Fallout New Vegas

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Last updated

Original upload

Created by

anonx1987 and various artist

Uploaded by

anonx1987

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About this mod

A lot of AR type weapons

Requirements
Permissions and credits
Donations
- Description -
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A Bunch of high quality AR type weapons that i worked on over the last couple of years.


- Guns List & Where to get -
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1. MK10: random spawn on npc (fiends, gangs, merc) roughly around level 5+
2. MK12 + Unique: random spawn on npc (legion, ncr at higher level), available at vendor, unique is at Gun Runners Vendortron
3. MK18
+ 2 unique variants: random spawn on npc (legion, ncr at higher level), unique is at Mick and Ralph and Gun Runners Vendortron
4. MK18 FSP: random spawn on npc
5. KAC M110: random spawn on npc, gun runners vendortron
6. SLR AR15: random spawn on npc, gun runners vendortron
7. MCX + unique variant: random spawn on npc, gun runners vendortron
8. SCUD Hunter: cliff
9. M4C: Mick and Ralph
10. L119A2: random spawn on npc, gun runners vendortron
11. Noveske: random spawn on npc, gun runners vendortron




- Features -
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- High quality mesh and textures
- scripted leveled list and perks integration
- custom interior/exterior sound: requires sound extender
- B42 Dropmag compatible: require b42 dropmag
- B42 Optics: requires B42 Optics + ISControl enabler


- Installation -
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Just install & activate it with your Mod Manager of choice. The (optional)
4k uncompressed textures can be use to override the base mod (you would
still need to install the base mod).


- Compatibility -
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- It's scripted, so should work with any balance/stats changing mod.
- If you also use my honey badger mod, the 300 blackout ammo that the mcx in this mod use will be swap for the one in the honey badger mod, same with the recipe for the AP and Match round. That way you won't end up with duplicate 300blackout rounds.


- Recommended Mods -
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Viewmodel Recoil
Realtime Weapon Modding System
Not Viewmodel Recoil
Deus Ex Weapon Spread
B42 Optics


- Credits -
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Mk10:
- Mesh & base textures: infiniteartsolutions
- Elcan Specter mesh: PGS (provided by Nickheggo)
- Elcan Specter textures: anonx1987
- cover suppressor mesh and textures: qww177
- Mk10 Handguard mesh and textures: anonx1987
- charging handle mesh: sebastian ujhazi
- charging handle textures: anonx1987

Mk12:

- Gun Mesh: wildennykz
- Grip Mesh: akinaro
- Textures: anonx1987

Mk18:
- Gun Mesh: Zraider
- Pmag Mesh: zraider (provided by Nickheggo)
- Socom 556 silencer mesh: Zraider
- Textures: anonx1987

Mk18 FSP
- Gun mesh and textures: Zraider
- Bands: anonx1987

SLR
- Gun Mesh: Maksim Nazarov
- Gun Textures: anonx1987
- Comp M4 Mesh and textures: PGS
- Inforce Mesh: PGS
- Inforce Textures: Anonx1987
- MiniLaser Mesh: DigitalZenith
- MiniLaser textures: anonx1987

MCX
- gun mesh: DiSu
- HAMR mesh: 3dGunSmith
- Textures: anonx1987

M110
- Gun Mesh & textures: Saippua
- KAC silencer Mesh & Textures: Anonx1987

KAC QDC
- Mesh & Textures: Akinaro

M4A1
- mesh: Zradier
- Textures: anonx1987

EOTech Variable Optic
- Mesh: PsyTi
- Textures: anonx1987

Fortis Muzzle
- Mesh:  link-pain

Noveske
- Mesh & Textures: Joris Chambard

L119A2

- Mesh & Textures: Joris Chambard

CAR15

- mesh and textures: Hung Do

Misc:
- .300 blackout sounds: Navarro
- Other sounds: anonx1987
- animation: janusz
- scripting, balancing: sweet6shooter
- screenshots: pipersoffarts, nickheggo, seekker


- Special Thanks -

Thanks to all my Patrons, your support directly helps me finish this pack.

- Notes -
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Yes i know the mk12 have select fire switch even though its only semi-auto in game. also if you dont like how b42 optics is setup feel free to adjust it yourself with the build in editor.