Fallout New Vegas
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Simple configurable gamesetting tweaks designed for use with Vigor powered by lStewieAl's Tweaks and Engine Fixes.

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Simple configurable gamesetting tweaks designed for use with Vigor powered by lStewieAl's Tweaks and Engine Fixes.

I kept seeing people in the Viva New Vegas discord ask how to configure carryweight etc using Vigor. So I thought I'd put together a gamesetting config to restore some of the tweakability similar to JSawyer Ultimate Edition. Technically this doesn't require Vigor at all but thats what this was intended for. I have also added an optional file to make the Varmint Rifle use 22LR.


Config Settings:


[GameSettings]

;Carryweight

fAVDCarryWeightsBase = 50   ;Changes the players base carryweight before any modifiers. For Reference (Vigor = 50) (Base FNV = 150) (JSUE = 50)

fAVDCarryWeightMult = 10   ;Controls how much more weight an actor can carry for each point of strength. For Reference (Vigor = 10) (Base FNV = 10) (JSUE = 10)


;Health and Limbs


fAVDHealthEnduranceMult = 10   ;Used for calculating new HP when leveling up based on your Endurance. For Reference (Vigor = 10) (Base FNV = 20) (JSUE = 10)

fAVDHealthEnduranceOffset = 0   ;A value used in the formula to determine the players starting health. For Reference (Vigor = 0) (Base FNV = 0) (JSUE = -5)

iCombatDismemberPartChance = 35   ;Controls the base chance a body part will be severed. For Reference (Vigor = 35) (Base FNV = 35) (JSUE = 50)

iMessIntactLimbDismemberChance = 15   ;Controls chance to dismember intact limbs. For Reference (Vigor = 15) (Base FNV = 15) (JSUE = 50)


;Experience

iXPBase = 200   ;Changes the base number of XP required between levels. For Reference (Vigor = 200) (Base FNV = 200) (JSUE = 275)

iXPBumpBase = 150   ;Changes the number of XP required between levels increased by this amount each level. For Reference (Vigor = 150) (Base FNV = 150) (JSUE = 200)

iXPLevelKillNPCVeryEasy = 0   ;The highest level NPC that will be considered "very easy" in difficulty. Not used in vanilla but is used in JSUE. Make sure to adjust the setting below as well otherwise you will get no xp for killing "very easy" enemies. For Reference (Vigor = 0) (Base FNV = 0) (JSUE = 4)

iXPRewardKillNPCVeryEasy = 0   ;XP gained for killing an NPC considered to be "very easy" in difficulty. Not used in vanilla but is used in JSUE. Make sure to change the above value otherwise this will not be used. For Reference (Vigor = 0) (Base FNV = 0) (JSUE = 5)

iXPLevelKillNPCEasy = 1   ;The highest level NPC that will be considered "easy" in difficulty. For Reference (Vigor = 1) (Base FNV = 1) (JSUE = 9)

iXPLevelKillNPCAverage = 7   ;XP gained for killing an NPC considered to be "easy" in difficulty. For Reference (Vigor = 7) (Base FNV = 7) (JSUE = 15)

iXPLevelKillNPCHard = 10   ;XP gained for killing an NPC considered to be "easy" in difficulty. For Reference (Vigor = 10) (Base FNV = 10) (JSUE = 25)

iXPLevelKillNPCVeryHard = 13   ;XP gained for killing an NPC considered to be "easy" in difficulty. For Reference (Vigor = 13) (Base FNV = 13) (JSUE = 30)

iXPLevelKillCreatureEasy = 3   ;The highest level creature that can be considered "easy" in difficulty. For Reference (Vigor = 3) (Base FNV = 3) (JSUE = 6)

iXPLevelKillCreatureAverage = 6       ;The highest level creature that can be considered "average" in difficulty.    For Reference (Vigor = 6) (Base FNV = 6) (JSUE = 12)

iXPLevelKillCreatureHard = 9   ;The highest level creature that can be considered "hard" in difficulty. For Reference (Vigor = 9) (Base FNV = 9) (JSUE = 19)

iXPLevelKillCreatureVeryHard = 12   ;The highest level creature that can be considered "very hard" in difficulty. For Reference (Vigor = 12) (Base FNV = 12) (JSUE = 30)


;Hardcore

fHCStarvationRate =    12.5   ;This is the number of seconds between 1 point increases in the player's Starvation in Hardcore mode. For Reference (Vigor = 12.5) (Base FNV = 25) (JSUE = 12.5)

fHCDehydrationRate = 5   ;This is the number of seconds between 1 point increases in the player's Dehydration in Hardcore mode. For Reference (Vigor = 5) (Base FNV = 10) (JSUE = 5)

fHCSleepDeprivationRate = 18   ;This is the number of seconds between 1 point increases in the player's Sleep Deprivation in Hardcore mode. For Reference (Vigor = 18) (Base FNV = 50) (JSUE = 18)

For more info on the gamesettings exact use look at: GECK Wiki

Credits:

Yukichiga - For the idea of the Varmint Rifle 22LR.
Qolore - For Vigor.
IStewieAI's - For his revolutionary tweaks mod.