Starfield

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WykkydGaming

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WykkydGaming

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About this mod

Scaling, upgraded Ship Parts for end game (pre and post NG+). Starborn Armor scaling (optional). Starborn Armor & Weapon purchasing. Ship Intercom disabling (optional). Outpost enhancements.

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DarkStar Astrodynamics is a Gameplay Overhaul supporting pre-NG and post-NG end-game players. This mod includes new ship modules, starborn armor variations, optional starborn armor scaling enhancements, post-NG starborn-quality weapon purchases, buildable outpost components including 5 variations of the Landing Pad with Shipbuilder... and more.

3.1.0 -> 3 NEW SHIP WEAPONS! Check details below, and the Images to see spreadsheet updates! Special thanks to: McCovican



Lore

Ah, the multiverse; a concept oft-considered speculation at best, and conspiratorial at worst. Even as I stepped into that unknown spectacle to become one with the stars, I had no concept of just how much the process would change me. At first, I was an explorer; simply seeking what lay beyond. Eventually, I came to see eye to eye with the mysterious Hunter. The quest for power had consumed me.

After decimating countless realities, I began to see the error of my ways. While I never truly aligned with the motivations of my false, former companions and joined the ranks of the Emissaries, I was forced to stop and ponder the meaning of it all. I found myself far beyond the point where the endless pursuit had anything left to offer, save for the chance to start anew, and abandon the consequences of my actions in any given universe.

Finally, I succumbed to the urge to seek stability; to settle down in one reality, and live the life I'd abandoned so many jumps in the past. Rather than pretend to be another Pilgrim, I traveled for a while much like the Mysterious Captain; seeking my fortune, and striving to find some niche I could call my own.

That's when it struck me. I am Starborn. I am also well versed in all forms of science and technology. I have seen far too much on my endless journey to sit back and ignore what I was capable of. If I could leverage what I'd learned for profit, while helping others of my ilk, then why shouldn't I?

DarkStar Astrodynamics was formed from this inspiration. We take what we've learned of Starborn technology, and retrofit it into the technology used by mortal man. This allows our fellow Starborn to travel the galaxy in disguise, avoiding the suspicions of those who might seek to take advantage of, or attack, them for who they are.

Whether you're hunting your way across the void in search of your next step into the Unity, or attempting to settle down and live a mortal life in relative peace, we have just what you need to accomplish your task.


Important Note:
  • Base Game features scale from Level 65, to Level 87. Check The Clinic once you reach 65 to learn more.
  • NG+ features scale from NG+1 to NG+6, starting at level 35. Check The Den once you enter NG+ with at least level 35 to learn more.


What's Inside?

Extends ship module scaling in a new way, enhancing BOTH Base Game and NG+. All ship modules use in-game 3D models, to reduce conflicts and make this expansion feel more natural to the game world. The stats these modules provide are above and beyond what the game normally provides. As such, this mod attempts to align with relatively realistic scaling metrics, providing serious upgrades at steep costs & requirements (optional patches available to remove/reduce these requirements & costs, don't worry).

Ship Modules:
  • 1 new Automatic Ballistic Weapon named: Destroyer
  • 1 new Burst-Fire Ballistic Weapon named: Devastator (McCovican-inspired)
  • 1 new Burst-Fire Particle Weapon named: Obliterator
  • 1 new Automatic Particle Weapon named: Disintegrator (McCovican-inspired)
  • 1 new Burst-Fire EM Weapon named: Peacekeeper (McCovican-inspired)
  • 1 new Particle Turret named: Defender
  • 1 new Laser Weapon (NG+ only) named: Disruptor
  • 1 new Missile Weapon (NG+ only) named: Annihilator
  • All new Reactors
  • All new Grav Drives
  • All new Engines
  • All new Landing Gear
  • All new Cockpits/Bridges
  • All new Shields
  • New "Micro" Fuel Tanks
  • New "Micro" Cargo Holds
  • New variations of the Scan Jammer mark 3
  • New variations of the Com Spike
  • New variations of the Conduction Grid

Non-Player Characters:
  • New NPC Ship Services Technician in The Clinic, selling Base Game parts
  • New NPC Ship Services Technician in The Den, selling NG+ parts

Outpost & Apartment Enhancements:
  • New Shipbuilder landing pads for your Outpost
  • 4 New Outpost storage modules with 100k storage
  • New Outpost INFINITE storage modules
  • Outpost/Apartment - 2 New Placeable chests with infinite storage (Decorations tab, at bottom)
  • Outpost/Apartment - Placeable Trade Authority Kiosk (1 per outpost, +terminus version)
  • Outpost/Apartment - Placeable Chunks terminal (1 per outpost, +terminus version)
  • Outpost/Apartment - Placeable Terrabrew terminal (1 per outpost, +terminus version)
  • Outpost/Apartment - Placeable Tranquilitea terminal (1 per outpost, +terminus version)
  • Outpost/Apartment - Placeable Starborn merchant (1 per outpost, +terminus version)

Optional Settings!
  • Disable ANY ship intercom with any one of 6 new Perks. Just open your console and type "help DisableIntercom" without quotes, and then use Player.addperk XXXXXXXX or Player.removeperk XXXXXXXX to turn the different settings on and off at your whim.
  • Starborn Armor Scaling can be enabled by giving yourself a new perk! "help EnableStarborn" and give yourself the perk!

BUY STARBORN ARMOR!
  • Armor appears in DarkStar Starborn Services terminal
  • The armor that appears depends on what you've unlocked (how many unity trips you've made)
  • The armor that appears ALSO depends on whether or not you have the EnableStarbornArmorScaling perk.
  • The armor that shows up will be for the TIER you have unlocked, in every suit variation. IE: if you've unlocked your 10th Unity trip, then you will find Astra, Locus, Avitus, Gravitas, Tennebris, Tempus, etc... all with base game Venator stats.
  • If you enabled starborn armor scaling, you will find up to Unity 10 (Mark 10) versions in the vendor, PLUS whatever extended tier you have unlocked, IE: Mark 35, or Mark 50.

BUY NEW STARBORN WEAPONS!
  • At the DarkStar Starborn Services terminal you can also find 2 new custom weapons, if you've passed through the unity at least once
  • These are slightly enhanced versions of the weapons wielded by your end-game, main quest foes... and you can buy them right after you exit the Unity

You can find a Starborn Services terminal in the basement of THE LODGE.


Terminus & Shipbuilders
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3 New Terminus variations (Enhanced, DarkStar, and DarkStar II)
  • Builds in 2-click fashion like most Structural outpost components
  • Allows for building right up against the ground, or over water
  • Allows you to build on top of it
  • Works just like the standard Landing Pad with Shipbuilder, but are NOT replacers
  • Includes PREATTACHED Solid, Material, Gas & Liquid storage that hold 100k, and still allow attachments, transfers, etc
  • Includes PREATTACHED Trade Authority Kiosk, with 2.5m credits available and an extensive inventory to SELL to you
  • Includes PREATTACHED Chunks terminal, so you can get your snack on
  • Includes PREATTACHED Terrabrew terminal, so you can caffeinate
  • Includes PREATTACHED Tranquilitea terminal, for your exp gains
  • Includes PREATTACHED Starborn Services terminal, for you NG+ hoppers
  • Includes PREATTACHED Tracker's Alliance terminal
  • Includes PREATTACHED Constellation & standard Mission Board terminals
  • Includes PREATTACHED Navigation Console
  • Includes PREATTACHED Industrial Workbench, and 2 chests for infinite storage
  • Includes several PREATTACHED stools & benches for your crew to wait while you build ships
Enhanced/DarkStar Shipbuilders
  • Functionally the same as the Terminus versions, without all the extra pre-attached components.
  • ARE NOT REPLACERs

This landing pads do not replace the in-game landing pad, but still adhere to the 1 landing pad install limit per outpost.

A note on SWITCHING landing pads at existing outposts: Since none of the DarkStar/Enhanced landing pads are replacers, you can easily and safely destroy your existing one and replace it with one of these new ones. I tested this at several outposts, and it works splendidly. Both of the DarkStar landing pads are purely stand-alone until the Starfield goes to load models, textures and animations.

You can use this mod alongside Lower Landing Pad mod or any other mod that overwrites/overrides the vanilla landing pad without conflict. Simply choose which landing pad you want to place from the standard menu when in outpost build mode. You will see both options available.



Starborn Armor Scaling
As of 3.0.0, you no longer need to install The Big Prize mod. This mod now does everything it does, and more. They WILL install side-by-side but the last one loaded will win, when it comes to passing through the Unity. Furthermore, the armor scaling THIS mod provides is OFF by default. You can turn it on by giving yourself the new perk (mentioned above). If you were previously using BOTH of these mods, I recommend loading DarkStar 3.0.0 before The Big Prize in your load order. Load up the game, give yourself the new Perk, then visit a Starborn Services terminal (lodge, or outpost) to buy a replacement suit of Starborn armor from that vendor. Once you equip the new armor, disable and uninstall The Big Prize and the old suit will vanish (sell it before you log out and uninstall if you want some credits from the process).


Disable ship Intercom
As of 3.0.0, you no longer need to install Sweet Silence of the Void as DarkStar Astrodynamics now provides the same features, in a better way. Simply uninstall Sweet Silence, and when you log into the game type "help DisableIntercom" and give yourself the perk(s) that match the intercoms you wish to disable.
  • WithoutPlayer => Idle chatter from your crew that doesn't involve you, AND combat alert spam they announce during a fight.
  • WithPlayer => Quest chatter with you. I don't recommend disabling this, but you can. Subtitles will still show up, but audio will be blocked.
  • RemoteCombat => 2 groups of ships attacking each other, but not you
  • RemoteWithoutPlayer => your enemies complaining about their disabled systems, or taunting you
  • RemoteWithPlayer => Quest/Conversations/Hails directly involving you. I don't recommend disabling, but you can.
  • ShipChatter => Random chatter from passing ships, IE: galbank ships in orbit over New Atlantis, etc.



NPC Vendors (non-Outpost Usage)
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There are 3 NPC vendors scattered around the galaxy which sell various DarkStar ship parts. In all cases, all vendors also sell ALL ship hab modules, and ALL ship structural components. None of the NPC vendors sell or buy ships, but the Landing Pad does. However, all of the NPC vendors are conveniently located near other ship technicians for standard module installs and/or ship sales.

  • Vogg Darkstar is located in The Clinic and sells pre-NG versions of all DarkStar modules
  • Archon Darkstar is located in The Den and sells NG+ versions of all DarkStar modules
  • a SECRET npc is located somewhere in the galaxy where you can land without being scanned, and sells ALL DarkStar modules


Install Instructions

I have tested this MOD on both GAMEPASS and STEAM. It works exactly the same on both! Yes, you can run this on PC Gamepass. :)

Download the FOMOD file using Vortex, MO2 or Manual.
Follow the FOMOD prompts in Vortex or MO2 if using a mod loader.
If installing manually, open the compressed file and select 1 ESM from any of the folders it contains.

NOTE: Uninstall any previous Optional Patches if upgrading an existing install of this mod.


Steam Players, you can use SFSE + ASILoader + PluginsTxtEnabler. OR you can use UltimateASILoader + PluginsTxtEnabler. I actually recommend using both at the same time. This will allow you to avoid SFSE launch whenever SFSE needs an update, or if you begin crashing during the Credits scene in the Unity. When that happens, if you run SFSE it is most likely SFSE or an SFSE mod that is causing the issue. The typical solution is disabling SFSE before you grav-jump to the Unity, and launching the game through your Steam client directly. Then re-loading after the Unity to turn your SFSE+mods back on. By using UltimateASILoader you can still run MOST mods when SFSE is disabled, giving you options.

SFSE Instructions (Steam):
  • Install SFSE.
  • Install Plugins.Txt Enabler from Nexus (follow its instructions).
  • Install this mod using any mod loader, or continue to step 4+ if doing it manually.
  • Download the version & optional files you want.
  • Place the .esm files in the same folder as your Starfield.esm.
  • Add the full .esm file names of everything you downloaded to your Plugins.txt file, created by step 6 (with a * in front of the name).
  • Make sure the core mod is loaded before any optional patches.

UltimateASILoader Instructions (GamePass & Steam):
  • Download "bink2w64.dll" from github.
  • Open your Starfield install directory.
  • Rename the current bink2w64.dll file to bink2w64Hooked.dll.
  • Copy the downloaded bink2w64.dll file into your Starfield install directory.
  • Note: You will need to repeat steps 3 & 4 if you ever patch, redownload or Verify your game files using Steam/XBox App.
  • Install Plugins.Txt Enabler from Nexus (follow its instructions).
  • I recommend you install AchievementEnabler whether or not you plan to use the Baka version with SFSE. This allows Achievements even when SFSE isn't running. If you care about achievements, anyway.
  • Install this mod using any mod loader, or continue to step 9+ if doing it manually.
  • Download the version & optional files you want.
  • Place the .esm files in the same folder as your Starfield.esm.
  • Add the full .esm file names of everything you downloaded to your Plugins.txt file, created by step 6 (with a * in front of the name)..
  • Make sure the core mod is loaded before any optional patches.

Load Order / Conflicts

This mod has no dependencies on other mods. Since it does not change any in-game ship parts, you should be able to use any other shipbuilding mod you can find. HOWEVER... if another mod changes the MODEL of any vanilla weapons, engines, grav drives, etc... you may run into unforeseen issues. This mod does work alongside Star UI Ship BuilderShip Builder CategoriesBetter FlipsBetter SnapsShip Builder Retexture - Weapon Modules Black, and several others. I, in fact, was using them myself during development of this mod.



I STRONGLY RECOMMEND

Whether you're playing the Base Game or NG+, I recommend my mod Retired Emissaries if you want to make your Constellation companions just a wee bit more special, and watch them decimate your foes. Pairs well with The Gang's All Here mod.



My Other Mods



A Note About Donations

Mod development takes time. In this case, since I was learning xEdit and Starfield's structure, a lot of time. That said, donations are appreciated but absolutely not necessary. That said, if you wish to donate in style and enjoy some dark fantasy novels as a result of your donation, find R.L. Parker's novels on any digital bookstore. Buy a copy, read and enjoy. Yep... I write novels when I'm not gaming. :)