Fallout New Vegas
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lStewieAl

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DarkPopulous

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About this mod

A few presets for those who don't have the time or energy to manually configure LstewieAL's tweaks to their liking.

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Permissions and credits
LStewieAL's tweaks is (IMHO) the best mod for Fallout: New Vegas and deserves a spot in everyone's load order. The only downside is the fact you need to go into the mods generated ini file to configure it to your liking. This may not seem like that big of a deal, but there's over 300 different options to look through, Which is intimidating for beginners. On the plus side, it just goes to show just how impressive the mod is.

Now there is a way to bypass this tedious task, and that is to download and use presets which other authors have uploaded. Such as AVeryUncreativeUsername, MisterFlames & KaptainCnucklz. But with recent Nexus changes making authors take down their files, I needed something to reference in my How to mod FNV playlist that wouldn't be taken down.

So here's my crack at it!

I've uploaded 3 different versions, only use one!

General improvements - Aims to improve the FNV experience without affecting the original games balance.
Balance out the window - Aims to elevate FNV to a more modern experience without care of the original games balance.
Hardcore/Masochistic - Aims to make the game more challenging and tedious for those who like that sort of thing.

Balance out the window Includes everything from the General Improvements file and adds additional tweaks that make the game both easier and harder.
Hardcore/Masochistic Includes everything from both General Improvements and Balance out the window and adds additional tweaks that make the game harder.

Personally i recommend the Balance out the window file.


Here's what each file does. (Each file including everything that's above it.)
1st File - General Improvements.
Spoiler:  
Show
Combat/Balance
- Allows you to zoom in and out in a weapon scope by using the middle mouse wheel.
- Gives you the ability to toggle Night Vision on and off in Night Vision Scopes by using the Pipboy light hotkey. - "Hold Tab by default."
- Gives you the ability to aim while jumping.
- Allows jumping while over-encumbered. (Works well with the next Setting.)
- Allows you to run and jump while over encumbered but at the cost of AP. (Just like in Fallout76.)
- Holding the jump button repeatedly jumps. (Bunny hop.)
- You can now cook grenades, they can detonate in your hand if you leave it long enough however.
- You can also delay tossing throwable weapons.
- You can now Talk to NPCs instead of stealing from them when crouching by pressing "Shift" and then the interact key. (E)
- Prevent bloody mess dismembering/exploding limbs that weren't hit. (Makes more sense.)
- Allows crouching while (un)equipping weapons
- Hides the crosshair during killcams.
- Hides the health bar during killcams.
- Now uses non-ironsight anims and recoil patterns for scoped weapons to prevent weapons staying in your face when unscoping while firing. (Requires the Quick Scope Anims file from the LStewieAl's Nexus page to work.)
- Smooth the ironsights animation by interpolating between the non-aiming and aiming camera positions. (No more weapon snapping.)
- Allow unequipping weapon mods. (Basically the Weapon Mod Menu but without the need of an ESP.)
- Holding the shift key ignores friendly NPCs when entering VATS.
- No longer lose durability on Melee Weapons when hitting dead NPCs.
- Allows firing Automatic weapons even if they're animating already. (Required for certain kNVSE mods.)
- Laser Weapons are now detached from the weapon.

UI/HUD
- Search Inventory, Crafting and Barter menus by pressing "CTRL + F" and then typing in the name of the desired item!
- You can store all your items into a container by holding shift while pressing the "take all" hotkey.
- Prevent the 'take all' button closing the container.
- Adds new RGB sliders to the settings menu for your HUD Color.
- Colors various HUD elements e.g. HP bar when health is low. (Red)
- Shows - and + symbols on armor DT and DR relative to the equipped armors.
- Shows - and + on weapon DPS/DAM relative to the equipped weapon.
- Disables the alpha effect given to markers on the right edge of compass. (This is so it doesn't conflict with the next two settings below)
- Fade the compass location markers based on distance to the player.
- Fade the compass NPC markers based on distance to the player.
- Uses custom icons (Triangles) to show whether an NPC is above or below the player.
- Uses custom icons (Triangles) to show whether a quest marker is above or below the player.
- Includes the limb name in critical hit messages.
- Adds a distance, beyond which quest markers are hidden.
- No longer sets the current quest when completing objectives without having a quest active.
- Shows the value & weight for a whole stack of items and also indicates the weight in red if it would over encumber you.
- Adds a button to sort/filter the inventory
- Customise the color of companions on the compass.
- Shows damage resistance when using the living anatomy perk, remove decimal places and hide DR/DT if they're zero.
- Shows unconscious companions on the map, in red.
- Allows fast travel in mid air.
- Now shows the amount of ammo a weapon uses per shot, e.g. Tri-Beam MF Cell x 3.
- Now includes weapon poison effects when viewing weapons in the PipBoy.
- Now Shows XP in the Stats Menu as a percentage
- You can now see the time remaining for temporary status effects in the Stats Menu.
- Shows what a books effects are in the pipboy.
- Sort the misc stats page of the Stats menu. (Alphabetical order.)
- Show book effects when viewing them in the PipBoy.
- Synchronize the left/right item categories like in Fallout 4.
- Shows a screenshot of the save file when 'Continue' is hovered over at the main menu.
- When holding ALT in the repair menu, the menu will show what weapons and Armor can be used to repair you selected item.

Quality Of Life
- Shows a confirmation message when taking all items from a container. (Prevents you from accidently doing it.)
- Speeds up the quest and note menus by only recreating them if your quest/notes state has changed.
- Adds hotkeys shift and right mouse button to instantly display the current terminal text
- Clicking now instantly displays the rest of a note page.
- Now Zooms into your cursor is instead of the center of the map inside of your Pipboy.
- Places map markers right at your cursors location.
- Stops popup menus moving the mouse to the center of the screen
- Disables the killcam for companion kills. ( No more jump scares.)
- Adds a warning in the subtitles bar if the opened container is set to respawn.
- Removes the max amount you can bet in Casinos.
- No longer resets the bet amount to 1 after playing roulette.
- Holding W will continually spin the slot machine
- Disables the Map Marker Added popup.
- Prevents the game from opening the Pip-Boy menu when Alt-Tabbing.
- Stops the scroll wheel affecting windows outside NV.
- Removes the delay between hacking attempts.
- Hotkeying an item to the same slot it already has will remove the hotkey.
- Stops the container menu showing automatically when opening with lock-pick or a key.
- Speeds up the animation for entering the lockpick menu.
- Decreases the delay after a successful hack by 2.5 seconds
- Removes a hard-coded 3 second delay before menu closing when saving using the pause menu.
- Speeds up the hour countdown speed while waiting or sleeping.
- Removes the wait for the Fallout New Vegas logo to be at full alpha. (Gets you to the Main Menu faster.)
- Allows the use of WASD keys as arrows in menus, and the space key to accept.
- Uses incremental save slots for autosave, optionally full saving every rotation.
- Prevents single characters from using up attempts in the Hacking mini-game (characters like / )
- Prevents player from accidently guessing the same password more than once in the hacking mini-game.
- Removes a dud instead of replenishing attempts if you're already at max attempts in the hacking mini-game.
- Allows you to use the Tab key to close terminals.
- Optimises some vanilla functions to decrease loading times and improve general performance.
- Skips the "Continue from your last saved game?" prompt when clicking continue game.
- Stops the grabbed item being dropped when jumping.
- No longer turns off the Pip-Boy light when entering an exterior cell.
- Adds scroll wheel support when allocating skill points.
- Gives you the ability to use the left mouse button to rotate during lock-pick.
- Stops dialog with NPCs being skipped automatically, you now have to left click to continue. (Useful for quest mods with no voice overs.)
- Skips the exit confirmation when clicking Quit Game in the main menu.
- Disables the "Loading extra content..." pop-up at the start menu.
- Removes the useless downloads button from the main menu.
- Makes using PipBoy light or holster hotkeys not take longer when time is slowed down
- Keeps the pause menu open after saving.
- Skips the assign skill points screen if you have no points to assign.
- Skips to the vigor tester review page (Last page.)
- Show the "Take All" option when viewing Companion Inventories

Shows all Specials.)
- fixes a black rectangle when loading and incorrect FOV in some menus when in (21:9) resolution
- Adds the "Take All" button to the companion inventory menu.

Audio
- Turns down the volume of background music during dialogue.
- Turns down the volume of songs during dialogue.
- Alters masked NPC audio distortion to be similar to Fallout 3
- Stops the Quest Added sound playing when a cinematic killcam plays.
- Stops the unequip sound when the player dies.
- Music on the radio no longer rewinds when going through a loading screen.
- The Unequip sound no longer plays when you die.

Misc
- Moving left or right no longer cancels auto-walk.
- Lets you use your keyboard while a controller is connected.
- Removes the black loading screen when loading an interior cell, and prevent actors being faded in.
- Removes the limit on the number of characters in the player's name.
- Uses 1st person (high-res) models for NPCs' weapons.
- Now allows panning the camera with right click or Y on controller in the race menu (Character creation screen.) Also increases minimum zoom.
- Holding shift allows picking a lock even if you have the key. (You might want to do it for the extra XP.)
- Adds a character selector for filtering the save/load menu. (Very good for organizing saves between different characters.)
- Holding shift when taking a screenshot hides the menus.
- Fixes a vanilla bug where unavailable radios aren't sorted to the bottom of the list.
- Fixes a bug where attack loop weapons would not play their attack sound when briefly stopped
- You no longer consume books if skill level is already at 100.
- Prevents the 'skill increased by 0' if reading a book with no bonus.

Command Console
- Don't save sent commands to history if they are identical to the last sent command. (Console.)
- Adds support for the numpad buttons /*-+., enter and 0-9 to be used in console
- Game now remembers the selected ref when closing the console. (provided it is still loaded.)
- Prepend [MODNAME.esp] when a mod prints to console.
- Stores/restores console history to ConsoleHistory.txt

2nd File - Balance out the window.
Spoiler:  
Show
Combat/Balance
- Performing charged unarmed/melee attacks now costs AP.
- Can on longer fire a weapon if you don't have enough ammo for one burst.
- Prevents the red crosshair from showing when mousing over invisible enemies in the distance.
- Disallows targeting invisible enemies in VATS without EDE's perk.
- Makes jumping cost AP
- Earn Action Points when killing outside of VATS. (Also useful for Bullet Time Mods.)
- Stops the player from automatically reloading when the clip is emptied. You now have to manually reload!
- Slower back-peddling.
- You no longer gain extra ammo when taking an NPCs Weapon.
- Allows NPCs to disarm the player.
- Remembers ammo type and count for all player weapons.
- Doesn't allow the player to Equip weapons without the required strength and skill.
- Makes Armor weightless while it is worn.
- Makes Power Armor weightless while it is worn.
- No longer shows hostile NPCs on the compass.
- Earn XP when repairing items.
- Allows equipping of broken items. (Useful as it allows you to repair fully broken weapons yourself.)
- Alters the pickpocket formula to take into account item weight, target perception and detection value.
- Mele weapons no longer take damage when hitting dead NPCs
- Targets are no pushed away from the center of an explosion instead of the actor who created them
- Players and NPCs now take more damage the closer they are to an explosion
- The game now uses the weapon that damaged an NPC instead of the last equipped weapon for kill challenges.
- Ammo type and count is now saved, so it is no longer reset when loading a save file.
- Adds a 3 second delay for before and after combat until reputation or level up prompts can appear.

UI/HUD
- Only shows unvisited locations on the compass if they are marked on the map.
- Disables hardcoded one-time tutorial messages, e.g. Hacking, Lockpick, Pipboy.
- Game now shows a value modifier next to skills/specials

Misc
- Remembers bobby pin's health between locks.
- Failing a lockpick force attempt breaks a bobby pin instead of the lock.

3rd File - Hardcore/Masochistic
Spoiler:  
Show
Combat/Balance
- makes vendors obey their Buy/Sell flags, restricting which items they accept.
- Makes fast travel cost 1 Nuka-Cola Quantum, Quartz or Victory
- Adds an AP penalty for entering VATS.
- You no longer regenerate AP while over encumbered.
- You don't receive XP for companion kills.
- Enemies can now land sneak attack criticals on the player.
- Slowly regenerate breath when not underwater instead of instantly getting it all back.
- Heal robotic companions with scrap metal instead of stimpaks.
- No longer lose durability on Melee Weapons when hitting dead NPCs.
- Adds a random chance that mines will explode if not disarmed with the appropiate skill requirement.
- Grabbing owned items with the Z key is now considered a crime.
- Level difference between the player and NPC now effects what XP is rewarded.
- Player can no longer fast travel when crippled.
- NPCs will drop live grenades if killed with them equipped.
- NPCs will hear Mine explosions.
- You are now required to continue pressing the reload key for single loaded weapons (revolvers, repeaters ect.)
- The Player now runs more slowly in water.

Misc
- Hide NPC names on the prompt if they haven't spoken to the player
- Game no longer pauses when Alt-Tabbing.
- You can no longer exit the hacking menu if an attempt has been made. (Makes hacking way harder.)
- Can only repair items at a workbench.
Failing a lockpick force attempt breaks a bobby pin instead of the lock.
- Repairing a weapon now requires that you also meet the gun skill requirement for that weapon


Remember you can always go into these files and disable/enable any setting to your liking.

How to install? Well first you need LStewieAl's Tweaks installed. Then...

If you install mods manually then
Replace the ini file located in "Fallout New Vegas\Data\NVSE\Plugins\nvse_stewie_tweaks.ini" with the one from the 7zip file you downloaded from here.

If you install with MO2 
Then you can install it as it's own file and load it below the main LstewieAL's Tweaks mod on the left pane.
Or you can merge it with the main mod (Which will overwrite the original ini file).

If you need a video guide check out the video below!