been added back in the meantime, I cleaned up most of the holes on my custom mesh joining the two Super Nova Engines to make the main body, and Collisions well in the words of Steve Jobs just work "sarcasm intended don't accidently get stuck in there." Painting of engines was working for me but not Keith so milage may vary and enjoy, I'm guessing this is basically done until we get fully functioning asset tools to be able to edit the needed entries to make it behave fully as a lander and a full space engine. Speaking of which yes the engine thrusters stay on after landing at a new site the flames you see behind your engines are heat leach deterrent and not a bug.

Version .6
Huge thanks to keithvsmith1977 who not only took it upon himself to make all the necessary entries to make these engines standalone, but, also did it without being asked too and without asking for anything in return. Version .6 is still a WIP but it now contains unique geometries and nifs and all the repathing of the nifs to work correctly standalone. Also Keith somehow figured out the engine fx so the engine now glows and leaves a trail when boosting. Somewhere along the way we broke the landing fx so add that to the to list. Ver .6 also contains different levels of the engines MKI to MKIV with increased stats for each level MKI not requiring starship design and MKIV requiring Level 3. Enjoy

Description:
Hello, Independents this mod adds a rotating vtol version of the Supernova engines.

Todo:
-Adjust the NIF so all Effects for take off and landing happen inside the engine housing.
-Find and implement where engine flames are stored and add them to the NIF or Xedit entry so they glow while flying
-Figure out Xedit enough to make this it's own module and not a replacer.
-Add back landing effects
-Adjust the texture or create custom texture for the engine.

Install:
Use MO2 it requires a plugin to function this is the easiest way to get them running

Requires:
Plugins.txt enabler

Tools Used:
Blender
Blender Starfield Geometry Plugin
Nifskope
Xedit
BAE