Fallout New Vegas
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KaptainCnucklz

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KaptainCnucklz

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About this mod

Enables the optional bug fixes that were off by default in lStewieAl's Tweaks. No further changes, subjective or otherwise.

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Most old INI lines that enabled fixes are seemingly depreciated in some way, hidden, and/or made on by default with newer versions of Stewie Tweaks. However a small handful of fixes are still optional, included in the INI, and off by default. Most likely since they're all rather minor and just what we're accustomed to (i.e. radio sorting), or otherwise could affect game play compared to vanilla (i.e. burst fire giving the proper amount of cases).

Anyway I've enabled most of them here, since I don't personally mind most of their gameplay implications.

Full INI if you wanna know what's in it:
[Tweaks]

; give a chance to earn multiple ammo casings from weapons that use more than 1 ammo per shot
bAmmoBurstCaseCountFix = 1

; use the last weapon that damaged an NPC instead of the currently equipped weapon for kill challenges
bFixKillChallengeSourceWeapon = 1

; fixes a bug where attack loop weapons would not play their attack sound when briefly stopped
bSpinWeaponsSoundFix = 1

; push targets away from explosions instead of the actor who created them
bExplosionKnockbackDirectionFix = 1

; fix a vanilla bug where unavailable radios aren't sorted to the bottom of the list
bSortUnavailableRadiosToBottom = 1


No other changes included. I did not include any of my own subjective essentials or recommendations in this. Only the above optional fixes.

Ensure bMultiINISupport is enabled in your nvse_stewie_tweaks.ini (should be by default).