Fallout New Vegas

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Created by

NS97

Uploaded by

NS97

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Safe to use

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About this mod

Adds a vanilla-ish FN FAL to the game. Comes with custom first person animations. TTW version available.

Requirements
Permissions and credits
Translations
  • Italian
Changelogs
Included in my all-in-one pack

Features
-FN FAL rifle.
-Custom first person animations. This includes:
  • Idle & aim
  • Attack
  • Reload & partial reload
  • Equip & unequip
  • Jam
-Custom firing sounds.
-Custom pip-boy icons
-B42 Dropmag and B42 Inspect B42 Optics support.
-Weapon mods:
  • Extended magazine.
  • Scope.

Weapon is added to various vendor, enemy and loot lists. I have also placed few in the world.
Spoiler:  
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FNV: Gun Runner HQ and in a building on the way to the Black Mountain.
TTW: Gun Runner HQ and inside Takoma Motor Service and Repair.


Animations preview:
Spoiler:  
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Version Differences
Non script version
Adds weapon to form and leveled lists by directly editing them.
Changes made by Yukichigai Unofficial Patch are forwarded, thus making it a required file.

Script version
Adds weapon to form and leveled lists via script.
Should be compatible with everything, since it doesn't touch any vanilla records.

Requirements
xNVSE
kNVSE
JIP LN NVSE Plugin
ISControl Enabler
lStewieAl's Tweaks with bAutoWeaponNoFiringDelay  =  1


Console Commands for Testing
Spoiler:  
Show

FN FAL: player.additem xx00186e 1
FN FAL Ext Mag: player.additem xx00394e 1
FN FAL Scope: player.additem xx00394d 1

Replace "xx" with the mod index of the plugin in your load order.

Or alternatively if you have Johnny Guitar NVSE installed:

player.additem nsWeapFNFAL
player.additem nsModFNFALExtMags
player.additem nsModFNFALScope


Credits/Thanks
Xolreys for Animation tutorials to get me started.
Johnson for the rig.
Kormakur for kNVSE and blender plugin.