Dedicated Weapon Animations (kNVSE)
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Version0.2.8a
About this mod
Formerly 1st Person Animation Replacers, now its one of the biggest weapon animation ovehauls for FNV in terms of content, thanks to kNVSE. Featuring full animation sets for over 50 weapons (i lost count at this point)
- Requirements
- Permissions and credits
- Changelogs
- Donations
//////////VIDEO SHOWCASE//////////
Majority of shown animations are still relevant, credit to Barshun for the video
bAutoWeaponNoFiringDelay = 1
(Inside the Stewie's tweaks ini)
it will prevent any weirdness with automatic weapons in the game and it is vital for my mod to work properly, im suprised that some ppl dont have it set to 1 or worse - don't have Stewie's mod installed (seriously why) credit to CarbonWaffle for finding it out
OVERVIEW:
This is a kNVSE plugin dependent weapon animation mod that makes all weapons affected by it feel more unique and satisfying to use, now why would You download this mod over anything else? well - this one ensures consistency, what i mean is:
- animations are synced with 3rd person, meaning there are no reload cancels etc. and all reloads are longer
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- every weapon in this pack has a complete set, except jam animations
- no esp or esm
- since it is a kNVSE animation pack, You can use it with other weapon animation mods
- You can 'quickscope' with all weapons affected by this mod, no more 'floating' weapons when exiting IS mode EXAMPLE OF THIS BUG .
LIST OF WEAPONS AFFECTED BY THIS MOD
Spoiler:Show
INSTALATION:
- Install the kNVSE plugin
- Download the mod via Your prefered mod manager, or manually
- (You can skip this if You have Anniversary Anim Pack OR Iron Sights Recoil Animations )
- Enjoy (or dont)
Patch the weapons with SNIFF, HERE's how to do it
RECOMMENDED MODS:
These mods (and many others) will greatly enhance the FNV's gunplay, these are just my picks
NOTES:
- The IS animations are named same as Hitman's - ##ISControl, it ensures consistency between animation mods and i'd like it to be a standard, so anyone coming from Hitman's anims wont need SNIFF , but i highly reccomend this tool to patch any modded weapons
- Also - IS animations are based off of WMIM to ensure a pinpoint accuracy while aiming, i also removed a slight idle wobble (not weapon wobble) while aiming which could sometimes throw Your aim off
- Be sure to remove any overlapping weapon animations from different sources that are relient on Json, for example Hitman's Service Rifle will conflict with mine
korri123 Who just fixed FNV's gunplay, biggest chad on Nexus, without him this mod would be A LOT worse, so THANK YOU!!1!one!!1
Hitman47101 for sharing his rigs to get me started
DecerBW aka Asurah for listening to my whining and pointing me in right direction in making IS anims XD
rockbiter68 and jmajero for listening to my yap and for good company while making anims :P
Navaro for reload sounds
Audixas for converting majority of my anims into json format and various testing