If the mod doesn't seem to be working, ensure you have the INI installed from the optional files.
If you are using MO2, delete the file nvse/plugins/nvse_stewie_tweaks.ini from the MO2 "Overwrites" folder if it exists, and download the optional file.
Before making a suggestion please check it's not already on the trello board.
Does this mod have some unlisted requirement to make the menu work? When I press "tweaks" in settings it says "tweaks menu requires UI Organizer (2.30+)!" ?
Hey man, respect for this great mod! Could you please give some clarification on how exactly do these two settings work? Provided descriptions don't make any sense to me, but I've figured these have something to do with shooting animation preventing the next shot on semi-auto weapons. ; time period (in seconds) before the end of an anim where shots can be queued (vanilla is 0.5 seconds) fQueuePreAnimEnd = 0.300000
; time period (in seconds) before the weapon anim's a: key when shots can be queued (vanilla is 0 seconds) fQueuePreAttackTextKey = 1.000000 How exactly are these two different and how do they affect each other?
Weapons have an attack 'a:' animation key at some time during the anim, after which if you click the game will fire again once the anim is over. fQueuePreAttackTextKey lets you queue shots by clicking some time before the normal 'a:' key. fQueuePreAnimEnd lets you configure the interval at the end of the anim where clicking will also queue shots. Clicks while the weapon is firing outside of these two intervals are ignored.
I asked on Reddit if there was a mod that could disable the cinematics of follower kills, the creator of this mod recommended it to me... this mod does many things! Thank you
Why do I see a reminder in the main menu that I have version 9.1, it is outdated and there is a newer version 9.1.1? I downloaded here the latest archive available, which is called "Stewie Tweaks-66347-9-11-1712009471.zip", inside this archive there is a file 9.1.0.0 with a date of 04.01.2024 18:42. Perhaps on Github or some other unknown place there is this mystical file 9.1.1, instead of 9.1.0? Or is this information about the outdated version erroneous?
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If you are using MO2, delete the file nvse/plugins/nvse_stewie_tweaks.ini from the MO2 "Overwrites" folder if it exists, and download the optional file.
Before making a suggestion please check it's not already on the trello board.
Could you please give some clarification on how exactly do these two settings work? Provided descriptions don't make any sense to me, but I've figured these have something to do with shooting animation preventing the next shot on semi-auto weapons.
; time period (in seconds) before the end of an anim where shots can be queued (vanilla is 0.5 seconds)
How exactly are these two different and how do they affect each other?fQueuePreAnimEnd = 0.300000
; time period (in seconds) before the weapon anim's a: key when shots can be queued (vanilla is 0 seconds)
fQueuePreAttackTextKey = 1.000000
fQueuePreAttackTextKey lets you queue shots by clicking some time before the normal 'a:' key.
fQueuePreAnimEnd lets you configure the interval at the end of the anim where clicking will also queue shots.
Clicks while the weapon is firing outside of these two intervals are ignored.
Screenshot - lStewieAls Tweaks is outdated, Local ver>>9.1, Latest ver>>9.11 - Imgur
I don't understand where to go to find fWeaponConditionJamx and edit the chances.
Is it a file included in the mod that I need to find and edit?
Thx!