Fallout New Vegas

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Last updated

Original upload

Created by

Januusz aka Johnsonn

Uploaded by

Januusz

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Safe to use

About this mod

Formerly 1st Person Animation Replacers, now its one of the biggest weapon animation ovehauls for FNV in terms of content, thanks to kNVSE. Featuring full animation sets for over 50 weapons, not counting duplicates from GRA, TTW support

Requirements
Permissions and credits
Changelogs
Donations
THIS MOD HAS AN OPEN PERMISSION, MEANING YOU CAN USE FILES FROM THIS MOD IN YOUR'S AS LONG AS YOU CREDIT ME (SEE ABOUT DONATION POINTS IN PERMISSION AND CREDITS TAB)

//////////VIDEO SHOWCASE//////////




Half of shown animations are still relevant, will post my showcase once i feel like doing it, credit to Barshun for the video

!!! HARD REQUIREMENT: !!!
bAutoWeaponNoFiringDelay = 1
(Inside the Stewie's tweaks ini)
it will prevent any weirdness with automatic weapons in the game and it is vital for my mod to work properly, im suprised that some ppl dont have it set to 1 or worse - don't have Stewie's mod installed (seriously why) credit to CarbonWaffle for finding it out


OVERVIEW:
This is a kNVSE plugin dependent weapon animation mod that makes all weapons affected by it feel more unique and satisfying to use

- animations are synced with 3rd person, meaning there are no reload cancels etc. and all reloads are longer

- preserves the vanilla rate of fire for almost all weapons (la shotgun and AMR are the only exceptions)

- no esp or esm

- since it is a kNVSE animation pack, You can use it with other weapon animation mods

- You can 'quickscope' with all weapons affected by this mod, no more 'floating' weapons when exiting IS mode 
EXAMPLE OF THIS BUG .




LIST OF WEAPONS AFFECTED BY THIS MOD



Spoiler:  
Show








INSTALATION:
  1. Install the kNVSE plugin


  2. Download the mod via Your prefered mod manager, or manually


  3. Install ISControl Enabler to have iron sights animations working properly


  4. Enjoy (or dont)




RECOMMENDED MODS:
These mods (and many others) will greatly enhance the FNV's gunplay, these are just my picks
Spoiler:  
Show




NOTES:
  • The IS animations are named same as Hitman's - ##ISControl, it ensures consistency between animation mods and i'd like it to be a standard, so anyone coming from Hitman's anims wont need SNIFF , but i highly reccomend this tool to patch any modded weapons  redundant due to ISControl Enabler
  • Also - IS animations are based off of WMIM to ensure a pinpoint accuracy while aiming, i also removed a slight idle wobble (not weapon wobble) while aiming which could sometimes throw Your aim off
  • Be sure to remove any overlapping weapon animations from different sources that are relient on Json, for example Hitman's Service Rifle will conflict with mine



CREDITS:
korri123 Who just fixed FNV's gunplay, biggest chad on Nexus, without him this mod would be A LOT worse, so THANK YOU!!1!one!!1
Hitman47101 for sharing his rigs to get me started
DecerBW aka Asurah for listening to my whining and pointing me in right direction in making IS anims XD
rockbiter68 and jmajero for listening to my yap and for good company while making anims :P
Navaro for reload sounds
Audixas for converting majority of my anims into json format and various testing