You are now authorized to pilot this ship. Removes the block from ships' pilot seat which prevents you from taking them over. Commandeer responsibly!
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
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File credits
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Changelogs
Version 1.2.0
Safe to update mid game.
Heavy rework of the mod. Plugins.txt Enabler (https://www.nexusmods.com/starfield/mods/4157) is now a requirement.
Moved over almost all mod functionality to its own self-contained system for easier and better compatibility with other mods.
Added a textbox which informs you that the ship you're attempting to pilot is restricted. You will now have to confirm that you want to proceed with the takeover. This also makes it more clear which ships are restricted and allows you to back out if you are unsure about breaking quests.
Fixed issue which prevents you from keeping Governor Hurst's Ship (and a few others) after taking them over.
Fixed issue which prevents you from taking over smuggler ships.
Version 1.1.0
Safe to update mid game
Reworked logic. You can now take over almost any ship, big or small. Be sure to read the warning in the description.
Improved existing save compatibility. If you were unable to take over a ship before, leave it and enter it again.
Have you ever come across a unique or interesting looking ship, but for some reason you're unable to take it over for yourself? Or maybe you've picked the Wanted trait, had bounty hunters land nearby and ambush you, only for you to be unable to steal their ship after taking them out? If so, then you're in the right place.
This mod removes the restriction on ships' pilot seats, so that you are no longer blocked from commandeering them. As long the ship has a cockpit and a pilot seat you can reach, you can (probably) take it over right away and add it to your fleet to fly, upgrade and customize like any other ship. In case there is a hostile crew on board, you will have to take it out first. Keep in mind that the ship needs to be boardable first - either on the ground, or in space, for you to be able to take it over.
Important warning: Upon attempting to sit in the pilot seat of a restricted ship for the first time, you will receive a warning textbox that this ship is restricted and if you're sure that you want to proceed. Consider this your "save your game now just in case" warning, if by chance your new vessel ends up breaking the game. Be sure to commandeer responsibly, as some ships were never intended to be taken (e.g. the UC Vigilance) and can break quests or the game as a whole. Save often and happy pirating!
Installation/Uninstallation
1. If you haven't already set up loose files modding, navigate to Documents\My Games\Starfield and create a StarfieldCustom.ini, if you don't already have it. 2. Add the following lines to StarfieldCustom.ini:
3. Install this mod with the latest version of a mod manager like Mod Organizer 2 (recommended) or Vortex. Please save yourself the headaches and don't install mods manually.
Safe to install/uninstall at any time. Already affected ships will remain unrestricted after uninstalling, but any ships encountered in the future will revert to the vanilla behaviour.
Compatibility
Not compatible with Shade's Ship Stealing - This mod achieves similar results but in a different way, chose one or the other. Compatible (and recommended to use alongside) with Sit To Add Ship to Fleet. Compatible with Spaceship Manager by using the patch from the optional files.