New in 5.85Show Doors On Compass -
show nearby teleport doors on the compassWeapon Reload Variant Support -
add support for reload animation variantsCustom Hacking Answer Length -
customize the hacking word length, min/max, difficulty multiplier and 'Computer Whiz' perk bonusNPCs Use High-Res Weapon Models -
use 1st person (high-res) models for NPCs' weaponsAlternate Sighting Node Hotkey -
add a hotkey to switch to using ##SightingNode2 if the weapon has oneToggle Sneak Indicator Hotkey -
add a hotkey to hide the sneak indicatorEncumbrance Includes Grabbed Items -
include the weight of the grabbed ('Z' key) item stack for determining if player is overencumberedCritical Hit Messages Include Limb Name -
include the limb name in critical hit messagesNo NPCs on Compass Unless In [Danger] -
hide all NPCs on the compass if you aren't in [Danger]Menu Fades Ignore Timescale -
ignore timescale (turbo, bullet time etc.) when fading menus in/outCustom Buy/Sell Scale Per Category - add Weapon Mod multipliers.
Custom SPECIAL Points - distribute points equally and start with 5 remaining points like in vanilla.
Hold And Release Throwables - add support for mines.
Locational Melee Damage - options to affect only player or nonplayer attacks.
Recently Dead Actor Indicator - color now configurable.
Toggleable Night Vision - add PipBoy key to toggle.
2 Hotkey Restored - include Hotkeys.xml to prevent conflicts that lead to a '2' key showing on the HUD.
Cached Notes Menu - updates when notes are removed.
Custom SPECIAL Points - add Intense Training perk support.
Stats Menu Percentage XP - show current level progress instead of overall progress (which would be 90% for most high levels).
Fix console lines becoming squashed if invalid gamesettings were added to the INI (regression from 5.80).
Fix intro video skipping when pressing the 'Activate' button to select new game in the main menu (regression from 5.35).
Explosion flag 'bit 31' can now be used for marking an explosion as 'does not shake camera'.
New in 5.81Remember Weapon Ammos - fix regression from 5.80 which lead to recharger weapons not using their stored ammo count when equipped outside of a menu.
New in 5.802 Hotkey Restored -
replaces the 'Ammo Swap' icon with a functional weapon slot '2' (rebinding the Ammo Swap Key may be required)Use Hip Fire Anims While Scoped -
use hip fire animations and recoil patterns while scoped to prevent weapons lingering in your face when unscopingAllow Weapon Hotkeys While Firing -
allow weapon switch hotkeys while firingMove While Pipboy Opens -
allow movement while the PipBoy is openingAdd timescale support to Scope Visibility Delay, 76 Encumbrance, Running Costs AP and Scope Hold Breath.
WASD Menus:
- add scrollwheel support to CharGen and SPECIALBook Menus
- 'Tab' to highlight the bottom option in dialog menu now works even if the topics box isn't highlighted
Numbered Dialog Hotkeys - 'Tab' now highlights the bottom dialog topic, optionally clicking on it instead.
Allow Unsafe Fast Travel - add optional warning when fast travelling from 'no fast-travel' locations.
Entering VATS Costs AP - add option to charge AP if exiting VATS Menu without selecting targets
COC Accepts FormIDs - fix crash if formID was not for a cell.
Remember Weapon Ammos:
- fix ammo count being stored for throwables
- fix NVAC warning and incorrect ammo displayed in Barter/Container menus
- fix stored ammo type being ignored if you have no 'default' ammo for the weapon
- fix clip refilling when loading a save while using mods that re-equips weapons when loading in (e.g. TTW)
Save Manager - incremental saves now function when COCing from the main menu.
Fix vanilla crash relating to BSMasterParticleSystem's.
Rock-It-Launcher projectiles now show their 'Take' prompt as in Fallout 3.
GameSettings are now read earlier to allow modification of settings that are used before the main menu.
New in 5.75Custom Num SPECIAL Points -
set a custom number of special points to allocate in the vigor tester/special book (TTW)Save Manager - add option to prevent scripted saves.
Ammo Count/Type Memory:
- fix bug where clip was not refilled when automatic reloading (i.e. clip ran out).
- fix bug where clip was filled when switching to a weapon with no default ammo rounds.
New in 5.70Locational Melee Damage -
use body part damage multipliers for melee and unarmed hitsAmmo Count/Type Memory Per Weapon Ref -
remember ammo type and count for all player weapons - replaces a vanilla feature where looting an NPC's weapon would also give some ammoFatal Non-Sneak Crits Always Gib -
make fatal (non-sneak attack) critical hits always explode or dismember limbsCenter On Cell Accepts Form IDs -
make the COC command accept form IDsSkip Vigor Tester SPECIAL Pages -
skip to the vigor tester review page to assign pointsNo Character Name Limit -
remove the name length restriction when creating a characterQueue Holster Weapons While Anims Play -
pressing holster weapon while animations play will holster the weapon when they are finishedDelay Post Combat Reputation Message Box -
add a 3s delay after combat the reputation changed message box will showNo Lock Failed Terminals -
don't lock terminals when they are failedLooping-Reload AmmoSwap Refill Fix -
fix a vanilla bug where double tapping the ammo swap key would fully load a reload-loop weaponNo Free Barter Items -
set a minimum cost for buying free items (e.g. ammo casings)Save Manager - add option for saving pre-levelup.
Respawned Cell Indicator - make respawned/unvisited optional.
Scope Hold Breath - add options for requiring weapon skill/strength.
WASD Menus:
- add mouse-wheel support to the Vigor Tester menu
- wasd keys no longer repeat in console
Allow Activate While Anim Plays - restrict activating while scripted anims play.
Show Firing Enemies On Compass - don't show NPCs who are using thrown weapons.
Equip Last Weapon Hotkey - prevent hotkey while in VATS.
Fix vanilla bug 'Invalid Chip Data in CasinoData List' by removing casino stats for mods that are no longer loaded.
Fix vanilla bug where radio conversation volume did not resets when force exiting dialogue e.g. by loading a save.
New in 5.66Disable HUD Hotkey Wheel - add controller support.
Fix mod bug where inventory lost the current scroll position when opening the repair menu (bug introduced in 5.65).
Adjustable Scope Zoom - fix buffered scope zoom not being cleared when scrolling then immediately stopping aiming.
New in 5.65No Turning Anim -
prevent player turning anims to stop the glide when stopping while turningSort Level Up Perks -
sort the levelup perk menu alphabeticallyLess Restrictive VATS Menu Exiting -
allow dequeuing actions or exiting vats while zooming in/outCustom Add To Inventory Message Timer -
customise the length of time the 'Added to inventory' message is shownHide Red Crosshair On Distant Invisible NPCs -
prevent the red crosshair when mousing over invisible enemies in the distanceLower Ambient Music Volume During Dialogue -
scale the volume of background music during dialogueFix mod bug where the PipBoy scroll positions saved incorrectly if the PipBoy was closed from the Map or Stats menus.
New in 5.60Entering VATS Costs AP - option to only cost if no targets found.
RGB HUD Sliders - option for terminals to use HUD color.
Scope Visibility Delay:
- 3rd person now optional
- 1st Person Scope Anims now only applies to scoped weapons
No Auto Weapon Fire Delay/Fire While Landing/Aiming - only affects player.
New in 5.55PipBoy Local Map Hotkey -
add a hotkey for opening the local mapNo Healing Items In Combat -
prevent use of healing items while in combatLocation Discovered Corner Message -
show the location discovered text as a corner messageHide Ranks In Trait Description -
hide the 'Ranks' from the description of traits in the Trait menuHold To Activate - add option to delay stealing items.
Autosave Manager - add option to not autosave in combat.
Unequip Weapon Mods - mod removal sound is now configurable.
Delayed Scope Visibility:
- option to always show 1st person anims
- also delays night vision effect
- add compatibility for Disable Weapon FOV and Custom Sniper Zoom Rate
- prevent aiming while reloading also affects reload loop weapons
Fix mod bug where using arrow keys to modify the mouse hovered setting in the StartMenu incorrectly selected a different tile.
New in 5.50Scope Visibility Delay -
delay visibility of scope overlay when zooming in, and optionally stopping aiming while reloadingCustom Subtitle Distance -
show general subtitles from further awayNo Recurring Challenges -
prevent recurring challenges resetting when completedRecurring Challenge Indicator -
show (Recurring) beside the progress indicator for recurring challengesDisable Border Regions and Show Message -
allow leaving the world borders, showing a repeated warning while outsideDifficulty Doesnt Affect NPC-NPC Damage - add option to scale companion<-->npc damage.
WASD Menus - add option to make Tab return to the Inventory menu instead of closing the PipBoy from the Repair and ItemMod menus.
Godmode Needs No Ammo - allow automatic weapons to fire with no selected ammo type.
Menu Search - keep filter applied when changing challenge categories.
Allow Movement During VATS - no longer causes PipBoy to be slanted if opened while moving left/right.
Fix mod bug where actor values weren't capped for Agility Scales Movement Speed, Robot Compaions Use Scrap Metal, Running Costs AP and Pickpocket Overhaul.
New in 5.45Invert Pipboy Repair Condition Sorting -
sort low condition items to the top of the pipboy repairs listSort Repair Services Menu Alphabetically -
sort the RepairServicesMenu by worn/alphabetically/conditionUnequip Weapon Mods:
- fix vanilla bug where weapon would flicker upon modding
- don't show misc stat challenge progress when removing mods
Terminal Instant Display Hotkeys - fix crash when left clicking while hacking (bug introduced in 5.40).
Using arrow keys to modify the mouse hovered skill in the LevelUpMenu no longer incorrectly selects a different tile.
Fix vanilla bug where RepairServicesMenu reset its scroll position when repairing items.
Fix vanilla exploit where repair menu items could be duplicated by rapidly opening/closing the menu.
Prevent crash and print model name if a HkpShape has invalid child nodes.
New in 5.40Clicking Shows Rest Of Terminal Note Page -
make clicking in terminals only skip to next page if the whole page is shown alreadyMenu Search/Inventory Sort Button:
- significantly reduce lag when filtering/sorting
- value per weight sorting mode now takes item condition and 'pack rat' into account.
Unequip Weapon Mods:
- don't change the alpha for equipped mods, instead use the 'Equipped' square like other menus.
- option to show unowned weapon mods.
- don't allow controllers to open the menu if the button is greyed out or invisible.
Terminal Instant Display Hotkeys:
- also speed up the initial splash screens.
- add left click to speed up display of submenus.
Godmode Needs No Ammo - allow firing in VATS with no ammo item equipped.
VATS Exit Key right click only exits if the game is the active window.
New in 5.35Pickpocket Worn Items -
allow pickpocketing items NPCs are wearingKeep Broken Items Equipped -
don't unequip or show a message for items when they breakMove During VATS Playback -
allow movement during VATS killcamsUnequip Weapon Mods:
- prevent Mod button if weapon is unmodded and player has no mods for the weapon
- option to hide mod button for weapons that can't be modded
- play a sound when mods are removed
Menu Sorting:
- add show H20/FOD/HP/RADS filtering modes
- add icons for each sorting mode
- add Shift/Control modifiers and a controller hotkey for cycling between modes
- play a sound when switching sorting modes using hotkeys or clicking on the active pipboy category
- add customisable weight threshold for 'hide weightless' mode
Loot Unconscious NPCs - allow taking worn items.
Pickpocket Overhaul - add multiplier for stealing worn items.
Show Poison Effects String - Fix ammo effects being hidden.
WASD Menus - E key now optional (opt-in).
Fix vanilla bugs:
- equipping a pipboy item while opening/closing the pipboy no longer crashes the game.
- HighlightBodyPart and HighlightAdditionalReference no longer hide the player's weapon.
- the RepairServices and Book Menus now hide behind the pause menu.
New in 5.30Unequip Weapon Mods -
allow unequipping weapon mods, and hides duplicates from the mod menuDifficulty Doesnt Affect NPC-NPC Damage -
scale NPC-NPC damage independently from the fDiffMultHPByPC gamesettingsStats Menu Percentage XP -
show the XP bar as a percentage in the Stats MenuDisable Combat Music -
prevent combat musicDescriptive Missing Masters Error - show which mod is missing which masters if they are missing during loading
Menu Search - add option to include objectives in Quest search.
Popup Menus Don't Move Cursors - add JIP Improved Recipe Menu Support.
Timed autosaves are now only active if bImprovedAutosave is also enabled.
New in 5.25PipBoy Radio Hotkey -
add a hotkey for opening the PipBoy radios tabSort PipBoy Quests -
sort the PipBoy Quests tab alphabetically or by completionDisable Achievements -
prevents earning of Steam/GOG achievementsPipBoy Shows Weapon Poison Effects -
show melee weapon poison effects when viewing weapons in the PipBoyHide Unavailable Radios -
don't show unavailable radio stations in the PipBoy radios tabPrint Vanilla Errors To Console - add BSA name to 'Loading user or misnamed BSA' warning.
Hold To Activate - Add Electric Hotplate support.
WASD Menus - add option to always allow movement with WASD keys by ignoring WASD xml hotkeys.
Hide HUD Key - add option to hide hardcore needs.
Save Manager - add optional interval where incremental saves use the same slot.
Fix mod bug where B button did not close the PipBoy if it was remapped (introduced in 5.15).
Inventory Sort Button - controller hotkeys no longer change the current tab.
Improved Flycam - fix stuttering when using NVTF's framerate manager.
New in 5.20Colored HUD Bars -
color the HP and AP bars red when they are lowSort Pipboy Notes -
sort the Pipboy notes tab alphabetically or move unread notes to the topSpeedMult Scales Jump Height -
scale actor jump heights by their speed multiplier Actor ValueLevel Difference Based Combat XP -
make XP based on the level difference between the player and killed actorSneak Attack Criticals Require Headshots -
only earn sneak attack criticals for headshotsAllow Sleep Wait With Reduced Max Health -
allow sleeping while max health is temporarily reducedSwap Ammo With Weapon Holstered -
allow swapping ammo types while weapon is holsteredWear Power Armor Without Training -
allow wearing power armor without the Power Armor Training perkStealing Sends No Alarm -
don't alert NPCs when stealing their items (excludes pickpocketing)Inventory Sort Button - add sorting for containers/barter menu buttons.
Scale AP Regen While Overencumbered - option to only modify rate while moving.
Hold To Activate - option to support terminals.
Hold To Activate - option to not take items if they would overencumber the player.
Power Attacks Cost AP - option to scale AP cost based on weapon weight.
Weightless Power Armor - option to require Power Armor Training.
Quick Use - add Voice Holotape support.
Extended Console Details - add option to always show ToggleFullHelp information, hide full help action flags if they are use_default.
Hold To Activate - spam take item no longer activates terminals.
Caravan Doubled Caps Fix - now removes caps from the opponent when they lose.
Save Manager - Incremental Autosave index is now stored between sessions in the INI correctly.
Ctrl-Shift-S loading hotkey now only shows the Tweaks Txt file if NV is the foreground window.
Fix vanilla bug where the queued objective/quest updates were not reset upon when loading a save.
Add a warning if any mods have recompiled all scripts, as this will lead to problems in most cases.
Don't generate missing tweaks INI for MO2 users. This ensures the INI does not get created in the overwrites folder, which was a frequent source of confusion for new users.
New in 5.15Hold And Release Throwables -
allow click and holding throwable weapons before throwing themWeightless Items -
make all Weapons, Armor, Aid, Misc or Ammo items weightlessVATS Stop Burst If Target Dead -
stop firing the current burst when the target dies in VATSInventory Sort Button - add button for filtering Barter and Container menus (no sorting yet).
Inventory Search - add Ctrl-W to click the Inventory Sort Button if it's enabled.
Scoped Zoom Rate - don't scale speed if weapon is holstered.
Weapon Requirements Matter - add option to ignore throwables.
WASD Menus - add shift left/right to switch devices in the controls menu.
Fix controller back key being activated twice with WASD Menus active.
Disable TCL Movement fix if a controller is active.
Closing the Note Menu no longer also closes the PipBoy.
L3/R3 correctly function in action mapping menu (bug introduced in 5.10).
Print Errors To Console
- fix crash for some general messages (thanks
UnchosenWanderer)
- messages when loading the game are no longer in reverse order
New in 5.11Blood Splatter Minimum Damage Threshold -
only show blood splatters above a minimum health damage thresholdDead Actor Indicator - remove actors when their ash/goo piles are viewed
WASD Menus - don't close the container menu when the quantity menu is closed with a controller
Inventory Sorting Button - address a conflict with Inventory Search which caused the filter to not be reset when viewing other menus
New in 5.10Sneak While Equipping Weapons -
allow toggling sneak mode while (un)equipping a weaponRecently Dead NPC Indicator -
show recently killed NPCs on the compass in light grey until they have been moused overCustom Max HUD NPC Compass Ticks -
allow a custom max number of compass ticks above the vanilla maximum of 10Back Button Doesn't Close PipBoy -
prevent the controller 'Back' button closing the PipBoyAuto Weapon No Firing Delay -
allow tap-firing automatic weapons even if they haven't finished their current firing animation (separated out from Fire While Aiming)Smooth Iron Sights - add OutQuart and InOutQuart easing functions.
Smooth Iron Sights - don’t aim if weapons are holstered.
Skip Deathcam Hotkey - add controller support using the 'Back' button.
Inventory Sorting Button - add controller support with customizable key (default is R3).
Clicking Active Tab Sorts Inventory - now updates the inventory sorting button's icon.
Save Manager - autosave timer no longer increases while in the Pause and Console menus.
Faster Note Menu - fix scenario where added notes did not refresh the note menu.
Terminal Skip Display Hotkey - fix functionality being broken in certain situations.
Companion Pip Color Change - color now customizable
Charged Attacks Cost AP - fix bug where AP wasn't charged for consecutive hits.
For other NVSE plugin devs, menus are now passed controller input messages when L3 (17) or R3 (18) are pressed.
Fix vanilla bug where queued attempts to fire were not cleared upon loading a save.
New in 5.05Smooth True Iron Sights Camera -
aim down sights without the camera snapping to place!Faster Quest And Note Menu -
only redraw the menus when gaining new notes/questsDisable Hardcore/RADS Needs Messages -
prevent the "... increased" and "You are now sick with ..." messages, toggle each individuallyKeep Holotapes Playing When Selecting Other Notes -
don't stop the current holotape when viewing text/picture notesNo Auto Continue Dialogue - holding shift will auto continue.
Menu Search - Recipe Menu search also filters on component names.
WASD Menus - show a note's content when navigating to it even if another note is already selected.
Equip Last Weapon Key - don't allow switching weapons while animations are playing.
Deselect Quests - remove lag when selecting a quest.
Call DebugBreak before terminating the process for some crashes (for nvse plugin devs).
Save Manager - iMinAutosaveInterval no longer incorrectly prevents timed autosaves.
Toggle True Ironsights - correctly display the crosshair when toggling modes while aiming.
Menu Search - Recipe Menu search is now reset when reopening the menu.
VATS Exit Key - exiting right after firing a burst now charges Action Points.
bOpenPipboyToInventoryByDefault is now compatible with the Map/Quest menu hotkeys.
New in 5.02Toggle Crosshair Key -
add a hotkey to toggle visibility of the crosshairMenu Search
- add support for Keys menu
- persist Searches across Map and Stats Menu tabs
- decrease searchbar alpha to indicate a filter is applied when not using bDisablingMenuSearchRefreshesMenu
- fix crash when searching in the misc tab with the keyring visible
Cookable Grenades:
- no longer affects VATS.
- no longer triggers for proximity explosives (thanks HeroinZero).
- stop playing sounds after the final countdown second if bOvercookedGrenadesExplode is disabled.
Activate Key Take Items While Key Held - add a timer before taking items.
Toggle True Ironsights - no longer sets the sight node active if you aren't aiming.
Manual Reload - Prevent Firing Animation no longer fails with 1 ammo in clip.
Better Pickup Prompt - overencumbered indicator now takes into account carryweight perk modifiers.
Fix vanilla bug where closing the PipBoy menu was not permitted in the Keys menu, and the Stats Menu Limb Selection Mode (while a controller is connected but disabled in the Settings menu).
New in 5.01NVAC Prints Module Addresses -
make NVAC print the module address when reporting a crash (useful for debugging)Toggle True IronSights Hotkey -
add a hotkey to toggle True IronSightsCookable Grenades:
- add customizable sounds for a countdown timer till explosion
- ignore weapons with attack anim Throw2 (dynamite etc.) (thanks HeroinZero)
Menu Search:
- add option to clear the remove the filter when closing the search bar (disable if you want to use keyboard hotkeys)
- add Ctrl-R to cancel the filter
- closing the Perk Menu with the selected perk hidden will still grant the perk
Equip Last Weapon Hotkey - ignore throwables option now switches to the expected weapon
Spin Weapons Sound Fix - remove change from 5.00
New in 5.00Menu Search -
add Ctrl-F to search in PipBoy, Container, Barter, Recipe and Levelup Perks menusCookable Grenades -
holding a grenade before throwing it decreases its fuseLower Radio Song Volume During Dialogue -
lower the volume of radio songs while speaking to an NPCUse Keyboard/Mouse In Gamemode While A Controller Is Connected -
allow keyboard/mouse while a controller is connected (excludes menus)Louder Third Person Empty Clip Sounds -
play the first person empty clip sound while in third personScale Critical Damage -
apply a scale on critical hit damage (after perk modifiers)Auto SetConsoleOutputFile -
automatically call SetConsoleOutputFile after plugins are loadedAddItem Console Commands Need No Count -
additem and removeitem will default to 1 item if you don't specify a count, and refresh the inventory if called on the player from consoleManual Reload - option to play empty clip sound when clip is emptied for automatic weapons.
No Karma Messages - optional threshold for karma changes under which gain/loss messages+sounds are ignored.
Save Manager - add interval to ignore autosaves.
No Weapon FOV - option to still use weapon FOV if the weapon has no ironsights.
Allow Pipboy While Reloading- also allow dropping the equipped weapon while anims play.
Equip Last Weapon Key- option to ignore throwable weapons and do nothing if the last weapon is already equipped.
Spin Weapons Sound Fix - play sound when weapon is cooling down after multiple clicks.
Show Note Menu in PipBoy - add controller support.
Prevent Tutorial Messages - also prevent recipe menu and caravan popups.
Fix mod crash when throwing your last grenade/mine with iAutoReloadThreshold active.